On March 30 2017 05:38 f10eqq wrote:
It's not an issue of inaccurate clicking. Pretty sure it only happens vs diagonal targets- the reaver will just walk closer since it's not detecting that the target is in range. I don't know why it happens though- maybe something to do with the isometric layout increasing the calculated distance to the target. But anyway I don't think either of these "bugs" should be fixed. The constant feature creep and complaints are the things I hate most about certain parts of the SC2 community (besides retarded "daed gaem" twitch memes).
It's not an issue of inaccurate clicking. Pretty sure it only happens vs diagonal targets- the reaver will just walk closer since it's not detecting that the target is in range. I don't know why it happens though- maybe something to do with the isometric layout increasing the calculated distance to the target. But anyway I don't think either of these "bugs" should be fixed. The constant feature creep and complaints are the things I hate most about certain parts of the SC2 community (besides retarded "daed gaem" twitch memes).
There's a difference between "fixing bugs until the game is nearly perfect" and feature creep. The difference is when you fix all the bugs you will have no bugs to fix. When you add features there are always more features to add.