With the release of custom hotkeys for Brood War Remastered, the most efficient/ergonomic way of playing is no longer clear. People have experimented with different hotkey setups in SC2, but I believe this will be even more important in SC1 due to the 12 unit selection limitation in addition to how buggy units move.
Things that could happen: - People start with hotkey setups that are much more similar to SC2 due to a large migration of the old RTS base back to Brood War. - People experiment finding a more optimal hotkey setup so things like hot keying units/buildings on 890 are less common. - Old Brood War elitists complain that you can change hotkeys and view it as an unfair advantage along with widescreen in 2017.
I'm quite interested in projects like JaKaTaKSc2's "The Core" custom hotkey layout, but built with Brood War's UI in mind. There has been a lot of discussion about custom hotkeys in SC2, and it's a good time to start discussing how to best utilize them in Brood War.
Some examples of custom hotkeys that we will probably see is having probe and pylon switch from (P) to (E) or something similar. Tilde (~ key) will certainly see a big surge in use, and using ctrl/alt/shift/caps as key modifiers will allow us to do a lot more then we used to. Expect grid layouts as well.
A more efficient hotkey setup benefits new players by slightly lowering the barrier to entry, makes it easier for old school players like myself to return to the battlefield, and it allows top tier players a chance to eek in that extra small edge in skill.
I'd love to hear your guy's thoughts on different custom hotkey layouts and how you plan to implement them into your own play.
If I play the game, I will surely port my SC2 hotkeys. A lot of my hotkey setup is reusing the same hotkeys that perform different functions in different contexts (for example I use mostly the same keys for cast-able abilities, across all units). I also highly encourage everyone to use the tilde (~ key) indeed, very convenient location for a key that would otherwise be useless. I also use Caps Lock (which leads me to sometimes scream at my opponent when I open the chat, for no reason :D).
All of this must sound like blasphemy to BW purists, but it's coming to you all the same, with 1.17. People will definitely look for the best layouts.
I really don't think I'll change P for probe, maybe for pylon
one of my favorite parts of playing protoss has always been being able to 0p9p8p and have 1-6 ish for army. I never felt comfortable playing other races that had 5-7 for macro and only 1-4 for army, it felt so crammed to me.
I like just being able to move my hand over to the right side of my keyboard, do that macro mode, then back for army. maybe i'll change since it's been a while I guess but I doubt it, more hotkeys for army is precious imo esp midgame when army gets big
I will think there will just be personal preference and for alot of the new players perhaps they might adjust to a new brand of hotkeys that are more like sc2 where everything is on the left side of the keyboard.
There was something like this when dota1 move into dota2, alots of players had played with the dota1 hotkeys know as "legacy" (termed during dota2 as a reference to dota1), with alot of the hotkeys remanents from the wc3 engine, meaning you had hotkeys like broodwar which were picked out by the name (z zergling, m marine, o overlord) thus everything was very spaced out which personally i enjoy having this space. While newer players did not want to learn the mass amount of variations so they stuck with a simple clumped q,w,e,r,d,f. In the end, majority older players stuck with legacy simply out of memory, and new players adopted the qwer, at the top lvl is there a complete mixture so i dont think the "efficiency" if you can call it that, brings anything substantial. Good players will be good players regardless of setup
I imagine a majority of players have the broodwar hotkeys deeply embedded in their muscle memory as well has the techniques they used to cope with them, like nexus on 0.9 for easy access to p for probes. Overall just personal preference ( i do admit that i much prefer the V hotkey in sc2 over O for broodwar...so i might change that but again sometimes its just too hard to relearn something u've been using for years)
What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?
On March 28 2017 22:51 Shock710 wrote: What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?
this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map
On March 28 2017 22:51 Shock710 wrote: What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?
this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map
On March 28 2017 22:51 Shock710 wrote: What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?
this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map
that's literally what I just said... camera hotkeys are currently only mappable to Fkeys, it'd be nice not to have to stretch all the way up there to remap rally points
I already know how to do that, just convenience would be nice
On March 28 2017 22:51 Shock710 wrote: What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?
this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map
that's literally what I just said... camera hotkeys are currently only mappable to Fkeys, it'd be nice not to have to stretch all the way up there to remap rally points
I already know how to do that, just convenience would be nice
On March 28 2017 22:51 Shock710 wrote: What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?
this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map
i remember learning that from a battle.net attack, some terran player was on and they showcase him redirecting rallys. camera hotkey over rax, make new camera hotkey for rallying points where ever it would be, and then just manually click the raxes to rally them while switching between camera hotkeys like f2, click rax, f3 click ground, f2 click rax f3 and so on, it seems "slow" but u can actually do it extremely fast once you have the hang of it. Mind blowing when i watched it but now just standard
You come into this forum and basically insult the majority of the people here.
Whiplash is old school too, don't sweat that one. Also, this is a pretty important discussion to have. I personally will probably never change my hotkeys though
On March 28 2017 22:51 Shock710 wrote: What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?
this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map
that's literally what I just said... camera hotkeys are currently only mappable to Fkeys, it'd be nice not to have to stretch all the way up there to remap rally points
I already know how to do that, just convenience would be nice
I actually feel like the F-keys are the best place to have set location hotkeys anyways, I always thought they were super convenient. They are right above the other hotkeys I would normally use for Terran.
However it gets really annoying and I have to do some hand acrobatics with Protoss. I use the F-keys for each base/nexus and then to make a probe I have to go and hit "p" lol
On March 28 2017 22:51 Shock710 wrote: What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?
this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map
that's literally what I just said... camera hotkeys are currently only mappable to Fkeys, it'd be nice not to have to stretch all the way up there to remap rally points
I already know how to do that, just convenience would be nice
It gets more convenient the more you do it
stop acting like you're good. no one said mapping rally points is difficult, just that remapping camera hotkeys could be beneficial
I'm too used to fkeys for camera locations. I feel like there are too many conflicts with other buttons to press to really put them somewhere else, short of remapping everything to qwer, etc. and relearning everything.
I will, however, allow f1 to be mapped to a location and remove the help menu. Seriously screw that.
Mine is mostly brood war with exception to a few cast hotkeys.
I'll want to remap 8-0 to something like q,w,space which I use in sc2. Anything that is on the right side like siege(o) , mines(i), irradiate(i) is getting mapped to e. Otherwise I feel the BW setup is fine.
The BIG question though is if I can rebind siege/unsiege to different hotkeys. Misclicking O is a common error and can be a huge deal so that would be a beneficial change.
Another big question is if they are porting over similar hotkey allowances to sc2. By that I mean in SC2 you can have like 8 location hotkeys. f2,f3,f4,f5,f6... while brood war is f2-f4. This would also be a huge deal if they allow more.
Otherwise I'll probably leave the setup as is just do to familiarity.
Anyone who plays or is planning to play 5 hours a week and up SHOULD change hotkeys. The benefits are just too good. For your 'new' muscle memory to fully kick in should only take about 15-30 days of playing, that's within a month. It's very similar to learning a new song on your instrument imo. So I'd encourage everyone to get a custom hotkey setup.
In English Brood War every letter, but x is used to map out hotkeys. That's 25 unique hotkeys right there, now add ESC, f2 f3 f4 and 1-0 and we're at 39 unique keys you have to press to play the goddamn game. (46 if we add spacebar, ctrl, shift, alt, tab, f1 and f10!) I'm pretty sure that without losing features we could get away with using 22 keys instead. (That is 9 for unit commands, 10 for hotkey groups and 3 for location hotkeys. (Again add 7 to that for the command keys).
More importantly if you map out your hotkeys well you won't have to be flying your hand over the keyboard all the time. I'll try to post a custom hotkey setup tailored for anyone who likes to play random shortly after the next patch gets released.
Edit: Since the new patch is actually still in PTR it seems like I won't be posting a custom setup soon. Anyone that plays PTR, please see LEmental's post. My custom setup would also incorporate grid hotkeys. Hopefully we get to remap non alphabetic hotkeys once the patch goes live as well. *crosses fingers*
On March 28 2017 23:59 Peeano wrote: Anyone who plays or is planning to play 5 hours a week and up SHOULD change hotkeys. The benefits are just too good. For your 'new' muscle memory to fully kick in should only take about 15-30 days of playing, that's within a month. It's very similar to learning a new song on your instrument imo. So I'd encourage everyone to get a custom hotkey setup.
In English Brood War every letter, but x is used to map out hotkeys. That's 25 unique hotkeys right there, now add ESC, f2 f3 f4 and 1-0 and we're at 39 unique keys you have to press to play the goddamn game. (46 if we add spacebar, ctrl, shift, alt, tab, f1 and f10!) I'm pretty sure that without losing features we could get away with using 22 keys instead. (That is 9 for unit commands, 10 for hotkey groups and 3 for location hotkeys. (Again add 7 to that for the command keys).
More importantly if you map out your hotkeys well you won't have to be flying your hand over the keyboard all the time. I'll try to post a custom hotkey setup tailored for anyone who likes to play random shortly after the next patch gets released.
Great idea. I'm a Zerg player, so I am thinking about remapping Ultralisks, Overlords, defiler's Plague, and burrow.
I've personally thought that the lack of changing hotkeys was a feature of Brood War that affected the skill floor much more than it affected the skill ceiling. Yeah, it was impressive to know that the top level of pros were dealing with all of those barriers and playing at such a high level, but I think that the ability to change hotkeys opens up more opportunity for efficient play and more interesting engagements as a result. More importantly, I think that this will lower the risk of wrist injuries for long-time players.
