Flash Stream Thread - Page 238
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Flash's youtube channel: https://www.youtube.com/channel/UC4TDU9SEVB0EgslnTI2O9IQ Contribute to the Casual Games of the Week by posting awesome Flash games that you see here: http://www.teamliquid.net/forum/bw-tournaments/537649-the-casual-games-of-the-week-thread | ||
prosatan
Romania7061 Posts
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Letmelose
Korea (South)3227 Posts
On June 25 2018 18:33 prosatan wrote: Anyone knows who is the player 458!!! ? A random fastest map user Flash has been sparring against recently, and yes, fastest maps have their own meta-game and random people who have mastered that. Protoss players such as Jaehoon and Bisu have shown great aptitude for fastest maps in the past (basically swept the entire niche scene that the fastest map community had back then), and I think Flash is trying to do something similar. | ||
onlystar
United States971 Posts
On June 25 2018 18:57 Letmelose wrote: A random fastest map user Flash has been sparring against recently, and yes, fastest maps have their own meta-game and random people who have mastered that. Protoss players such as Jaehoon and Bisu have shown great aptitude for fastest maps in the past (basically swept the entire niche scene that the fastest map community had back then), and I think Flash is trying to do something similar. ''rotoss players such as Jaehoon and Bisu have shown great aptitude for fastest maps in the past '' oh what a surprise... most pro's will sweep fastest map community if they would play it aslong as they are not playing zerg | ||
onlystar
United States971 Posts
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prosatan
Romania7061 Posts
And now please explain to me something: All games that are played by Flash on fastest are almost identical: flash makes great defense , marines , bunkers , wraits etc at 12 min mark - a drop , storm all scv flash gg and rage ! he doesn't attack once | ||
valaki
Hungary2476 Posts
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kogeT
Poland2000 Posts
On July 13 2018 14:35 prosatan wrote: so boys and girls watch this https://www.youtube.com/watch?v=FI-YW_8dl0A And now please explain to me something: All games that are played by Flash on fastest are almost identical: flash makes great defense , marines , bunkers , wraits etc at 12 min mark - a drop , storm all scv flash gg and rage ! he doesn't attack once It's because Protoss is super imbalanced on Fastest possible maps and Flash is just trying to challenge that (with limited or no success) | ||
prosatan
Romania7061 Posts
Great games against Rain + Show Spoiler + 2-0 for Flash is a very strong manner ! | ||
PaiNt)
United States38 Posts
On July 13 2018 14:35 prosatan wrote: so boys and girls watch this https://www.youtube.com/watch?v=FI-YW_8dl0A And now please explain to me something: All games that are played by Flash on fastest are almost identical: flash makes great defense , marines , bunkers , wraits etc at 12 min mark - a drop , storm all scv flash gg and rage ! he doesn't attack once I suspect he raged so bad because his valkyries didn't shoot due to the sprite limit bug. But agreed, I'm not sure what his endgame strategy was in this case. | ||
Djabanete
United States2783 Posts
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mishimaBeef
Canada2259 Posts
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mishimaBeef
Canada2259 Posts
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mishimaBeef
Canada2259 Posts
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Highgamer
1346 Posts
Is it Kaviar? Is it dryed squid ink? Is it black ice cream? Or the concentrated, canned souls of the | ||
onlystar
United States971 Posts
On July 14 2018 22:20 Highgamer wrote: God is eating some black stuff on screen. Is it Kaviar? Is it dryed squid ink? Is it black ice cream? Or the concentrated, canned souls of the 10/10 post hilarious thx man | ||
LocoBolon
Argentina243 Posts
On July 14 2018 11:57 mishimaBeef wrote: lol at 14:24... flash had it set to original unit limits instead of extended? ohh.. so that is what is was. At a first glance it looked like such a weird mistake by God, it didn't make sense to my human self. Now I'm in peace... | ||
Caissa
United States48 Posts
On July 13 2018 20:18 kogeT wrote: It's because Protoss is super imbalanced on Fastest possible maps and Flash is just trying to challenge that (with limited or no success) I have seen Flash offrace P and lose vs 458's T I don't mean to argue with fastest being P-favored - just that fastest has a lot more complexity than its given. My understanding of high level fastest is limited to the handful of Flash games I've watched, but I understand the TvP game plan to go something like this: 1. Terran opens with X barracks to (a) ward off a gateway zealot flood opening or (b) pressure a nexus-eco opening and force cannons. 2. Protoss hits mid-game tech first and terran starts to ultra-mega-turtle. Bunkers filling the entire base, tanks at the front, turrets along the side (noteworthy is that it's a lot harder to defend drops in non-corner bases forcing more army to be made, delaying upgrades and tech). 