On March 30 2017 23:09 LittLeLives wrote:
Tried not to duplicate things already brought up, but I compiled this over the last hour or so and missed newer posts.
* You need to rejoin one of the public lobbies everytime you leave the screen.
* Icons and font of channel occpants and friends list is too large. I can only fit 9 into clear view on my screen.
* You can only see the most recent map you hosted from the dropdown as opposed to the last 5 or so.
* Map attributes on right pane are not (always?) vertically aligned (e.g., size, speed, tileset).
* No option to close all observer slots at once.
* Private games listed alongside public games leaks information. Why list them?
* Left-pane in join-game view not making effective use of screen real estate. I can only see 8 games at a time. There's something to be said about dead space, but the large fonts of olde worked well.
* Will there be room for banners? If nothing else, something animated breaks up the monotony of the client.
* Clicking once on a game to highlight it should highlight entire row for easier recognition.
* The player counter as-is is not very useful. I can't tell how many players in a [9/8] game are observers or if a [3/4] 1:1 game is waiting for someone who actually wants to play. I'm going to observers come from the 4 "neutral" players in map triggers?
* Observer pane race icons have poor legibility, especially at native resolution. Why leave player names uncolored?
* Alternating background colors in observer pane to distinguish rows at a glance without hovering.
* Hotkey/commands to minimize observer pane.
* Being able to toggle how much or which information (maybe via cycling) to display in pane.
* In both replays and observer mode, it would be neat to have unit, structure and upgrade counts at a glance for the player that a selected unit belongs to. Toggleable, of course.
* Letting us talk while we're waiting for a player to timeout would be a huge improvement.
* In contrast to BisuDagger http://www.teamliquid.net/forum/viewpost.php?post_id=26419474 I really like the replay overlay. It takes up as much room as it needs to.
* Let us configre how replays are auto-saved. Map name is not very helpful on its own. While I'm at it, does anyone know where these are actually saved? Too tired to run a search on Windows.
* I love how obs can toggle individual player vision from the pane and would like an easy way to do that (hotkeys?) in replays as well.
* For the sake of parity, being able to display all resources/supply counts in replays as well.
* Re:Replay progress, a spoiler-free on/off where the observers would typically be situated sounds like a reasonable solution to me. To remedy the issue where you miss something, but don't want to traverse the whole replay, some hotkeys or buttons to go back some fixed amounts of time also seem reasonable.
I'd eventually like to see some of the finer points of Wdetector like numerical player IDs be implemented, but I don't think it's as big for the foreign scene. This reminds me though that while I was typing in a replay using the NumPad, I suppose I was triggering a hotkey to show my stats, however it came up as the other player saying my stats; I highly doubt that they would perfectly type them out the same way they display as /stats both times it happened and they definitely did not have the same win-loss-DC as me.
I'll admit as another who was still playing BW before 1.18 it was jarring logging into the PTR for the first time. After some thinking, the most important parts are still preserved and if a good deal of the issues presented in this topic get addressed then I can accept all the sudden changes thus far. I remain skeptic of Blizzard keeping a hand on the wheel, especially with what might be needed to accomodate the Remaster, but hopeful that their enthusiasm for this legacy title is genuine.
Tried not to duplicate things already brought up, but I compiled this over the last hour or so and missed newer posts.
* You need to rejoin one of the public lobbies everytime you leave the screen.
* Icons and font of channel occpants and friends list is too large. I can only fit 9 into clear view on my screen.
* You can only see the most recent map you hosted from the dropdown as opposed to the last 5 or so.
* Map attributes on right pane are not (always?) vertically aligned (e.g., size, speed, tileset).
* No option to close all observer slots at once.
* Private games listed alongside public games leaks information. Why list them?
* Left-pane in join-game view not making effective use of screen real estate. I can only see 8 games at a time. There's something to be said about dead space, but the large fonts of olde worked well.
* Will there be room for banners? If nothing else, something animated breaks up the monotony of the client.
* Clicking once on a game to highlight it should highlight entire row for easier recognition.
* The player counter as-is is not very useful. I can't tell how many players in a [9/8] game are observers or if a [3/4] 1:1 game is waiting for someone who actually wants to play. I'm going to observers come from the 4 "neutral" players in map triggers?
* Observer pane race icons have poor legibility, especially at native resolution. Why leave player names uncolored?
* Alternating background colors in observer pane to distinguish rows at a glance without hovering.
* Hotkey/commands to minimize observer pane.
* Being able to toggle how much or which information (maybe via cycling) to display in pane.
* In both replays and observer mode, it would be neat to have unit, structure and upgrade counts at a glance for the player that a selected unit belongs to. Toggleable, of course.
* Letting us talk while we're waiting for a player to timeout would be a huge improvement.
* In contrast to BisuDagger http://www.teamliquid.net/forum/viewpost.php?post_id=26419474 I really like the replay overlay. It takes up as much room as it needs to.
* Let us configre how replays are auto-saved. Map name is not very helpful on its own. While I'm at it, does anyone know where these are actually saved? Too tired to run a search on Windows.
* I love how obs can toggle individual player vision from the pane and would like an easy way to do that (hotkeys?) in replays as well.
* For the sake of parity, being able to display all resources/supply counts in replays as well.
* Re:Replay progress, a spoiler-free on/off where the observers would typically be situated sounds like a reasonable solution to me. To remedy the issue where you miss something, but don't want to traverse the whole replay, some hotkeys or buttons to go back some fixed amounts of time also seem reasonable.
I'd eventually like to see some of the finer points of Wdetector like numerical player IDs be implemented, but I don't think it's as big for the foreign scene. This reminds me though that while I was typing in a replay using the NumPad, I suppose I was triggering a hotkey to show my stats, however it came up as the other player saying my stats; I highly doubt that they would perfectly type them out the same way they display as /stats both times it happened and they definitely did not have the same win-loss-DC as me.
I'll admit as another who was still playing BW before 1.18 it was jarring logging into the PTR for the first time. After some thinking, the most important parts are still preserved and if a good deal of the issues presented in this topic get addressed then I can accept all the sudden changes thus far. I remain skeptic of Blizzard keeping a hand on the wheel, especially with what might be needed to accomodate the Remaster, but hopeful that their enthusiasm for this legacy title is genuine.
I was only refering to the text quality being really really jagged. Its not crisp like the other ui text yet and i am sure that will be updated. I like the spot and overlay too.