I don't think that many top Koreans will be affected by this change, since they have likely become so used to the original hotkeys that their brain/muscles might be hard-wired at this point. I think any change would be minimal, and would not degrade the quality of games. If anything, I think this change only suits to improve the opportunities presented in pro level games.
For my personal use, I am excited to bind my bases starting on F1 and using control. It always felt extremely strange to me for Shift to be used as an add/remove modifier while also serving as a create modifier for locations. I can hit F1-F6 with ctrl fairly easily, and it just makes more sense to me to start on F1. Now pros won't have to remove the F1 key from their keyboards!
I'll likely carry over a lot of the SC2 hotkeys that I used before, which were mainly around the left hand part of the keyboard and the entire bottom row (V for overlord, T for muta). I will definitely remove "S" for scourge so that I don't accidentally build any when trying to select larva!
The most exciting thing about this change, though, is that it will help bring in new players!
I'd probably use the core if I hadn't been playing piano for 16 years. There's a point of being annoyed by lack of finger/wrist motion for me :D
You come into this forum and basically insult the majority of the people here.
They like to do that, but not a single warning is issued.
1) whiplash has been here a long time 2) he didn't say BW elitists were idiots or stupid, just that they will complain about the change. and he's not wrong, they're already complaining
I feel 80% of gamers won't change anything. The force of habit is way too strong after 20 years of doing the exact same thing. Some player might try to change hotkey, but they will probably struggle more than anything.. There are rumors that say it takes 21 days to break an habit and I'm not sure gamers will be able to handle 21 days of frustration due to habit errors.
You come into this forum and basically insult the majority of the people here.
They like to do that, but not a single warning is issued.
1) whiplash has been here a long time 2) he didn't say BW elitists were idiots or stupid, just that they will complain about the change. and he's not wrong, they're already complaining
He can be the Old school that you want, but encouraging those things are not good, sorry but when you read 100 times a day the same shitty phrase that is not nice.
You come into this forum and basically insult the majority of the people here.
They like to do that, but not a single warning is issued.
1) whiplash has been here a long time 2) he didn't say BW elitists were idiots or stupid, just that they will complain about the change. and he's not wrong, they're already complaining
He can be the Old school that you want, but encouraging those things are not good, sorry but when you read 100 times a day the same shitty phrase that is not nice.
he literally says
Things that could happen
I'm already reading people complain that old C ranks will now crush flash and the only thing holding them back was customized hotkeys. its hilarious and ridiculous
On March 29 2017 01:12 Poly_Optimize wrote: I feel 80% of gamers won't change anything. The force of habit is way too strong after 20 years of doing the exact same thing. Some player might try to change hotkey, but they will probably struggle more than anything.. There are rumors that say it takes 21 days to break an habit and I'm not sure gamers will be able to handle 21 days of frustration due to habit errors.
when i started bw i didnt use fkeys i used ctrls this way 1 2 3 4 5 6 7 8 hatcheries if need to control units then i set 1 2 3 4 5 units then need to reset again 1 2 3 4 5 hatcheries. then my team leader told me i was doing it wrong,i was B- already at the time on iccup so it was like learning a new game. doing 1 2 3 4 for units 567890 hatcheries and including the fkeys usage f2 f3 f4, i dont know the rest but after 10 years i will change nothing.thanks god sc2 allows u to custom keys so changed everything as close to bw as possible.
On March 29 2017 02:37 puppykiller wrote: As an "old school elitist" I truly hate the remap addition. I can't decide whether to abuse it beyond belief or totally ignore it though.
how would you "abuse it", I really don't think it's as big of a deal as you think
On March 29 2017 02:24 mOnion wrote: if protoss try to change p for probe it changes their entire base hotkey setup since nexus are currently on 098
That's not everyone. I've never used 890 for nexus I always used the F keys. I don't know why but I just could never get used to using 890 for Protoss. I only use them for scans for T
The only thing I'm going to remap is f1 so that I never open up the help menu by accident again. Other than that I don't think theres anything to gain from learning a new setup.
On March 29 2017 02:24 mOnion wrote: if protoss try to change p for probe it changes their entire base hotkey setup since nexus are currently on 098
That's not everyone. I've never used 890 for nexus I always used the F keys. I don't know why but I just could never get used to using 890 for Protoss. I only use them for scans for T
hm I'd say your setup is less common since you're primarily T and only P to avoid mirror
I won't be changing any hotkeys. Despite the fact that I've only been playing slightly longer than 1.5 years, they are deeply ingrained in my muscle memory and brain. In fact, I used to have to type on an azerty keyboard at university and had a qwerty keyboard at home and I was constantly fucking up at both places unable to learn 2 sets of keyboards at the same time.
On March 28 2017 23:42 knyttym wrote: Mine is mostly brood war with exception to a few cast hotkeys.
I'll want to remap 8-0 to something like q,w,space which I use in sc2. Anything that is on the right side like siege(o) , mines(i), irradiate(i) is getting mapped to e. Otherwise I feel the BW setup is fine.
The BIG question though is if I can rebind siege/unsiege to different hotkeys. Misclicking O is a common error and can be a huge deal so that would be a beneficial change.
Another big question is if they are porting over similar hotkey allowances to sc2. By that I mean in SC2 you can have like 8 location hotkeys. f2,f3,f4,f5,f6... while brood war is f2-f4. This would also be a huge deal if they allow more.
Otherwise I'll probably leave the setup as is just do to familiarity.
i think siege mode is part of the game and having siege unsiege on different keys would fundamentally change the game. just my opinion though. curious to hear other opinions
I'm excited to re-map my hotkeys. I always hated the pinky-to-index stretch to go B-P to build a pylon.
Strongly considering trying to mimic the layout in The Core if the functionality exists for me to do so. I haven't played StarCraft in so long that I think I could probably make the switch and be better off for it in the long term.
100 YEARS BROOD WAR! BROOD WAR 100 YEARS! BROOD WAR EVERY DAY 100 YEARS BROOD WAR!
You come into this forum and basically insult the majority of the people here.
IMHO majority of the people here will not consider it an insult. In fact the majority may even feel a little of pride to be the part of the "elite" scene. Even with the smallest of the contributions, any of us can probably point on some brick in this wall and say "this one is mine". And as a result now we have perhaps first ever competitively played game that broke out of the race between game designers and hardware manufacturers. The game of triumph of game design and playability over just "looking good". The chess of computer age, and yes I am glad that you called me elitist, thank you.
I play terran so I'm lucky that I don't have to worry about using the P button for making workers lol. I doubt I'll be changing anything. I've gotten used to BW's hotkeys and will probably stick to them as well.
On March 29 2017 03:15 prodiG wrote: I'm excited to re-map my hotkeys. I always hated the pinky-to-index stretch to go B-P to build a pylon.
Strongly considering trying to mimic the layout in The Core if the functionality exists for me to do so. I haven't played StarCraft in so long that I think I could probably make the switch and be better off for it in the long term.
100 YEARS BROOD WAR! BROOD WAR 100 YEARS! BROOD WAR EVERY DAY 100 YEARS BROOD WAR!
I talked to the core's creator (JaKaTatv) and I'm also pretty interested in using it as a base to create a custom brood war layout. Open to talking about it over discord if you want to experiment and exchange ideas.
[Q] Is it possible to do a remapping so as to get rid of double letters for spawning zerg units? Like, just use "Z" instead of "S-Z"? And if so, would you do that?
As for remapping options(Z), I probably stick to original keys in general, with the exceptions of Burrow, Patrol and Plague and perhaps Overlord(not sure with that one). I would also like to make scourges with letter other than S, for obvious reasons.
On March 28 2017 22:39 Whiplash wrote: Things that could happen: - People start with hotkey setups that are much more similar to SC2 due to a large migration of the old RTS base back to Brood War. - People experiment finding a more optimal hotkey setup so things like hot keying units/buildings on 890 are less common. - Old Brood War elitists complain that you can change hotkeys and view it as an unfair advantage along with widescreen in 2017.
Things that you must do: - Learn to play the game!
Once upon a time I think in gosugamers site I saw in forum topic "WoT is hard" and the topic poster complained how hard it was... Total Bull$hits! You only play with 3 keys and 1 mouse. When you do nothing and then suicide - yes it is hard! It is hard for your team to watch you! Learning the game is what separates noobs from pros. That is the beauty of the game! Now days games are made for more stupid and lazy peoples. Some of them don't want to try something new. They don't wanna learn something new. Because is hard... It is hard for them to use their brains... Hey this game is 19 years old! Have you ever heard for other game that is 19 years old and there are still tournaments? This game is almost perfect. Learn it the way it is! You will never regret!
I personally can't wait to change probe over to E and maybe pylon to E as well. Being able to keep my hand on the left side of the keyboard for the most part is going to be glorious.
I think people put too much emphasis on hotkey changes. Default or custom the hotkeys won't change strategy or game mechanics. Its just preferences m80s.
On March 29 2017 04:00 BigFan wrote: I play terran so I'm lucky that I don't have to worry about using the P button for making workers lol. I doubt I'll be changing anything. I've gotten used to BW's hotkeys and will probably stick to them as well.
I play Protoss on a german BW version, so using S isn't all that bad either :p but there sure are some annoying hotkeys that sometimes make you mess up in situations (like not hitting the U when you need to storm in a split second)
On March 28 2017 22:39 Whiplash wrote: Things that could happen: - People start with hotkey setups that are much more similar to SC2 due to a large migration of the old RTS base back to Brood War. - People experiment finding a more optimal hotkey setup so things like hot keying units/buildings on 890 are less common. - Old Brood War elitists complain that you can change hotkeys and view it as an unfair advantage along with widescreen in 2017.
