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So the Dota International happened recently and the event was able to grow its prizepool from an initial $1,600,000 to a grand total of $20,770,460 by the end. How was Valve able to do this? Simple: crowdfunding. Every time they sold a TI6 Battle Pass, 25% of it went into the prizepool, all from the passion of Dota fans with money to throw around.
You want to know who else has a lot of passion and money to throw around? All those Afreeca viewers giving shit ton of money to the popular Brood War streamers on Afreeca. You know, the 1% streamers:
http://www.teamliquid.net/forum/brood-war/512299-top-10-earners-of-july#1
People seem to be worried about these 1% streamers and the future of Brood War: doomsday is coming because they're getting all the wealth while new players are not getting any of the support they need for Brood War next generation.
Okay, why not just tax them? Maybe not 25% like Dota, but even a tenth of that, something like 2.5% of all balloon donations, can help Brood War in the long term, even if it's only applied to those Brood War streamers earning more than 5 figures monthly ($10,000+). Take that money and invest in the long term of Brood War: fund some tournaments for new blood. Spot some young talents at PC bangs or select some of top amateurs on Fish and give them monthly tournaments to compete in from the crowdfund. Even if Blizzard/Proleague support falls through, #BroodWar2017 is not fucked by any stretch of the imagination: AfreecaxBroodWar has a good thing going right now, if Afreeca invests correctly and use the power of the current BW stars, Brood War's current momentum is not going to lose steam.
Valve already stole Dota from Blizzard, Brood War can now steal Valve's genius business model.
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20 million? what the fukk
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The difference is that you get some in-game benefit in dota for buying these things (usually cosmetics).
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On August 24 2016 18:13 LetaBot wrote: The difference is that you get some in-game benefit in dota for buying these things (usually cosmetics).
Is it worth $20mln though?
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Russian Federation344 Posts
every game has a lifecycle. SC:BW has it's own niche. Even if you invest 10kk$ there's a big chance of nothing gonna happen coz of lack of new players. It just doesn't worth it.
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welp, the difference is also that valve took the money out of their own pockets, what you're proposing is streamers to lose money, instead of afreeca. (at least if I understand your idea correctly) and I can see that doing more harm than good.
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On August 24 2016 18:06 hellokitty[hk] wrote: Man I hate taxes.
Really? Taxes are one of the only things that keep capitalism alive because they redestribute money.
After reading that I should ask myself if I shouldn't hate taxes as well...
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Brb forgot to tax evade for this month.
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ALLEYCAT BLUES48987 Posts
On August 24 2016 19:03 abuse wrote: welp, the difference is also that valve took the money out of their own pockets, what you're proposing is streamers to lose money, instead of afreeca. (at least if I understand your idea correctly) and I can see that doing more harm than good.
just to be clear afreeca already takes a cut from balloon donations.
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Tax would be a bad idea. First of all, you are taking away from the 1%, so those of them who are at the verge of quitting (for any reason at all) might decide its better to do it now before that 2.5% becomes 5%, then 10%, etc.
Second, You would have to use part of those taxes to support an administrative body that would handle the money. This means the middle man is a drain on the 1%.
Third, even if the taxes would not be wasted, where would you send them? Many have proposed ideas to "revitalize" broodwar, but none of them were universally accepted as the good way to go about it. This is a problem that any organization faces: Limited amount of information. This limited amount of information is always problematic, because you can make wrongful assumptions.
You give an example about Dota, but dont forget: Dota, Lol, CS, all of them were first born in the communities, then went to esports once the community proved it was here to stay. Those were mods that the majority of people wanted. There was maybe 10 000 UMS maps, one of them became the king by popular vote, and it became dota, lol, cs. Everyone voted there with their game time. You had full information about what people want and how many want it.
Let me translate this to Broodwar terms:
What were the most popular UMS maps in Broodwar? I would say from memory: Matrix, sunken def, Desert Strike. (It been a long time so Im sure i am forgetting most of them anyway). But, what if I only played some of the less popular ones and I try to convince everyone that Matrix UMS is broodwars future? I will only drain it even more if the resources that could go to what people want are wasted on a UMS map that I wrongfully assume people like.
This is why, its not about looking for a way to revive broodwar war matters, its about enjoying it yourself so that others want to try it as well.
Look at SC2. More and more cash is being spent. Still, the popularity keeps dropping. This is the best example that proves money is not what esports needs, what esports needs is games that people want to play and watch. And you cant make people want something, no matter how much money you put to it. That is called a job
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