Can someone help me understand why adding servers fixes this issue? I thought brood war was a peer-2-peer game so the only thing that matters would be the distance between both players. Or does the flow of information always have to pass through a server still? My apologies, I'm not really familiar with networking (?).
Just got me invite, super excited as I actually started playing BW on iccup recently! See boys, you can get in by simply waiting and not complaining in this thread (signed up right after it was announced).
On February 21 2017 04:09 Mangemongen wrote: Not here to complain that I have yet to receive an invite. I'm here to show that I care enough to bump the thread :D
It takes a pretty long time to get in. I think i subscribed like 2 weeks ago
On February 20 2017 05:20 shall_burn wrote: Sometimes the game doest start from the frist try, so I have to push start button once more. And today we encountered some lag, although both me and my opponent had everything closed, and extra high lat didn't help too. What could be the reason for these?
Occasionally what happens is that if you guys live really far away, the server locations aren't very good, and there's a massive amount of travel the signal takes, this kind of thing is hard to prevent without having more servers around the world.
I've struggled with people with some people from Australia in the past. Do you or the person you were playing with get lag with other people? Just so you can try to isolate the problem.
Australia is a likely problematic location atm, South America is too. We don't currently have servers in either, so if the people they're playing are also far from the available servers, there's a larger likelihood of lag. We'll get servers in both eventually, but there aren't enough players for it to be worth it at the moment. We'll also add some latency info ingame soon so that you don't have to keep guessing who you're having trouble with
On February 20 2017 05:20 shall_burn wrote: Sometimes the game doest start from the frist try, so I have to push start button once more. And today we encountered some lag, although both me and my opponent had everything closed, and extra high lat didn't help too. What could be the reason for these?
Tough to say without seeing logs. Hit win+r, type: %AppData%/ShieldBattery/logs and hit enter. Go to https://gist.github.com and drag the log files from there in, and hit 'Create secret gist'. Then send me the link to them (you can PM me here or whisper me on ShieldBattery if you'd like)
Can someone help me understand why adding servers fixes this issue? I thought brood war was a peer-2-peer game so the only thing that matters would be the distance between both players. Or does the flow of information always have to pass through a server still? My apologies, I'm not really familiar with networking (?).
Brood War pre-ShieldBattery is directly peer-to-peer, meaning players connect directly to each other with nothing in between. ShieldBattery is still peer-to-peer, but adds a server in between each player pair (so the two players connect to the same server, rather than trying to connect to each other). The server is selected to minimize the latency between each individual pair of players. If at least one of the two players is nearby a server, the added latency is extremely small (and may even be negative depending on how things route). If neither player is near a server (such as if both players are in Australia currently), the added latency can be a lot higher (still not necessarily noticeable/problematic, but not ideal).
The benefits of this system are high:
- Hosting is never a problem. There's no effective difference between hosting games and joining them. - Players don't need to share their IPs with each other (reducing DDoS-ability) - Players on IPv4 can play with players on IPv6 without any problems
1. I don't see any option to submit bug reports/suggestions through the client, so...
2. When people chat in the main window, it does not scroll down to keep me current. I have to keep scrolling down. Is this normal or am I missing something? I feel like in the online client, this was not the case for me.
EDIT: Huh, now it DOES scroll, but I don't feel like I've done anything different. Both times I just scrolled all the way down with my mouse scroller, but now it continues to stay current. Strange.
On February 23 2017 14:15 Jealous wrote: 1. I don't see any option to submit bug reports/suggestions through the client, so...
It's the same place it was on the web version: click avatar at top right -> send feeback
I swear to god, maybe it was because it was the first time I logged in or something, but it was NOT there. I relaunched to verify and now it's there. Weird, man.