Things that you must do: - Learn to play the game!
Once upon a time I think in gosugamers site I saw in forum topic "WoT is hard" and the topic poster complained how hard it was... Total Bull$hits! You only play with 3 keys and 1 mouse. When you do nothing and then suicide - yes it is hard! It is hard for your team to watch you! Learning the game is what separates noobs from pros. That is the beauty of the game! Now days games are made for more stupid and lazy peoples. Some of them don't want to try something new. They don't wanna learn something new. Because is hard... It is hard for them to use their brains... Hey this game is 19 years old! Have you ever heard for other game that is 19 years old and there are still tournaments? This game is almost perfect. Learn it the way it is! You will never regret!
Could you explain how pressing P instead of E requires a greater use of your brain? Thanks.
They got a few hotkey based thing's right in SC2. You can go and complain all you want about custom hotkeys, but in the end Mechanics, Strategy, and reaction will win you the game.
On March 28 2017 22:51 Shock710 wrote: What i'm much more interested is rebinding of camera hotkeys, access to additional control groups like binding any key with ctrl to make a control group, will these exist?
this would be great actually, not have to use Fkeys to re map 10 or 12 rally points would make things go a lot faster, especially when you're sealing the game and need your latest macro round to rally across the map
Learn to do this
Resetting rally points is extremely easy. I don't know why people keep bringing it up. You can do it slow, you can do it fast, if something goes wrong, you just keep going and it's fine. There is no interference from the enemy. All you need is to keep actions in sync. And you can just do it slow enough so you keep in sync.
MBS is a dead debate. It was obvious who was going to be right when the debate first started. Now, we know the exact outcome. And now we know about the deception of the side that now obviously was wrong.
The most exciting thing about this change, though, is that it will help bring in new players!
No, it will not bring in new players. New players don't use hotkeys at all. Do you know what could have brought in new players? Automining and MBS
Im'not gonna argue about the automine/MBS thing, but new players have already been brought just from the announcement, just look at this thread, most people are new.
I started modifying keys back in 2005 IIRC. I stopped playing in 2009 and came back last month, coincidently, and played 3 weeks on ICCUP before quitting again. The funny thing is that I played T with the original hotkeys (It was the first race I learned how to play well) and P with modified hotkeys. I'm saying this because after 8 years without playing when I came back I played at the same level with both races.
Modifying keys is a shortcut, you'll take less time to master the 'keyboard-bashing' part of the game, but it the long run it doesn't help you much.
PS. I started changing the hotkeys when the TvZ meta changed and zergs got good at rushing to hive to get defilers/swarm so I tried toss but producing probes by hitting "P" was infuriating. I couldn't work on putting my nexus at 0&9 so I decided to modify it and picked "E" for probe. Then I decided to optimize the rest of the hotkeys.
I don't think remapping the keys will destroy bw. I'm planning on keeping most of the hotkeys for toss but replacing pylon and probe as e Similae to sc2. It will make mechanics slightly easier but the game is still gonna be hard as hell.
The most exciting thing about this change, though, is that it will help bring in new players!
No, it will not bring in new players. New players don't use hotkeys at all. Do you know what could have brought in new players? Automining and MBS
Im'not gonna argue about the automine/MBS thing, but new players have already been brought just from the announcement, just look at this thread, most people are new.
Depends on your definition of new. People that visit TL are already considered hardcore RTS players. Out of them some like me started posting here because we/I played BW when we/I were younger. I am sure some of the TL people that played only SC2 will try it as well but in lesser numbers.
As for those that don't visit TL or those that never played Starcraft? No, those will not start playing BW Remastered in any bigger numbers just because of hotkey changes. They will start the game, notice old UI and quit soon after not bothering to go through even bigger and harder learning curve than with Sc2.
One of the more obvious changes that I haven't seen mentioned so far would be changing Scourge from S so that "SS" didn't waste your Larva/gas.
I think that allowing key rebinds takes some of the flavor away from the game, but I'm not too worried about it. Noobs gonna noob.
If I were to change my hotkeys, I'd definitely use the grid. So simple an ape could use it. Some upgrades I don't recall off the top of my head, but with grid I won't even have to know what they are called. No more mis-clicking "I" or "o" with Terran or "u" with Zerg. But I'll probably just keep the regular lay-out and play the game as intended.
On March 29 2017 18:16 Jealous wrote: One of the more obvious changes that I haven't seen mentioned so far would be changing Scourge from S so that "SS" didn't waste your Larva/gas.
I think that allowing key rebinds takes some of the flavor away from the game, but I'm not too worried about it. Noobs gonna noob.
If I were to change my hotkeys, I'd definitely use the grid. So simple an ape could use it. Some upgrades I don't recall off the top of my head, but with grid I won't even have to know what they are called. No more mis-clicking "I" or "o" with Terran or "u" with Zerg. But I'll probably just keep the regular lay-out and play the game as intended.
On March 29 2017 19:55 Dante08 wrote: Pretty sure 90% of protoss players will change pylon and probe to E or something. Makes no sense to stick with P.
I will stick with probe at P, because I bind my nexuses to 8/9/0 and macro with 0p9p8p.
On March 29 2017 19:55 Dante08 wrote: Pretty sure 90% of protoss players will change pylon and probe to E or something. Makes no sense to stick with P.
I will stick with probe at P, because I bind my nexuses to 8/9/0 and macro with 0p9p8p.
On March 29 2017 19:55 Dante08 wrote: Pretty sure 90% of protoss players will change pylon and probe to E or something. Makes no sense to stick with P.
I will stick with probe at P, because I bind my nexuses to 8/9/0 and macro with 0p9p8p.
why are you torturing yourself
it's a lot easier to have nexus on 890 and have 1-6 or 7 available for army
I literally dont know how T or Z play with only 1-4 available for controlling army.
On March 29 2017 19:55 Dante08 wrote: Pretty sure 90% of protoss players will change pylon and probe to E or something. Makes no sense to stick with P.
I will stick with probe at P, because I bind my nexuses to 8/9/0 and macro with 0p9p8p.
why are you torturing yourself
it's a lot easier to have nexus on 890 and have 1-6 or 7 available for army
I literally dont know how T or Z play with only 1-4 available for controlling army.
afaik Shinee uses 1-4 since he hotkeys scans 5-0 late game
On March 29 2017 19:55 Dante08 wrote: Pretty sure 90% of protoss players will change pylon and probe to E or something. Makes no sense to stick with P.
I will stick with probe at P, because I bind my nexuses to 8/9/0 and macro with 0p9p8p.
why are you torturing yourself
it's a lot easier to have nexus on 890 and have 1-6 or 7 available for army
I literally dont know how T or Z play with only 1-4 available for controlling army.
Yeah maybe that works better for P. For T usually you want 8,9 & 0 for your scans.
I am a completely new player and i hope we will be able to have alternative hotkeys like in most games, sc2 included. I looked up some BW guides and using the 7-0 keys is obviously necessary. I will hotkey a grid layout like in sc2: qwe asd zxc (or xcv) Ill use 1-5(6) for army units and have an easier time to recognize and press spells that are normally on i or o wih this grid setup. And i hope i can then use alternative hotkeys to either setup a second grid on the right side for the buildings hotkeys 7-0 with right ctrl or just a few buttons like scan or probe.
On March 29 2017 18:16 Jealous wrote: One of the more obvious changes that I haven't seen mentioned so far would be changing Scourge from S so that "SS" didn't waste your Larva/gas.
I think that allowing key rebinds takes some of the flavor away from the game, but I'm not too worried about it. Noobs gonna noob.
If I were to change my hotkeys, I'd definitely use the grid. So simple an ape could use it. Some upgrades I don't recall off the top of my head, but with grid I won't even have to know what they are called. No more mis-clicking "I" or "o" with Terran or "u" with Zerg. But I'll probably just keep the regular lay-out and play the game as intended.
What is this grid you are talking about?
using only a small grid of your keyboard to be identical in position to the units/upgrades/spells when you select a building/unit and map them to Q W E, A S D, Z X C.
I think people are way overestimating how much the 'p' key effects macro. I use 4 for my main nexus,f-keys for the rest and usually have equal or greater number of probes as my opponent in macro games (in fact, i often make too many probes b/c i'm bad). That said, I think the only reason we didn't already have remapable hotkeys is because Blizzard thought the game would be played at a leisurely pace on fast game speed so hotkey accessibility was the last thing on their minds when considering balance.
On March 29 2017 18:16 Jealous wrote: One of the more obvious changes that I haven't seen mentioned so far would be changing Scourge from S so that "SS" didn't waste your Larva/gas.
I think that allowing key rebinds takes some of the flavor away from the game, but I'm not too worried about it. Noobs gonna noob.
If I were to change my hotkeys, I'd definitely use the grid. So simple an ape could use it. Some upgrades I don't recall off the top of my head, but with grid I won't even have to know what they are called. No more mis-clicking "I" or "o" with Terran or "u" with Zerg. But I'll probably just keep the regular lay-out and play the game as intended.
What is this grid you are talking about?
using only a small grid of your keyboard to be identical in position to the units/upgrades/spells when you select a building/unit and map them to Q W E, A S D, Z X C.
On March 29 2017 18:16 Jealous wrote: One of the more obvious changes that I haven't seen mentioned so far would be changing Scourge from S so that "SS" didn't waste your Larva/gas.
I think that allowing key rebinds takes some of the flavor away from the game, but I'm not too worried about it. Noobs gonna noob.
