Anyone has that problem?
1.18 problems and suggestions/wishlist - Page 26
Forum Index > BW General |
ReiKo
Croatia1023 Posts
Anyone has that problem? | ||
JungleTerrain
Chile799 Posts
On May 08 2017 00:56 HaN- wrote: • ability to see if there are observers in the game • ALT+key only work with the left ALT on my keyboard for some reason (Azerty) Although your first point is easily dealt with if you just pay attention to the game lobby before the game starts, it would be cool to have them show up further down the list on the diplomacy tab. | ||
Peeano
Netherlands4491 Posts
Chat channel defaults to friends and doesn't 'save' your setting of wanting to view the chat channel instead. | ||
WGT-Baal
France3155 Posts
By that I mean that if you click somewhere while using a shortcut (such as producing a unit) the shortcut input seems not to be processed. I realised while having a lot of gateways in late game where you click each and type z (for zealot, it s an example) in each one. Several gates didnt produce anything and I am sure I clicked on every single one of them. Anybody else has this issue? | ||
Chosi
Germany1297 Posts
| ||
HaN-
France1916 Posts
On May 08 2017 00:56 HaN- wrote: • ability to see if there are observers in the game • ALT+key only work with the left ALT on my keyboard for some reason (Azerty) • make the menus transitions faster What I mean is that when I click on Join for example there will be a transition with an animation until the actual list of games is displayed. This transition feels longer than it should be. I recorded it, from the moment I click on Join and the moment the list is displayed it takes 1:14 second. If I had to guess I'd say something around 0:40 second would feel correct. | ||
WGT-Baal
France3155 Posts
On May 08 2017 05:37 Chosi wrote: Sounds like this issue: http://www.teamliquid.net/forum/brood-war/520707-mouse-clicks-freezing-blocking-keyboard-inputs - and I have it too :-/ ah yes exactly this issue... hopefully it gets fixed it s driving me crazy | ||
Filco
France154 Posts
| ||
SCC-Faust
United States3736 Posts
| ||
mca64Launcher_
Poland629 Posts
| ||
TT1
Canada9926 Posts
On May 13 2017 19:46 mca64Launcher_ wrote: Blizzard should pay some $ to iccup and make main ladder there. Forcing laddering for all on fish is a joke. Iccup has much better system than fish for ladder. I mean website, stats etc. Without that 1.18 will be failure. ShielBattery will be another alternative for foreigners. Everything about it is amazing, just needs matchmaking. | ||
mca64Launcher_
Poland629 Posts
| ||
TT1
Canada9926 Posts
On May 13 2017 20:20 mca64Launcher_ wrote: its not amazing for me right now. I just wanna play some ladder games, but not on Fish. Gameplay-wise it feels really good, lat is good and mouse speed is perfect. Just needs ladder, i think that'll happen this month or next month at the latest (just speculation on my part, i dont actually know). | ||
B-royal
Belgium1330 Posts
| ||
sM.Zik
Canada2542 Posts
| ||
xboi209
United States1173 Posts
On May 14 2017 07:51 sM.Zik wrote: One of my friend is still on XP (yes I know...) so he can't install / play on 1.18, but i'd still like to play with him on iccup but I can't play iccup cause it says i'm on 1.18, what the fuck do I do now? I have to uninstall/install bw every time I want to switch from b.net servers to iccup!?... Install 1.16.1 in a separate folder | ||
thedeadhaji
39472 Posts
On that note, since DirectX was always a Windows proprietary API, what did the original Starcraft for Mac software use for graphics rendering? Was the responsiveness different then compared to the Windows version? Those are things I'd be curious about if I were in QA. | ||
tec27
United States3673 Posts
On May 14 2017 08:37 thedeadhaji wrote: I wonder how much of the input lag / mouse feel / muta control stuff is due to the transition from DirectX to OpenGL. On that note, since DirectX was always a Windows proprietary API, what did the original Starcraft for Mac software use for graphics rendering? Was the responsiveness different then compared to the Windows version? Those are things I'd be curious about if I were in QA. That's probably impossible to compare given that Macs have such different handling of mouse input (and don't e.g. let you turn off their acceleration). I have the numbers for input latency (measured using keyboard input, but mouse input is very likely similar) on 1.16 using W-Mode, ShieldBattery DirectX, and ShieldBattery OpenGL. GL tends to be about a frame slower than DirectX, but W-Mode is consistently slower than both. So if people didn't complain about that, I'm not sure why they'd complain about something purely from a rendering backend change. (Note that latencies are basically identical for either mode, and nearly instant, if you flip to Classic mode instead of Aero, but I don't believe that's something you can do in Windows 10+ [I measured in Windows 7]). It seems far more likely that Blizzard changed the interaction of input polling with rendering with their changes, and didn't properly account for something, leading both to the lost input bug and increased input latency. | ||
JungleTerrain
Chile799 Posts
Yea and this is not very hard to do. I suggest downloading the monikon version of scbw from mca's website, then when it asks to create a file destination, name it something different like "...program_files(x86)/desktop/ICCupBW" or something like that. Then whenever you play ICCup through mcalauncher it will use this version of BW, which is 1.16, as opposed to blizzard's 1.18 version which has its files updated every time bnet has Ann update. I've already helped somebody set this up, and I've done it myself. You should therefore have 2 versions of BW on your computer so you can play on both. | ||
iPlaY.NettleS
Australia4253 Posts
| ||
| ||