The Berserker Iris' In-Depth Analysis of Camelot
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St3MoR
Spain3256 Posts
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Harem
United States11389 Posts
On April 22 2017 00:51 Chef wrote: I love that laugh in the intro for his youtube videos. Reminds me of Toshiro Mifune. So manly. Not gonna lie though, was hoping the youtube would have some English. Guess he had someone translate the article for him? Listed in credits | ||
Waxangel
United States32419 Posts
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TwiggyWan
France328 Posts
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Bengalaas!!
15 Posts
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atrox_
United Kingdom1706 Posts
On April 22 2017 02:01 Waxangel wrote: Whoa, was this made specifically for TeamLiquid? Seems odd that he would get an article translated to promote his youtube which is in Korean on an English site | ||
lemmata
465 Posts
On April 22 2017 02:01 Waxangel wrote: Whoa, was this made specifically for TeamLiquid? Yes and no. He made a video about it and we reached out to him to talk with us about his thoughts in a form that we could more easily translate. On April 22 2017 03:18 atrox_ wrote: Seems odd that he would get an article translated to promote his youtube which is in Korean on an English site Since he did not request any compensation for the help, it seemed appropriate to do something. He does upload games there, so no Korean is needed to watch those. On April 21 2017 21:04 Marl wrote: Excellent read, disgusting map. Flash not getting toppled anytime soon. Well, they have shown willingness to revise maps during a tournament. It might end up being okay by the finals. If you get lucky, it's also possible to play some mirror matchups on bad maps. | ||
Freakling
Germany1525 Posts
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JungleTerrain
Chile799 Posts
On April 22 2017 03:33 Freakling wrote: Well, one of the obvious steps to take would be to make the map bigger (like 128x112). However, since that would basically mean redoing the whole map from scratch (actually not quite as bad, if basic shapes are kept the same, so stuff can just be copied over), it is probably out of scope. Was thinking the same thing, I know you suggested this already. I think the problem with the third gas base is that while it may be easy for the Zerg to get, it is also easy for the Terran to get. Then the 4th gas base is really hard for zerg to get/hold. By that time Terran is switching over to mech. I think it is important for the Third to be easy for Zerg but not easy for Terran, here it is easy for both. And the Protoss vs Terran matchup seems to be a distance problem. The larger map size would help, and this would allow Protoss more time to react to a Terran's actions. Also there might be a need for more buildable space in the mains or somewhere else. | ||
O.P.
Sweden109 Posts
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duke91
Germany1458 Posts
On April 22 2017 04:08 JungleTerrain wrote: Was thinking the same thing, I know you suggested this already. I think the problem with the third gas base is that while it may be easy for the Zerg to get, it is also easy for the Terran to get. Then the 4th gas base is really hard for zerg to get/hold. By that time Terran is switching over to mech. I think it is important for the Third to be easy for Zerg but not easy for Terran, here it is easy for both. And the Protoss vs Terran matchup seems to be a distance problem. The larger map size would help, and this would allow Protoss more time to react to a Terran's actions. Also there might be a need for more buildable space in the mains or somewhere else. put more random neutral creep colonies. | ||
aRyuujin
United States5049 Posts
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TheNewEra
Germany3128 Posts
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FiWiFaKi
Canada9858 Posts
Camelot is a nice map to play at a lower level, certainly points to it being terran favored, but generally the onus is on protoss and zerg to find something to abuse to beat a very mechanically solid terran. I think that a reasonably quick 4 base protoss economy can be quite effective, reasonably easy position to hold, and throwing army into the terran seems fairly effective here, hard for terran to take a 4th. If he does though, the map split is inevitable, but I think the tools here are understated. PvZ seems fine to me as well, multi pronged zerg attacks have potential, as well as the open area is good for zerg to fight in, but protoss has the benefit of having only two reasonably narrow choked to fight in with good positioning, as well as zerg having a harder time taking bases. TvZ does look fairly hard for zerg to me, but they aren't my races so I don't know. With FS/CB meta sure, terran looks good, but I think we're neglecting other things that can be pulled out from the zerg arsenal. I've been enjoying the games on the map thus far. | ||
plast1c
Germany99 Posts
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Titusmaster6
United States5932 Posts
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Magic Powers
Austria2565 Posts
The main problem seems to be that terran, which is a slow race, arrives at the enemy base too quickly. 1) The mineral-only expansion could be moved closer to the main/natural. This makes defending it easier. 2) The small ramp leading to the expansion at 9 and 3 o' clock could be removed and space expanded. This would work well together with 1) 3) An alternative to 2) would be to move the 9 and 3 o' clock expansions closer to the main base and to expand the space in front of it, instead of removing the small ramp. This might not work well with 1) 4) Another alternative to 2), the two ramps closest to the highground 3rd base (11 and 7 o' clock) could be merged into one that is as large as the biggest ramps currently are. The other problem mentioned was that terran can defend its outer bases too easily. 5) The two top right expansions could be connected by land (11 and 12 'o clock, and the same for bottom left) and neutral buildings placed between them to create an alternate route to attack in the mid/late game. There's also another idea that reduces terran mech effectiveness, which is to reduce space in the main base so that some factories need to be built outside. This doesn't hurt protoss as much with their smaller gateways. Some of my other ideas can be used for that. | ||
Pyrrhuloxia
United States6700 Posts
Evidently not true, and yet Protoss can not get caught and still lose. | ||
]343[
United States10327 Posts
reminds me of the classic "terran imba on this map!" threads except it's from an actual terran progamer :^) thanks for the translation! | ||
zyce
United States649 Posts
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