If I were to change my hotkeys, I'd definitely use the grid. So simple an ape could use it. Some upgrades I don't recall off the top of my head, but with grid I won't even have to know what they are called. No more mis-clicking "I" or "o" with Terran or "u" with Zerg. But I'll probably just keep the regular lay-out and play the game as intended.
I agree. The game wouldn't feel like BW with a comfortable layout and I would feel less proud of my wins tbh.
SC2 has proved that layouts are about a comfort thing more than anything. There are layouts in SC2 which provide all control groups and camera locations easily and the players that use them do not have an unfair advantage. Then there are BW pros that went to SC2 that used BW hotkeys and competed at the top level. 1 key remaps moving P to E and so on are not going to change much, for different language versions for starcraft broodwar already have different hotkey layouts already.
On March 29 2017 19:55 Dante08 wrote: Pretty sure 90% of protoss players will change pylon and probe to E or something. Makes no sense to stick with P.
did this back in ~2005.
Btw, I wonder how many people in the community have been modifying keys since it became popular more than a decade ago after a thread about it was made here on tl.net.
On March 29 2017 19:55 Dante08 wrote: Pretty sure 90% of protoss players will change pylon and probe to E or something. Makes no sense to stick with P.
I will stick with probe at P, because I bind my nexuses to 8/9/0 and macro with 0p9p8p.
why are you torturing yourself
it's a lot easier to have nexus on 890 and have 1-6 or 7 available for army
I literally dont know how T or Z play with only 1-4 available for controlling army.
I was going to mention this on my first post in this thread as an example on how changing hotkeys doesn't help you as much as people think. I was a boxer fanatic and only played T for years but due to meta changes I decided to switch to P but didn't want to produce probes by hitting 'P' and also didn't want to adapt by using nexus on 098. But after I got 'good' playing toss I resented that decision. It's much better for mid/late game to have nexus on 098.
So yeh, I took a shortcut to learn playing toss but taking the easier route still gives me problems on some games at certain points of such games.
I'm thinking on, what about the pro level? should they allow the remappnig of hotkeys? or will the old gods have so much muscle memory engrained that they wont change at all? *thinks*
On March 30 2017 09:49 Prelate wrote: Does anyone have the list of hotkeys for a grid layout? Doing it manually without command cards is a giant pain.
Unfortunately it looks like manual is the only way to go. I was about to start in on it but then looked at how long the list was. Yeah, that's gonna be a project...
On March 30 2017 12:22 halomonian wrote: I'm thinking on, what about the pro level? should they allow the remappnig of hotkeys? or will the old gods have so much muscle memory engrained that they wont change at all? *thinks*
They should totally allow it. It doesn't give an advantage or anything. I don't see current pro's switching hotkeys, at least most of them.
I sincerely hope that either Customizable Hotkeys don't make it into the final product, or that the main competitive servers ban their use via Anti-hack.
So much of the mechanical demands would be diminished if no one ever really needed to stray further right on the keyboard than the G key (with the possible exeption of Ctrl-groups 6-0) to perform any and all commands (not counting mouse-actions).
What would the rationale really be for instituting this change anyway? Make it easier? Why not just add all the simplifying features of SC2 then in that case?
Personally, I would advocate going the 1st route outlined in my first paragraph - to exclude personalized hotkeys altogether from the final product. The latter approach, while sounding reasonable, could have the downside of disqualifying a large segment of rather new players from becoming competitive, from entering into tournaments where their hotkey-setups would be disallowed. It could also have the effect of fracturing the scene, at least temporarily, into those who stick with the old version of BW (pre 1.18 perhaps) and those who have just recently jumped onto the train post-SC:R's release.
So unless there is a way to rigidly enforce the current U.S SC:BW hotkey regime as the norm for all matches where points change hands in official ladder-play, while making room for personalized hotkeys in non-competetive settings, then I suggest simply letting the status-quo, as detestable a term as that may be nowadays, to remain so.
On March 30 2017 09:49 Prelate wrote: Does anyone have the list of hotkeys for a grid layout? Doing it manually without command cards is a giant pain.
Yes I do, I did it manually earlier today. This is the list in the order it appears in the hotkey rebind menu.
Warning, this is LONG. Also note some things don't make any sense (like Develop Feedback, Dark Archons start with feedback) so I put a ? next to them but kept them in anyway so I would know.
Research Stim - W Research Lockdown - Q Research EMP - Q Research Spider Mines - W Research Siege - E Research Defensive Matrix - ? Research Irradiate - W Research Yamato Gun - Q Research Cloaking (Wraith) - Q Research Cloaking (Ghost) - W Stim - Z Lockdown - X Spider Mine - Z Scan - Q Siege Mode - Z Tank Mode - Z Defensive Matrix - Z EMP - X Irradiate - C Yamato Gun - Z Cloak - Z Decloak - Z Evolve Burrow - E Evolve Infestation (Queen) - ? Evolve Spawn Broodling - Q Evolve Dark Swarm - ? Evolve Parasite - ? Evolve Plague - Q Evolve Ensnare - W Evolve Consume (Defiler) - W Burrow - C Unburrow - C Infest Terran C.C. - D Spawn Broodlings - X Dark Swarm - Z Parasite - Z Plague - X Consume(C)(Defiler) - D Consume? (U) Ensnare - C Develop Psi Storm - Q Develop Hallucination - W Develop Recall - Q Develop Stasis - W Develop Archon Warp(?) Psi Storm - Z Hallucination - X Recall - Z Stasis - X Archon Warp - C Upgrade Infantry Armor - W Upgrade Vehicle Plating - A Upgrade Ship Plating - S Evolve Carapace - E Evolve Flyer Carapace - W Upgrade Ground Armor - W Upgrade Air Armor - W Upgrade Infantry Weapons - Q Upgrade Vehicle Weapons - Q Upgrade Ship Weapons - W Upgrade Melee Attacks - Q Upgrade Missile Attacks - W Upgrade Flyer Attacks - Q Upgrade Ground Weapons - Q Upgrade Air Weapons - Q Upgrade Plasma Shields - E Research U-238 Shells (Marine attack range) - Q Research Ion Thrusters (Vulture Speed) - Q Research Burst Lasers (Wraith Weapon) - ? Research Titan Reactor (+50 Science Vessel energy) - E Research Ocular Implants (Ghost sight range) - A Research Moebius Reactor (+50 Ghost energy) - S Research Apollo Reactor (+50 Wraith energy) - W Research Colossus Reactor (+50 Battlecruiser energy) - W Evolve Ventral Sacs (Transporting for Overlord) - A Evolve Antenaee (Overlord sight range) - S Evolve Pneumatized Carapace (Overlord speed) - D Evolve Metabolic Boost (Zergling speed) - Q Evolve Adrenal Glands (Cracklings) - W Evolve Muscular Augments (Hydra speed) - Q Evolve Grooved Spines (Hydra range) - W Evolve Gamete Meiosis (+50 Queen energy) - E Evolve Metasynaptic Node (+50 Defiler energy) - E Develop Singularity Charge (Goon range) - E Develop Leg Enhancements (Zealot Speed) - Q Upgrade Scarab Damage (Upgrade Scarab Damage) - Q Increase Reaver Capacity (+5 Max Scarabs) - W Develop Gravitic Drive (Shuttle Speed) - E Develop Sensor Array (Obs sight range) - W Develop Gravitic Booster (Obs speed) - Q Develop Khaydarin Amulet (+50 Templar energy) - E Develop Apial Sensors (Scout(lol) sight range) - Q Develop Gravitic Thrusters (Scout(rofl) speed) - W Increase Carrier Capacity (+4 Interceptors) - E Develop Khaydarin Core (+50 Arbiter energy) - E Morph to Zerglings - W Morph to Hydralisk - A Morph to Ultralisk - X Morph to Drone - Q Morph to Overlord - E Morph to Mutalisk - S Guardian Aspect - Z Morph to Queen - Z Morph to Defiler - C Morph to Scourge - D Train Infested Terran - Q Train Marine - Q Train Ghost - E Train Firebat - W Build Vulture - Q Build Goliath - E Build Siege Tank - W Build SCV - Q Build Wraith - Q Build Science Vessel - E Build Dropship - W Build Battlecruiser - A Arm Nuclear Silo - Q Build Observer - E Build Probe - Q Warp in Zealot - Q Warp in Dragoon - W Warp in High Templar - E Build Shuttle - Q Make a Mistake (Warp in Scout) - Q Warp in Arbiter - E Warp in Carrier - W Build Interceptor - Z Build Reaver - W Build Scarab - Z Hire Merc Biker? Hire Merc Gunship? Hire Raider? Mutate into Hatchery - Q Mutate into Creep Colony - W Mutate into Extractor - E Mutate into Spawning Pool - A Mutate into Evolution Chamber - S Mutate into Hydralisk Den - Z Mutate into Nydus Canal - E Mutate into Spire - Q Mutate into Queen's Nest - W Mutate into Ultralisk Cavern - A Mutate into Defiler Mound - S Mutate into Liar - Z Mutate into Hive - Z Mutate into Greater Spire - Z Mutate into Spore Colony - Z Mutate into Sunken Colony - X Place Nydus Canal Exit - Q Warp in Nexus - Q Warp in Pylon - W Warp in Assimilator - E Warp in Gateway - A Warp in Forge - S Warp in Photon Cannon - D Warp in Cybernetics Core - Z Warp in Shield Battery - X Warp in Robotics Facility - Q Warp in Observatory - Z Warp in Citadel of Adun - E Warp in Templar Archives - D Warp in Stargate - W Warp in Fleet Beacon - S Warp in Arbiter Tribunal - X Warp in Robotics Support Bay - A Build Command Center - Q Build Supply Depot - W Build Refinery - E Build Barracks - A Build Engineering Bay - S Build Missile Turret - D Build Academy - Z Build Bunker - X Build Factory - Q Build Starport - W Build Science Facility - E Build Armory - A Build Comsat Station - Z Build Nuclear Silo - X Build Control Tower - Z Build Covert Ops - Z Build Physics Lab - X Build Machine Shop - Z Move - Q Stop - W Attack - E Patrol - A Hold Position - S Way Points? Land - C Liftoff - C Set Rally Point - D Recharge Shields - Q Select Larva - Q Gather - S Return Cargo - D Repair - A Build Structure - Z Build Advanced Structure - X Basic Mutation - Z Advanced Mutation - X Advanced Morph Load - X Unload All - C Nuclear Strike - C Place COP - ? Research Restoration (Medic) - A Research Optical Flare (Medic) - S Heal - Z Restoration - X Optical Flare - C Evolve Lurker Aspect - A Develop Disruption Web - A Develop Mind Control - A Develop Feedback - ? Develop Maelstrom - S Dark Archon Meld - C Disruption Web - Z Mind Control - X Feedback - Z Maelstrom - C Reasearch Caduceus Reactor (+50 Medic energy) - D Research Charon Boosters (Goliath Range) - A Evolve Anabolic Synthesis (Ultralisk Speed) - Q Evolve Chitinous Plating (Ultralisk Armor) - W Develop Argus Jewel (+50 Corsair energy) - S Develop Argus Talisman (+50 Dark Archon energy) - D Devourer Aspect - X Morph to Lurker - Z Train Medic - A Build Valkyrie - S Warp in Corsair - A Warp in Dark Templar - A Speed Up Play Pause Slow Down
I may change this to spreadsheet format in the future, it'll be easier that way if they change the order of the menu.