3. Terran eventually makes their own way into starport tech and uses it either to defend drops(wraith valk like in the posted video above), or apply their own pressure with tank/spidermine drops. Not sure why firebats aren't incorporated there. 4. Terran eventually approaching max on mech and pushes out into the center which the protoss has cannoned. This either turns into a standard TvP lategame ground/arbiter/htdrop clash, except with limited space to maneuver favoring ), or the protoss player goes carriers. The terran has to be ontop of their scouting to find out if there is a carrier transition. This is why Terrans get the starport - scout around the map, and then scan inside the protoss base. The terran matches with goliaths and tries to take a good engage. The terran goal is to kill the carriers and use their long production time to push into the protoss base and get ontop of their production and GG them out. Some random things I've noticed: - Terran has to sit inside of their base - it's almost impossible to expand to other mains for production room. I watched a 40 minute game where Flash tried and 458 mind controlled an scv and built his own tank army (supplemented by carriers). Flash held on pretty well for a while... but it was ugly. - I'm not sure why Terrans dont open vulture - it achieves both of the purposes of the heavy rax builds. My thoughts are either (1) it's too vulnerable to fast zealot openings to be meta, or (2) mining gas delays your 2nd CC too long and you get destroyed midgame. | ||
Letmelose
Korea (South)3227 Posts
On July 16 2018 13:35 Caissa wrote: I have seen Flash offrace P and lose vs 458's T I don't mean to argue with fastest being P-favored - just that fastest has a lot more complexity than its given. My understanding of high level fastest is limited to the handful of Flash games I've watched, but I understand the TvP game plan to go something like this: 1. Terran opens with X barracks to (a) ward off a gateway zealot flood opening or (b) pressure a nexus-eco opening and force cannons. 2. Protoss hits mid-game tech first and terran starts to ultra-mega-turtle. Bunkers filling the entire base, tanks at the front, turrets along the side (noteworthy is that it's a lot harder to defend drops in non-corner bases forcing more army to be made, delaying upgrades and tech). 3. Terran Flash isn't even the best fastest map terran player at the moment. Nobody is denying that fastest maps lack depth, but compared to orthodox maps they most certainly do. It is way easier to reach the pinnacle of fastest maps (as long as you main the protoss race) than it is to reach the apex with orthodox maps. The likes of Sea.KH and Jaehoon already proved that. | ||
Djabanete
United States2783 Posts
+ Show Spoiler [Video] + | ||
prosatan
Romania7061 Posts
On July 16 2018 13:35 Caissa wrote: I have seen Flash offrace P and lose vs 458's T I don't mean to argue with fastest being P-favored - just that fastest has a lot more complexity than its given. My understanding of high level fastest is limited to the handful of Flash games I've watched, but I understand the TvP game plan to go something like this: 1. Terran opens with X barracks to (a) ward off a gateway zealot flood opening or (b) pressure a nexus-eco opening and force cannons. 2. Protoss hits mid-game tech first and terran starts to ultra-mega-turtle. Bunkers filling the entire base, tanks at the front, turrets along the side (noteworthy is that it's a lot harder to defend drops in non-corner bases forcing more army to be made, delaying upgrades and tech). 3. Terran eventually makes their own way into starport tech and uses it either to defend drops(wraith valk like in the posted video above), or apply their own pressure with tank/spidermine drops. Not sure why firebats aren't incorporated there. 4. Terran eventually approaching max on mech and pushes out into the center which the protoss has cannoned. This either turns into a standard TvP lategame ground/arbiter/htdrop clash, except with limited space to maneuver favoring ), or the protoss player goes carriers. The terran has to be ontop of their scouting to find out if there is a carrier transition. This is why Terrans get the starport - scout around the map, and then scan inside the protoss base. The terran matches with goliaths and tries to take a good engage. The terran goal is to kill the carriers and use their long production time to push into the protoss base and get ontop of their production and GG them out. Some random things I've noticed: - Terran has to sit inside of their base - it's almost impossible to expand to other mains for production room. I watched a 40 minute game where Flash tried and 458 mind controlled an scv and built his own tank army (supplemented by carriers). Flash held on pretty well for a while... but it was ugly. - I'm not sure why Terrans dont open vulture - it achieves both of the purposes of the heavy rax builds. My thoughts are either (1) it's too vulnerable to fast zealot openings to be meta, or (2) mining gas delays your 2nd CC too long and you get destroyed midgame. Quality post right there !! Good analysis ! | ||
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