Larva's Progress Report - Page 5
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Essbee
Canada2371 Posts
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REDBLUEGREEN
Germany1903 Posts
Right at the start of late mech T is usually on 1 machine shop just going mass vult and mining the map: At this point larva makes quite a lot of hydras to clear the mines and take on vult groups with the help of speed ovis and plague while lurker, ling, dark swarm keep the remaining m&m in check. Later when the T adds more machine shops and more tanks come out he waits for his queens to have energy while fighting mostly with ling defiler and some hydras and lurks. After he reduced the vessel count he plays the muta switch. After the mutas killed a lot of the tanks and cleared a lot of the mines in the mid of the map and T's composition is increasingly goliath heavy, Larva starts building ultras. Really nice game! | ||
LocoBolon
Argentina243 Posts
On May 19 2017 13:02 REDBLUEGREEN wrote: The game really nicely displays Larva dynamically changing his composition. Right at the start of late mech T is usually on 1 machine shop just going mass vult and mining the map: At this point larva makes quite a lot of hydras to clear the mines and take on vult groups with the help of speed ovis and plague while lurker, ling, dark swarm keep the remaining m&m in check. Later when the T adds more machine shops and more tanks come out he waits for his queens to have energy while fighting mostly with ling defiler and some hydras and lurks. After he reduced the vessel count he plays the muta switch. After the mutas killed a lot of the tanks and cleared a lot of the mines in the mid of the map and T's composition is increasingly goliath heavy, Larva starts building ultras. Really nice game! Yes, it is very sweet to see how he twist the army composition to match what terran has at the differents stages of the game. Hydras vs early vult mine was very cool to see and worked perfectly in this game but the queen usage is the most balance breaking innovation this game features, and it does it in such a grapic manner. This game just ilustrates so well what the impact the queen does in this match up is: it just doesnt metter how big terran economy is, how many factories he has and how good/fast/or-close-to reinforcements his push is, when T loses 10/15 tanks all at once, Terran's push just ceases to exist. Other aspect to this build I see is that this style relies heavily on where and wether Terran can build turrets on the maps or not, they could really complicate that kind of queen abuse | ||
Essbee
Canada2371 Posts
On May 19 2017 15:30 LocoBolon wrote: Other aspect to this build I see is that this style relies heavily on where and wether Terran can build turrets on the maps or not, they could really complicate that kind of queen abuse Very good point. | ||
infinity2k17
22 Posts
Does anyone think that although it seems counter-intuitive having the Terran right at your front bases on Camelot or any map is actually adventurous for the Z due to closeness to hatches.. as opposed to trying to engage over the entire width of a map like FS. Every new macro round Flash reinforced was countered so he could not build up enough units in one place - Larva can utilize a variety of units straight into the battle. Also check Larva's supply count, keeping it so high all of the time. Little micro skills in the midst of battle such as overlords to draw fire away from queens. I was wondering if in future Z might try Queens and ensnare vs the bio before the mech switch to slow it down and start the queen count up for broodling in later game. But i'm not sure if the timings work out that way. At least with this style its not a single reveal and single broodling attack to beat a push. | ||
Cryoc
Germany909 Posts
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Eleonora
29 Posts
Opening match is Larva vs Last, watch Sea stream for obs or Larva himself. | ||
JungleTerrain
Chile799 Posts
On May 19 2017 21:01 Cryoc wrote: The game on Camelot was very interesting, especially the muta switch after he already built queens was very surprising to me, seeing that Flash still had a considerable amount of vessels and some bio. But it worked out. Still the more important part was probably that he was able to go 3 hatch on 3 bases with Flash knowing but unable to counter it. Otherwise Larva would have never been able to get such a good economy and build so many queens and mutas without dieing. Yes I forgot to mention this, actually forgot it happened at all, but can someone explain how he was able to do this? I can't check right now but it seemed like he went 3 hatch before pool unless I'm remembering it wrong. I mean, if the forward rax and marine/scv/bunker push is so strong, why would he even opt to go for an exposed third hatch like this in the first place? | ||
outscar
2788 Posts
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valaki
Hungary2476 Posts
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Essbee
Canada2371 Posts
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ShloobeR
Korea (South)3802 Posts
Man he has really figured this out, Jd is watching his stream and is just constantly ':o' | ||
duke91
Germany1458 Posts
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Netto.
Poland522 Posts
Now playing vs Flash, lets see. | ||
Essbee
Canada2371 Posts
On May 20 2017 00:27 Netto. wrote: Yeah he Last tries to use valkyries more, but it just doesn't seem to work. Now terrans have problems beating Larva :D Who would have thought that it will be Larva who figures terrans out and beat them consistently... Now playing vs Flash, lets see. You sure? I'm seeing flash playing vs a P atm. | ||
Netto.
Poland522 Posts
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duke91
Germany1458 Posts
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L_Master
United States7946 Posts
Anyone know why, and what Larva is now doing differently to have better luck with them? | ||
BigFan
TLADT24917 Posts
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Netto.
Poland522 Posts
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