On March 30 2017 13:29 Tadah wrote: I sincerely hope that either Customizable Hotkeys don't make it into the final product, or that the main competitive servers ban their use via Anti-hack.
So much of the mechanical demands would be diminished if no one ever really needed to stray further right on the keyboard than the G key (with the possible exeption of Ctrl-groups 6-0) to perform any and all commands (not counting mouse-actions).
What would the rationale really be for instituting this change anyway? Make it easier? Why not just add all the simplifying features of SC2 then in that case?
Personally, I would advocate going the 1st route outlined in my first paragraph - to exclude personalized hotkeys altogether from the final product. The latter approach, while sounding reasonable, could have the downside of disqualifying a large segment of rather new players from becoming competitive, from entering into tournaments where their hotkey-setups would be disallowed. It could also have the effect of fracturing the scene, at least temporarily, into those who stick with the old version of BW (pre 1.18 perhaps) and those who have just recently jumped onto the train post-SC:R's release.
So unless there is a way to rigidly enforce the current U.S SC:BW hotkey regime as the norm for all matches where points change hands in official ladder-play, while making room for personalized hotkeys in non-competetive settings, then I suggest simply letting the status-quo, as detestable a term as that may be nowadays, to remain so.
It's pretty sad that u think the game depend on some centimeters on a keyboard, the game is more deep than that.
On March 30 2017 13:29 Tadah wrote: I sincerely hope that either Customizable Hotkeys don't make it into the final product, or that the main competitive servers ban their use via Anti-hack.
So much of the mechanical demands would be diminished if no one ever really needed to stray further right on the keyboard than the G key (with the possible exeption of Ctrl-groups 6-0) to perform any and all commands (not counting mouse-actions).
What would the rationale really be for instituting this change anyway? Make it easier? Why not just add all the simplifying features of SC2 then in that case?
Personally, I would advocate going the 1st route outlined in my first paragraph - to exclude personalized hotkeys altogether from the final product. The latter approach, while sounding reasonable, could have the downside of disqualifying a large segment of rather new players from becoming competitive, from entering into tournaments where their hotkey-setups would be disallowed. It could also have the effect of fracturing the scene, at least temporarily, into those who stick with the old version of BW (pre 1.18 perhaps) and those who have just recently jumped onto the train post-SC:R's release.
So unless there is a way to rigidly enforce the current U.S SC:BW hotkey regime as the norm for all matches where points change hands in official ladder-play, while making room for personalized hotkeys in non-competetive settings, then I suggest simply letting the status-quo, as detestable a term as that may be nowadays, to remain so.
It's pretty sad that u think the game depend on some centimeters on a keyboard, the game is more deep than that.
Well, the game is played through inputs on a few centimeters of keyboard after all Please, don't oversimplify things. While a few centimeters may be insignificant in some contexts, I don't think it is in this one, hence my quite long post on the subject. No need to dismiss it so out of hand.
I think it's you who over complexify things about this. What is ur main concern ? Beginners will beat veterans players just because of this ? Seriously stop this bullshit ...
On March 30 2017 14:41 Crozo64 wrote: I think it's you who over complexify things about this. What is ur main concern ? Beginners will beat veterans players just because of this ? Seriously stop this bullshit ...
Overcomplexify how? I have made a very simply point about a simple observation. My issue with the proposed change is that the skill-ceiling will drop, the awe-factor will be diminished from seeing someone micro/macro in action, the enjoyment from watching streams of players with 300+ apm will be similarly diminished as its becomes difficult to relate the actions on screen to those in the real world (what keys are being pressed to execute certain commands and perform certain actions). Also, I argue that ones personal satisfaction from becoming fluent in playing the game in the face of this high- and longstanding mechanical challenge will be lessened.
All of these are just my opinions of course, needles to say.
I am not for making things arbitrarily hard, but more to view all the limitations on the way in which the game is physically played as binding precedents. If not viewed this way then you might as well institute an SC2-like UI as there is no underlying objective principle to invoke as a reason for implementing this change other than - "It's easier/more comfortable". And that feels slippery-slopery to boot.
Hotkeys in Brood War are already inconsistent across languages. For example, patrol in Spanish is "R" instead of "P." Probe in Spanish is "S" instead of "P." Those are already differences that can be seen as advantages in that localization over the English one.
On March 30 2017 14:41 Crozo64 wrote: I think it's you who over complexify things about this. What is ur main concern ? Beginners will beat veterans players just because of this ? Seriously stop this bullshit ...
Overcomplexify how? I have made a very simply point about a simple observation. My issue with the proposed change is that the skill-ceiling will drop, the awe-factor will be diminished from seeing someone micro/macro in action, the enjoyment from watching streams of players with 300+ apm will be similarly diminished as its becomes difficult to relate the actions on screen to those in the real world (what keys are being pressed to execute certain commands and perform certain actions). Also, I argue that ones personal satisfaction from becoming fluent in playing the game in the face of this high- and longstanding mechanical challenge will be lessened.
All of these are just my opinions of course, needles to say.
I am not for making things arbitrarily hard, but more to view all the limitations on the way in which the game is physically played as binding precedents. If not viewed this way then you might as well institute an SC2-like UI as there is no underlying objective principle to invoke as a reason for implementing this change other than - "It's easier/more comfortable". And that feels slippery-slopery to boot.
The thing is, it was already possible to play with differents hotkeys depend on ur game language, for example my game is in french and it make some hotkeys easier than in the english version.
On March 30 2017 15:04 eviltomahawk wrote: Hotkeys in Brood War are already inconsistent across languages. For example, patrol in Spanish is "R" instead of "P." Probe in Spanish is "S" instead of "P." Those are already differences that can be seen as advantages in that localization over the English one.
In my view, any one of those schemes should be eligible for competitive use. I would also be satisfied with having all but one of them eliminated through a patch, preferably all but the one used by the Koreans.
On March 30 2017 15:04 eviltomahawk wrote: Hotkeys in Brood War are already inconsistent across languages. For example, patrol in Spanish is "R" instead of "P." Probe in Spanish is "S" instead of "P." Those are already differences that can be seen as advantages in that localization over the English one.
In my view, any one of those schemes should be eligible for competitive use. I would also be satisfied with having all but one of them eliminated through a patch, preferably all but the one used by the Koreans.
The latter would never happen. People would raise more hell than you currently are if Blizzard came in and took away their features instead of adding any.
On March 30 2017 14:41 Crozo64 wrote: I think it's you who over complexify things about this. What is ur main concern ? Beginners will beat veterans players just because of this ? Seriously stop this bullshit ...
Overcomplexify how? I have made a very simply point about a simple observation. My issue with the proposed change is that the skill-ceiling will drop, the awe-factor will be diminished from seeing someone micro/macro in action, the enjoyment from watching streams of players with 300+ apm will be similarly diminished as its becomes difficult to relate the actions on screen to those in the real world (what keys are being pressed to execute certain commands and perform certain actions). Also, I argue that ones personal satisfaction from becoming fluent in playing the game in the face of this high- and longstanding mechanical challenge will be lessened.
All of these are just my opinions of course, needless to say.
I am not for making things arbitrarily hard, but more to view all the limitations on the way in which the game is physically played as binding precedents. If not viewed this way then you might as well institute an SC2-like UI as there is no underlying objective principle to invoke as a reason for implementing this change other than - "It's easier/more comfortable". And that feels slippery-slopery to boot.
The thing is, it was already possible to play with differents keybind depend on ur game language, for example my game is in french and it make some hotkeys easier than in the english version.
