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Let's assume we had the power to change anything in the game.
Now, I'm not going to ask what you would change. Rather, I am interested in what changes you would classify as a "bug fix" and what changes you would classify as a "new/changed feature". The third category is "balance change". We're not interested in the third category here, so please do not propose to buff ghost or similar.
In order to classify, you need to know the definitions of the categories:
A "bug" is a behavior that: - gives an unfair disadvantage to one player (easiest to see in mirror matchups) - works against the original intention - makes the game worse (yes, this is vague..) - is not desired (yes, this is subjective...)
A "feature" is a behavior that: - characterizes Brood War as a game - may or may not work as originally intended - may or may not be desired - influences game play, potentially influences balance
Here are some examples:
Bug: - units get stuck on ramps only on certain maps and certain positions - valkyrie does not deal damage once the maximum number of bullets in the game has been reached (e.g. due to several carriers in the game) - 80 bullet sprites limit for valkyries - 100 bullet sprites limit for all units - burrow/unburrow drone to get infinite money (anyone got a replay for this one?) - sometimes units freeze when chasing units that go out of vision and can only be restored by issuing the stop command - observer over a turret will make the turret stop attacking - shift-move worker to geyser multiple times to slide through blocked ramp even without vision - mouse clicks are sometimes not registered while pressing buttons on the keyboard - tank-long sunken range, where sunken gets attacked in its animation and changes target (because of priorities) without checking range. More generally: not checking range when changing attack target
Feature: - fixed hotkeys - bind an overlord to a lurker group and press hold to make lurkers hold their attack - vultures can be pushed through minerals - larva move - reaver scarab dud - vulture mine dud - tank turret movement (positional imbalance) - tank range up vs. down (positional imbalance) - dark archon energy starting at 50 with or without the energy upgrade
One way to approach this is to classify "legal bugs" as features and "illegal bugs" as bugs according to competitive rulings. Some references to get started: http://wiki.teamliquid.net/starcraft/Bugs#Game_Bugs http://wiki.teamliquid.net/starcraft/Competitive_Rules#Explanation_of_Game_Bugs
http://www.teamliquid.net/forum/brood-war/514740-brood-war-exploits-tricks-glitches-please-help
But there are other bugs that cannot be actively provoked by a player (see the Valkyrie bullet sprite bug).
Can we assemble a comprehensive list of bugs versus features?
Edit: updated feature and bug list based on the input so far. Edit2: discussing 1.16.1 patch only!
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I think i would consider dud mines a bug, but reaver duds a feature.
I think dud mines are so infrequent (in my experience) that it doesn't affect play consistently enough to be considered a feature.
Scarab's dudding on the other hand makes reaver damage inconsistent, but their damage output is so high i think its okay, because more often than not the scarab will hit, and duds dont end games (again in my experience, of course there are some cases where a dud scarab could end a game)
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there was a bug where you burrow and unburrow a drone and it gives you infinite money. I've seen it once on stream and once in a game vs. me
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United Kingdom12009 Posts
valkyrie does not deal damage once the maximum number of bullets in the game has been reached (e.g. due to several carriers in the game)
Wow I did not know this.
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On January 18 2017 15:37 shall_burn wrote: there was a bug where you burrow and unburrow a drone and it gives you infinite money. I've seen it once on stream and once in a game vs. me its a hack not a bug isnt it ?
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On January 18 2017 16:04 Qikz wrote:Show nested quote + valkyrie does not deal damage once the maximum number of bullets in the game has been reached (e.g. due to several carriers in the game) Wow I did not know this. You have to use your ammunition conservatively!
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The bug that causes a unit to freeze up while microing is infuriating.
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On January 18 2017 16:04 Qikz wrote:Show nested quote + valkyrie does not deal damage once the maximum number of bullets in the game has been reached (e.g. due to several carriers in the game) Wow I did not know this.
Then you didn't play vs 7 AI or friends in LAN where everyone went 200/200. The valkyries just didn't shoot at all.
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On January 18 2017 17:50 valaki wrote:Show nested quote +On January 18 2017 16:04 Qikz wrote: valkyrie does not deal damage once the maximum number of bullets in the game has been reached (e.g. due to several carriers in the game) Wow I did not know this. Then you didn't play vs 7 AI or friends in LAN where everyone went 200/200. The valkyries just didn't shoot at all. this same can happen with reaver scarabs
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On January 18 2017 16:11 toriak wrote:Show nested quote +On January 18 2017 15:37 shall_burn wrote: there was a bug where you burrow and unburrow a drone and it gives you infinite money. I've seen it once on stream and once in a game vs. me its a hack not a bug isnt it ? The game on stream was played at Fish, and vs me at iCCup so both with anti-hack, I guess.
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On January 18 2017 19:03 shall_burn wrote:Show nested quote +On January 18 2017 16:11 toriak wrote:On January 18 2017 15:37 shall_burn wrote: there was a bug where you burrow and unburrow a drone and it gives you infinite money. I've seen it once on stream and once in a game vs. me its a hack not a bug isnt it ? The game on stream was played at Fish, and vs me at iCCup so both with anti-hack, I guess. There are hacks that work even with anti-hacks
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Fix the sprite cap, it's what prevents Valks from being a game changer in late game TvT battles.
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Aside from the obvious Valkyrie sprite limitation what I would consider a bug is the freezing of a unit when you give a direct attack command for a specific enemy unit and that unit gets out of range at the wrong moment. You can only free those units by pressing stop before they accept any other order. A similar bug behavior is that sometimes units just stop chasing the target but they don't get stuck. Example are marines attacking a retreating floating building or zerglings chasing an SCV.
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I also remember stacked scvs that kill nexus, is this a bug? IIRC it's prohibited on iCCup, as well as an observer shutting a turret down
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Bisutopia18980 Posts
On January 18 2017 13:54 ruypture wrote: I think i would consider dud mines a bug, but reaver duds a feature.
I think dud mines are so infrequent (in my experience) that it doesn't affect play consistently enough to be considered a feature.
Scarab's dudding on the other hand makes reaver damage inconsistent, but their damage output is so high i think its okay, because more often than not the scarab will hit, and duds dont end games (again in my experience, of course there are some cases where a dud scarab could end a game) Spider mine duds are definitely in the feature column. If you out run a mine long enough for it to dud out then you deserve the credit same as reaver scarabs. I think it's nitpicky to put them in separate categories.
Observer on a turret is a bug as that is not legal in most tournaments.
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France1916 Posts
Me reading the title, "Oh, who are these 2 players I never heard about?!" ;;
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On January 18 2017 22:07 HaN- wrote: Me reading the title, "Oh, who are these 2 players I never heard about?!" ;; same lol
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Valkiries sprite bug is a bug but fixing it would have completely shift tvt meta as mass wraith would not be viable anymore. Mb would also make them viable vs mass carier at some point. :p
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What about the lightning fast sprints some units do when they repeatedly bump into each other due to less than optimal pathing.
I've once lost 2 lurkers like this because they ran into the enemies troops when I didn't want them to. I consider this a bug, albeit it's a funny one.
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On January 19 2017 00:26 kogeT wrote: Valkiries sprite bug is a bug but fixing it would have completely shift tvt meta as mass wraith would not be viable anymore. Mb would also make them viable vs mass carier at some point. :p the problem with this one is a very low cap on total bullets in the game (100). This actually holds for all units. IMO it makes no sense to keep such a rule because it adds a lot of complexity to the game without adding value in terms of higher skill required from the players.
the Valkyrie is a special case and more notable because the sprite cap is even lower at 80.
source: source (haha). tscmoo's source.
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