I get it, but I see no inconsistency. My argument is not that customizable keybinds give certain players advantages over others. The hotkey setups in various regions are sufficently hard so as to not have lead to a convergence towards a single given setup, and my conclusion is therefore that they are both similar enough to one-another in terms of the mechanical difficulty they impose upon players and that each one is also alot more mechancally demanding on players than any half-decent customised setup would be. In short, I have no issue with the state of things as is on this front.
On March 30 2017 13:29 Tadah wrote: What would the rationale really be for instituting this change anyway?
I believe it was because you already could through various ways; one of which being razer keyboards (Razer Synapse lets you). Another way is with using some keyboards that allow you to use assign macros to buttons without the use of software, like mine (Ducky Shine 5). In my case I'm not sure that an antihack would be able to detect this since there is no software involved. The point is that if someone wanted to rebind their keys, they can.
On March 30 2017 13:29 Tadah wrote: Why not just add all the simplifying features of SC2 then in that case?
Because allowing someone to build mutalisks with whatever key they want is vastly different from allowing them to do that in addition to letting them stack 50+ mutalisks on top of each other.
On March 30 2017 14:41 Crozo64 wrote: I think it's you who over complexify things about this. What is ur main concern ? Beginners will beat veterans players just because of this ? Seriously stop this bullshit ...
Overcomplexify how? I have made a very simply point about a simple observation. My issue with the proposed change is that the skill-ceiling will drop, the awe-factor will be diminished from seeing someone micro/macro in action, the enjoyment from watching streams of players with 300+ apm will be similarly diminished as its becomes difficult to relate the actions on screen to those in the real world (what keys are being pressed to execute certain commands and perform certain actions). Also, I argue that ones personal satisfaction from becoming fluent in playing the game in the face of this high- and longstanding mechanical challenge will be lessened.
All of these are just my opinions of course, needless to say.
I am not for making things arbitrarily hard, but more to view all the limitations on the way in which the game is physically played as binding precedents. If not viewed this way then you might as well institute an SC2-like UI as there is no underlying objective principle to invoke as a reason for implementing this change other than - "It's easier/more comfortable". And that feels slippery-slopery to boot.
The thing is, it was already possible to play with differents keybind depend on ur game language, for example my game is in french and it make some hotkeys easier than in the english version.
I get it, but I see no inconsistency. My argument is not that customizable keybinds give certain players advantages over others. The hotkey setups in various regions are sufficently hard so as to not have lead to a convergence towards a single given setup, and my conclusion is therefore that they are both similar enough to one-another in terms of the mechanical difficulty they impose upon players and that each one is also alot more mechancally demanding on players than any half-decent customised setup would be. In short, I have no issue with the state of things as is on this front.
I would argue that language barriers prevent convergence more than anything else. I would also argue that some localized hotkey setups are subjectively mechanically easier than other hotkey setups.
Anyways, the deed is done by Blizzard. Customized hotkeys are already implemented into the next patch, and I personally don't see a consensus that is unified enough to cause them to reverse it.
On March 30 2017 13:29 Tadah wrote: What would the rationale really be for instituting this change anyway?
I believe it was because you already could through various ways; one of which being razer keyboards (Razer Synapse lets you). Another way is with using some keyboards that allow you to use assign macros to buttons without the use of software, like mine (Ducky Shine 5). In my case I'm not sure that an antihack would be able to detect this since there is no software involved. The point is that if someone wanted to rebind their keys, they can.
On March 30 2017 13:29 Tadah wrote: Why not just add all the simplifying features of SC2 then in that case?
Because allowing someone to build mutalisks with whatever key they want is vastly different from allowing them to do that in addition to letting them stack 50+ mutalisks on top of each other.
I'll concede that second point. Should not have said "all the simplifying features of SC2". That word has tripped up many a man :D Its almost as perilous to include it when fashioning a casual argument as it is to not include "IMO" every now and then
Nevertheless, alot of UI changes could be made to make things simpler and more comfortable for players, much along the lines of what was introduced in SC2 if the principle behind the hotkey changes were to be adopted more generally, and to its', perhaps, logical end.
On March 30 2017 09:49 Prelate wrote: Does anyone have the list of hotkeys for a grid layout? Doing it manually without command cards is a giant pain.
Yes I do, I did it manually earlier today. This is the list in the order it appears in the hotkey rebind menu.
Warning, this is LONG. Also note some things don't make any sense (like Develop Feedback, Dark Archons start with feedback) so I put a ? next to them but kept them in anyway so I would know.
Research Stim - W Research Lockdown - Q Research EMP - Q Research Spider Mines - W Research Siege - E Research Defensive Matrix - ? Research Irradiate - W Research Yamato Gun - Q Research Cloaking (Wraith) - Q Research Cloaking (Ghost) - W Stim - Z Lockdown - X Spider Mine - Z Scan - Q Siege Mode - Z Tank Mode - Z Defensive Matrix - Z EMP - X Irradiate - C Yamato Gun - Z Cloak - Z Decloak - Z Evolve Burrow - E Evolve Infestation (Queen) - ? Evolve Spawn Broodling - Q Evolve Dark Swarm - ? Evolve Parasite - ? Evolve Plague - Q Evolve Ensnare - W Evolve Consume (Defiler) - W Burrow - C Unburrow - C Infest Terran C.C. - D Spawn Broodlings - X Dark Swarm - Z Parasite - Z Plague - X Consume(C)(Defiler) - D Consume? (U) Ensnare - C Develop Psi Storm - Q Develop Hallucination - W Develop Recall - Q Develop Stasis - W Develop Archon Warp(?) Psi Storm - Z Hallucination - X Recall - Z Stasis - X Archon Warp - C Upgrade Infantry Armor - W Upgrade Vehicle Plating - A Upgrade Ship Plating - S Evolve Carapace - E Evolve Flyer Carapace - W Upgrade Ground Armor - W Upgrade Air Armor - W Upgrade Infantry Weapons - Q Upgrade Vehicle Weapons - Q Upgrade Ship Weapons - W Upgrade Melee Attacks - Q Upgrade Missile Attacks - W Upgrade Flyer Attacks - Q Upgrade Ground Weapons - Q Upgrade Air Weapons - Q Upgrade Plasma Shields - E Research U-238 Shells (Marine attack range) - Q Research Ion Thrusters (Vulture Speed) - Q Research Burst Lasers (Wraith Weapon) - ? Research Titan Reactor (+50 Science Vessel energy) - E Research Ocular Implants (Ghost sight range) - A Research Moebius Reactor (+50 Ghost energy) - S Research Apollo Reactor (+50 Wraith energy) - W Research Colossus Reactor (+50 Battlecruiser energy) - W Evolve Ventral Sacs (Transporting for Overlord) - A Evolve Antenaee (Overlord sight range) - S Evolve Pneumatized Carapace (Overlord speed) - D Evolve Metabolic Boost (Zergling speed) - Q Evolve Adrenal Glands (Cracklings) - W Evolve Muscular Augments (Hydra speed) - Q Evolve Grooved Spines (Hydra range) - W Evolve Gamete Meiosis (+50 Queen energy) - E Evolve Metasynaptic Node (+50 Defiler energy) - E Develop Singularity Charge (Goon range) - E Develop Leg Enhancements (Zealot Speed) - Q Upgrade Scarab Damage (Upgrade Scarab Damage) - Q Increase Reaver Capacity (+5 Max Scarabs) - W Develop Gravitic Drive (Shuttle Speed) - E Develop Sensor Array (Obs sight range) - W Develop Gravitic Booster (Obs speed) - Q Develop Khaydarin Amulet (+50 Templar energy) - E Develop Apial Sensors (Scout(lol) sight range) - Q Develop Gravitic Thrusters (Scout(rofl) speed) - W Increase Carrier Capacity (+4 Interceptors) - E Develop Khaydarin Core (+50 Arbiter energy) - E Morph to Zerglings - W Morph to Hydralisk - A Morph to Ultralisk - X Morph to Drone - Q Morph to Overlord - E Morph to Mutalisk - S Guardian Aspect - Z Morph to Queen - Z Morph to Defiler - C Morph to Scourge - D Train Infested Terran - Q Train Marine - Q Train Ghost - E Train Firebat - W Build Vulture - Q Build Goliath - E Build Siege Tank - W Build SCV - Q Build Wraith - Q Build Science Vessel - E Build Dropship - W Build Battlecruiser - A Arm Nuclear Silo - Q Build Observer - E Build Probe - Q Warp in Zealot - Q Warp in Dragoon - W Warp in High Templar - E Build Shuttle - Q Make a Mistake (Warp in Scout) - Q Warp in Arbiter - E Warp in Carrier - W Build Interceptor - Z Build Reaver - W Build Scarab - Z Hire Merc Biker? Hire Merc Gunship? Hire Raider? Mutate into Hatchery - Q Mutate into Creep Colony - W Mutate into Extractor - E Mutate into Spawning Pool - A Mutate into Evolution Chamber - S Mutate into Hydralisk Den - Z Mutate into Nydus Canal - E Mutate into Spire - Q Mutate into Queen's Nest - W Mutate into Ultralisk Cavern - A Mutate into Defiler Mound - S Mutate into Liar - Z Mutate into Hive - Z Mutate into Greater Spire - Z Mutate into Spore Colony - Z Mutate into Sunken Colony - X Place Nydus Canal Exit - Q Warp in Nexus - Q Warp in Pylon - W Warp in Assimilator - E Warp in Gateway - A Warp in Forge - S Warp in Photon Cannon - D Warp in Cybernetics Core - Z Warp in Shield Battery - X Warp in Robotics Facility - Q Warp in Observatory - Z Warp in Citadel of Adun - E Warp in Templar Archives - D Warp in Stargate - W Warp in Fleet Beacon - S Warp in Arbiter Tribunal - X Warp in Robotics Support Bay - A Build Command Center - Q Build Supply Depot - W Build Refinery - E Build Barracks - A Build Engineering Bay - S Build Missile Turret - D Build Academy - Z Build Bunker - X Build Factory - Q Build Starport - W Build Science Facility - E Build Armory - A Build Comsat Station - Z Build Nuclear Silo - X Build Control Tower - Z Build Covert Ops - Z Build Physics Lab - X Build Machine Shop - Z Move - Q Stop - W Attack - E Patrol - A Hold Position - S Way Points? Land - C Liftoff - C Set Rally Point - D Recharge Shields - Q Select Larva - Q Gather - S Return Cargo - D Repair - A Build Structure - Z Build Advanced Structure - X Basic Mutation - Z Advanced Mutation - X Advanced Morph Load - X Unload All - C Nuclear Strike - C Place COP - ? Research Restoration (Medic) - A Research Optical Flare (Medic) - S Heal - Z Restoration - X Optical Flare - C Evolve Lurker Aspect - A Develop Disruption Web - A Develop Mind Control - A Develop Feedback - ? Develop Maelstrom - S Dark Archon Meld - C Disruption Web - Z Mind Control - X Feedback - Z Maelstrom - C Reasearch Caduceus Reactor (+50 Medic energy) - D Research Charon Boosters (Goliath Range) - A Evolve Anabolic Synthesis (Ultralisk Speed) - Q Evolve Chitinous Plating (Ultralisk Armor) - W Develop Argus Jewel (+50 Corsair energy) - S Develop Argus Talisman (+50 Dark Archon energy) - D Devourer Aspect - X Morph to Lurker - Z Train Medic - A Build Valkyrie - S Warp in Corsair - A Warp in Dark Templar - A Speed Up Play Pause Slow Down
I may change this to spreadsheet format in the future, it'll be easier that way if they change the order of the menu.
I was also looking to use grid hotkeys, thanks for this! What would be even more awesome is if you'd give your "C:\Users\<user>\Documents\Starcraft\hotkeys\$device\keys.txt", that way we could replace our file directly instead of having to bind everything manually (unless there is a way to import your list directly that i'm not aware of). Would you be kind enough to do that? Thanks a lot in advance!
On March 30 2017 09:49 Prelate wrote: Does anyone have the list of hotkeys for a grid layout? Doing it manually without command cards is a giant pain.
Yes I do, I did it manually earlier today. This is the list in the order it appears in the hotkey rebind menu.
Warning, this is LONG. Also note some things don't make any sense (like Develop Feedback, Dark Archons start with feedback) so I put a ? next to them but kept them in anyway so I would know.
Research Stim - W Research Lockdown - Q Research EMP - Q Research Spider Mines - W Research Siege - E Research Defensive Matrix - ? Research Irradiate - W Research Yamato Gun - Q Research Cloaking (Wraith) - Q Research Cloaking (Ghost) - W Stim - Z Lockdown - X Spider Mine - Z Scan - Q Siege Mode - Z Tank Mode - Z Defensive Matrix - Z EMP - X Irradiate - C Yamato Gun - Z Cloak - Z Decloak - Z Evolve Burrow - E Evolve Infestation (Queen) - ? Evolve Spawn Broodling - Q Evolve Dark Swarm - ? Evolve Parasite - ? Evolve Plague - Q Evolve Ensnare - W Evolve Consume (Defiler) - W Burrow - C Unburrow - C Infest Terran C.C. - D Spawn Broodlings - X Dark Swarm - Z Parasite - Z Plague - X Consume(C)(Defiler) - D Consume? (U) Ensnare - C Develop Psi Storm - Q Develop Hallucination - W Develop Recall - Q Develop Stasis - W Develop Archon Warp(?) Psi Storm - Z Hallucination - X Recall - Z Stasis - X Archon Warp - C Upgrade Infantry Armor - W Upgrade Vehicle Plating - A Upgrade Ship Plating - S Evolve Carapace - E Evolve Flyer Carapace - W Upgrade Ground Armor - W Upgrade Air Armor - W Upgrade Infantry Weapons - Q Upgrade Vehicle Weapons - Q Upgrade Ship Weapons - W Upgrade Melee Attacks - Q Upgrade Missile Attacks - W Upgrade Flyer Attacks - Q Upgrade Ground Weapons - Q Upgrade Air Weapons - Q Upgrade Plasma Shields - E Research U-238 Shells (Marine attack range) - Q Research Ion Thrusters (Vulture Speed) - Q Research Burst Lasers (Wraith Weapon) - ? Research Titan Reactor (+50 Science Vessel energy) - E Research Ocular Implants (Ghost sight range) - A Research Moebius Reactor (+50 Ghost energy) - S Research Apollo Reactor (+50 Wraith energy) - W Research Colossus Reactor (+50 Battlecruiser energy) - W Evolve Ventral Sacs (Transporting for Overlord) - A Evolve Antenaee (Overlord sight range) - S Evolve Pneumatized Carapace (Overlord speed) - D Evolve Metabolic Boost (Zergling speed) - Q Evolve Adrenal Glands (Cracklings) - W Evolve Muscular Augments (Hydra speed) - Q Evolve Grooved Spines (Hydra range) - W Evolve Gamete Meiosis (+50 Queen energy) - E Evolve Metasynaptic Node (+50 Defiler energy) - E Develop Singularity Charge (Goon range) - E Develop Leg Enhancements (Zealot Speed) - Q Upgrade Scarab Damage (Upgrade Scarab Damage) - Q Increase Reaver Capacity (+5 Max Scarabs) - W Develop Gravitic Drive (Shuttle Speed) - E Develop Sensor Array (Obs sight range) - W Develop Gravitic Booster (Obs speed) - Q Develop Khaydarin Amulet (+50 Templar energy) - E Develop Apial Sensors (Scout(lol) sight range) - Q Develop Gravitic Thrusters (Scout(rofl) speed) - W Increase Carrier Capacity (+4 Interceptors) - E Develop Khaydarin Core (+50 Arbiter energy) - E Morph to Zerglings - W Morph to Hydralisk - A Morph to Ultralisk - X Morph to Drone - Q Morph to Overlord - E Morph to Mutalisk - S Guardian Aspect - Z Morph to Queen - Z Morph to Defiler - C Morph to Scourge - D Train Infested Terran - Q Train Marine - Q Train Ghost - E Train Firebat - W Build Vulture - Q Build Goliath - E Build Siege Tank - W Build SCV - Q Build Wraith - Q Build Science Vessel - E Build Dropship - W Build Battlecruiser - A Arm Nuclear Silo - Q Build Observer - E Build Probe - Q Warp in Zealot - Q Warp in Dragoon - W Warp in High Templar - E Build Shuttle - Q Make a Mistake (Warp in Scout) - Q Warp in Arbiter - E Warp in Carrier - W Build Interceptor - Z Build Reaver - W Build Scarab - Z Hire Merc Biker? Hire Merc Gunship? Hire Raider? Mutate into Hatchery - Q Mutate into Creep Colony - W Mutate into Extractor - E Mutate into Spawning Pool - A Mutate into Evolution Chamber - S Mutate into Hydralisk Den - Z Mutate into Nydus Canal - E Mutate into Spire - Q Mutate into Queen's Nest - W Mutate into Ultralisk Cavern - A Mutate into Defiler Mound - S Mutate into Liar - Z Mutate into Hive - Z Mutate into Greater Spire - Z Mutate into Spore Colony - Z Mutate into Sunken Colony - X Place Nydus Canal Exit - Q Warp in Nexus - Q Warp in Pylon - W Warp in Assimilator - E Warp in Gateway - A Warp in Forge - S Warp in Photon Cannon - D Warp in Cybernetics Core - Z Warp in Shield Battery - X Warp in Robotics Facility - Q Warp in Observatory - Z Warp in Citadel of Adun - E Warp in Templar Archives - D Warp in Stargate - W Warp in Fleet Beacon - S Warp in Arbiter Tribunal - X Warp in Robotics Support Bay - A Build Command Center - Q Build Supply Depot - W Build Refinery - E Build Barracks - A Build Engineering Bay - S Build Missile Turret - D Build Academy - Z Build Bunker - X Build Factory - Q Build Starport - W Build Science Facility - E Build Armory - A Build Comsat Station - Z Build Nuclear Silo - X Build Control Tower - Z Build Covert Ops - Z Build Physics Lab - X Build Machine Shop - Z Move - Q Stop - W Attack - E Patrol - A Hold Position - S Way Points? Land - C Liftoff - C Set Rally Point - D Recharge Shields - Q Select Larva - Q Gather - S Return Cargo - D Repair - A Build Structure - Z Build Advanced Structure - X Basic Mutation - Z Advanced Mutation - X Advanced Morph Load - X Unload All - C Nuclear Strike - C Place COP - ? Research Restoration (Medic) - A Research Optical Flare (Medic) - S Heal - Z Restoration - X Optical Flare - C Evolve Lurker Aspect - A Develop Disruption Web - A Develop Mind Control - A Develop Feedback - ? Develop Maelstrom - S Dark Archon Meld - C Disruption Web - Z Mind Control - X Feedback - Z Maelstrom - C Reasearch Caduceus Reactor (+50 Medic energy) - D Research Charon Boosters (Goliath Range) - A Evolve Anabolic Synthesis (Ultralisk Speed) - Q Evolve Chitinous Plating (Ultralisk Armor) - W Develop Argus Jewel (+50 Corsair energy) - S Develop Argus Talisman (+50 Dark Archon energy) - D Devourer Aspect - X Morph to Lurker - Z Train Medic - A Build Valkyrie - S Warp in Corsair - A Warp in Dark Templar - A Speed Up Play Pause Slow Down
I may change this to spreadsheet format in the future, it'll be easier that way if they change the order of the menu.
On March 30 2017 19:56 Musicus wrote: Two questions:
Which are the camera hotkeys and how do I set them? Somehow F3 and F4 would both take me to my lair.
And is there a key to display all healthbars (did this with Alt in wc3).
The camera hotkeys are created with Shift+F keys (instead of Ctrl+F keys like in SC2). I was also wondering why it didn't work for a while until i realized that it's actually Shift. Not sure about the healthbars though.
On March 30 2017 21:23 Biolunar wrote: Well. I was excited for hotkey remapping until I saw that you cannot bind anything to ü,ö,ä… No grid for me I guess.
I have the same problem… But I just switch to qwerty with Alt+Shift when I want to play BW so i can use the normal qwerty mappings, and then i Alt+Shift back into my regular (bépo) keyboard mapping.
On March 30 2017 19:56 Musicus wrote: Two questions:
Which are the camera hotkeys and how do I set them? Somehow F3 and F4 would both take me to my lair.
And is there a key to display all healthbars (did this with Alt in wc3).
The location hotkeys be default center to your original base, in this case your lair. You set the location hotkeys using shift + F#.
There is no way to see healthbars the enemy healthbars in mass in bw. You have to individually click on your opponents units to see their health, and yes people do do this in battle sometimes.
Since the topic is around, I'll just say I don't recommend grid hotkeys because it binds burrow/unburrow, siege/unsiege, cloak/decloak, etc. to the same hotkey. It's better to keep these hotkeys separate so you never do one when you mean to do the other. My 2cents.
I'm trying grid. Haha i'll be in battle and attack and then wonder "why are all my units are going in the wrong way!" and then realize I pushed A which = patrol, E = attack. Or I keep building medics when I want mArines. Muscle memory is so strong.
On March 28 2017 22:39 Whiplash wrote: Tilde (~ key) will certainly see a big surge in use, and using ctrl/alt/shift/caps as key modifiers will allow us to do a lot more then we used to. Expect grid layouts as well.
Grid is great for trying out the game but a sure way to keep sucking at it forever.
Tilde would indeed be a good key for a control group, and there's some fun to be had with changing modifiers, but if the developers persist to restrict that freedom one can always use key remapper.
On July 07 2015 19:12 WoofHorsetugs wrote: I recommend buying key remapper. You can even set numbers on windows, capslock, tabs etc keys or middle mouse buttons with it for ez control group management.
I never liked using the Tilde key personally, i didnt even use it in SC2. Felt so awkward for some reason. Caps and Tab were a big part of my hotkey setup tho.
On March 31 2017 20:59 TT1 wrote: I never liked using the Tilde key personally, i didnt even use it in SC2. Felt so awkward for some reason. Caps and Tab were a big part of my hotkey setup tho.
tilde is idle worker button in sc2, way better than wasting F1 for that
On March 28 2017 22:39 Whiplash wrote: Tilde (~ key) will certainly see a big surge in use, and using ctrl/alt/shift/caps as key modifiers will allow us to do a lot more then we used to. Expect grid layouts as well.
Grid is great for trying out the game but a sure way to keep sucking at it forever.
Explain how a hotkey setup would make you suck at the game "forever"?
The only relevant criticism of grid I've ever read is how siege and unsiege on the same key is risky, and it is, probably a good idea to change unsiege to something else. But for pretty much everything else, grid is noob friendly and I can't see at all how it could limit someone in his progression.
I've been researching hotkeys layouts all week in anticipation of neo Brood War.
The Core layout seems to be the most ergonomic one but a) it doesn't work in BW yet with the lack of some remapping functions and b) it seems to be customized for SC2 specifically.
It's unfortunate because I don't have SC2 and I'd really like to try it; my wrists hurt.
On March 31 2017 22:08 plan3t wrote: I've been researching hotkeys layouts all week in anticipation of neo Brood War.
The Core layout seems to be the most ergonomic one but a) it doesn't work in BW yet with the lack of some remapping functions and b) it seems to be customized for SC2 specifically.
It's unfortunate because I don't have SC2 and I'd really like to try it; my wrists hurt.
since there is no matchmaking yet for BW, sc2 is just as free for now, get the starter edition and you can try the core in customs
maybe you can figure out what translates over to BW
On March 31 2017 20:59 TT1 wrote: I never liked using the Tilde key personally, i didnt even use it in SC2. Felt so awkward for some reason. Caps and Tab were a big part of my hotkey setup tho.
tilde is idle worker button in sc2, way better than wasting F1 for that
spacebar was idle worker for me , i didnt have anything on tilde.
I'm a little confused. The grid hotkeys provided on Page 6, are they for BW or SC2? I've loaded it up and I ~think~ they're for BW, but some confirmation would be nice since I'm rather clueless to the SC series.
Another question:
Location for windows: "C:\Users\<user>\Documents\Starcraft\hotkeys\$device\keys.txt"
I tried creating the folder "hotkeys" and then "$device", but it didn't work ingame (none of the hotkeys changed). Am I doing something wrong? Someone said that, when you change a keybinding ingame, it'll create these directories. I'm not seeing how I can change any hotkeys in BW; so how do I create these directories the proper way?
I suppose I'll laugh if none of this is for BW but SC2, rather. QQ
Am I doing something wrong or? Because I don't have a "hotkeys" folder in my StarCraft folder.
Edit: Nevermind, I'm retarded. You have to change a key first in the options ingame, before it automatically creates the folder.
Hi man, how you can change a key in the options ingame???? can you explain me please. Like you i don t have the "hotkeys" folder in my starcraft folder, i need your tip
Yeah, I've got the same problem. Starting to think the only way is to do that stuff where you modify the patch_rt.mpq file. Really don't want to though.
Edit: Is this only a feature on the Public Test version?
Am I doing something wrong or? Because I don't have a "hotkeys" folder in my StarCraft folder.
Edit: Nevermind, I'm retarded. You have to change a key first in the options ingame, before it automatically creates the folder.
Hi man, how you can change a key in the options ingame???? can you explain me please. Like you i don t have the "hotkeys" folder in my starcraft folder, i need your tip
This thread is a bit outdated. Blizzard removed customized hotkeys from patch 1.18, but they may still bring it back later.
I thought I'd give this thread a bump because I'm curious to see if anyone's had any interesting successes with changing their hotkey layouts in SC:R since the last post.
Personally, I never really used custom hotkeys in SC2, other than changing the location hotkeys back to shift+F2-F4 (they were like, ctrl+F5 or something like that by default), so I didn't think I'd really mess around with hotkeys at all once I started playing SC:R, since I'd gotten used to the BW default hotkeys over 15+years of playing it.
But recently, as I was practicing muta micro on custom maps and later getting annoyed with patrol micro vs. scourge messing with my hand positioning on my keyboard during actual games, I decided to re-bind patrol to Z instead of P, and oh man, has it been a huge help. Being able to use both hold position and patrol interchangeably without having to move my hand also makes micro'ing vs. marines much more fluid.
I could totally see terrans benefiting from this little switch as well, being able to keep your hand on the left side of the keyboard for all your macro'ing while controlling vultures and whatnot.
Think you are 10 months late to this :p I re-binded all my keys the day SCR was released. Most helpful ones so far are patrol to W, siege to E, mines to R and irradiate to R.
Pretty sure 90% of Protoss players would re-bind probes and pylon as well.
A walkthrough for noobs like me: * After launching SC:Remastered, instead of choosing Single Player/Multiplayer, click Hotkeys. Pick one of your units or buildings on the left pane, then click one of the abilities on the right pane. Press a different key to reset that hotkey. (Example, click on the SCV, click Move (default is "S"), and press "." to reset it.) * Now click Save and exit the game. * Now if you go to the directory <documents>\Starcraft\Hotkeys\$device, you'll see a file there, keys.txt * If you open it, you can confirm that your change got saved: STR_MOVE=. * Now open SC again, go into Multiplayer Broodwar, join Battle.net, create a game, and in that panel be sure that "Custom Hotkeys" is set to Enabled. (This is the default.) * Start the game, and click on your SCV. Hover over the command card in the lower right, and you'll see that the hotkey for Move has changed to "." Success!
However, here's where I have a problem. * Quit the game, close SC. * Go to <documents>\Starcraft\Hotkeys\$device, edit the keys.txt file and change the line to: STR_MOVE=k * Relaunch SC, go to the hotkeys menu again.
Expect: SCV move should be set to "k" Actual: SCV move is still set to "."
Edit: It's not *that* much work to edit them all via Blizzard's interface, and they all seem to work fine after restarting. But...hopefully this will save people the hassle I went through of fooling around with keys.txt: It doesn't work that way, just change them by hand.
Are we aware of any pro players that have chosen to change their hotkeys at this point? I'm purely asking out of curiosity. I can see someone like flash changing some of his off race hotkeys to better match terran, or something like that. The other part of me figures that would never happen though.
On July 26 2018 07:03 Galtath wrote: Are we aware of any pro players that have chosen to change their hotkeys at this point? I'm purely asking out of curiosity. I can see someone like flash changing some of his off race hotkeys to better match terran, or something like that. The other part of me figures that would never happen though.
Pretty sure most Protoss will change Probe and Pylon