On May 15 2017 20:35 LaStScan wrote: I heard a rumor that map testers in the past were BoxeR and Reach only. No zerg tester. In addition, there was only 1 terran player in top 10 list in 2010. Other terran players couldn't. Pretty much a lot of terran players learned FlaSh's TvP in the past. There were probably some few cool playstyle players, but FanTaSy was the only one could've come all the way to top list.
FanTaSy's vulture with a dropship play was so insane in the back day.
There was 2-4 terran players in the top 10 kespa rankings in 2010, always. Usually Flash, Fantasy, Light and Sea.
On May 15 2017 21:06 Qikz wrote: That's the problem with this kind of thing as well. Terran could be the worst race, but you might have someone like Flash come along who just beats absolutely everyone and it skews the results.
The problem with this is that you're arbitrarily separating Flash's dominance with the issue of balance. You're saying that he is a complete outlier that is not connected to balance at all.
Terran has always been the historically best race. I also think Terran is the strongest race at higher levels. It's also true that historically the best Protoss players have struggled to establish an era of dominance, as their counterparts in other races did. There is no protoss Bonjwa. + Show Spoiler +
all Bisu fans like myself can protest here, but the fact remains
In my opinion, protoss ist the most volatile race and the race that rewards very high skill the least.
There have been a number of threads that try to crunch some numbers. Most of them are pretty boring, but there was one extremely good one that had lots of visual graphs, a lot of theory about why the person thought the numbers worked, how they adjusted based on maps and such, and how the S-class players tended to reverse the trend of P>T>Z>P, but for most other players it was generally true.
There's also been reports on map balance and other in depth things that I seem to recall went way deeper.
In my personal opinion though, part of the vicarious pleasure of StarCraft is that ever so slight perception of imbalance, which none the less is overcome by the strongest players. It's one of those things where you just think how it mirrors real life being imbalanced, but not hopelessly so.
I also think it's a common enough story that many people choose the 'hard' race on purpose in StarCraft, both as a buffer to their ego when they lose, and as a feeling of triumph when they finally win. I mean, that's the story of almost every Terran. It's just that at the pro level, the story kind of reverses, and the so called easy race of Protoss does not have many golden mouse holders.
You also have to just consider human factors at work, completely outside of racial balance, where tournament organizers try to select a map pool that will give good representation of all races, and maybe favour a race that is falling behind. ie the legend of the fall
Floating command center is huge, not only terran is best at defending, but also can lift his base and save it and then continue on same number of bases, unlike any other race. They have most damage in the game for the less money. They have biggest power and bigest range ground to ground and ground to air and if we include yamato it covers also air to air and air to ground.
On the highest level its the race that have best things in its pocket and when the player use it properly its a dominance over all races.
im posting a great video with all the points discussed in the korean bw community.
whats the point of biggest range if your units die to manlots and zerglings? whats the point of best defence if you cant attack because zerg uses swarm/lurker or protoss blocks ramp with stasis? whats the point if you have the strongest 200/200 ball when zerg uses their mobility to attack undefended bases and protoss uses recall all over the map?
please stop posting that stupid clickbait video, i already explained what light did good and jaedong did bad the last time the video got posted........
in the end you need to explain what your definition of OP or imba is. for me, this is neither OP or imba.
i hope that 1 day, people will stop the balance whine..... welp, hope dies last....
On May 16 2017 05:10 Bakuryu wrote: whats the point of biggest range if your units die to manlots and zerglings? whats the point of best defence if you cant attack because zerg uses swarm/lurker or protoss blocks ramp with stasis? whats the point if you have the strongest 200/200 ball when zerg uses their mobility to attack undefended bases and protoss uses recall all over the map?
please stop posting that stupid clickbait video, i already explained what light did good and jaedong did bad the last time the video got posted........
in the end you need to explain what your definition of OP or imba is. for me, this is neither OP or imba.
i hope that 1 day, people will stop the balance whine..... welp, hope dies last....
The balance bitching will only become worse, now that there are potentially lots of SC2 kids playing some BW.
But honestly, I'm too old for that shit As long as I get to play a couple of BW games with my old mates, I don't care.
The game was considered to be balanced for almost 2 decades and now that the remaster has been announced, then MAGICALLY bw is supposedly not balanced and terran is super op.
Every single person I've seen saying that terran is op and bw is imbalanced are people who registered on TL post-2010.
If balance do happen, it's gonna kill the remaster and everyone is just going to go back to 1.16, and honestly, I wouldn't mind one bit.
On May 16 2017 20:27 Essbee wrote: The game was considered to be balanced for almost 2 decades and now that the remaster has been announced, then MAGICALLY bw is supposedly not balanced and terran is super op.
Every single person I've seen saying that terran is op and bw is imbalanced are people who registered on TL post-2010.
If balance do happen, it's gonna kill the remaster and everyone is just going to go back to 1.16, and honestly, I wouldn't mind one bit.
And Blizzard know this. The last thing they want is a big hype about Broodwar, and everyone playing 1.16 instead of buying the remaster.
Protoss are the worst race because Scouts are not a viable opener ever unlike Mutas in all 3 matchups and Wraiths in 2. Clearly this is the most important and only metric that matters.
On May 16 2017 23:30 Crisium wrote: Protoss are the worst race because Scouts are not a viable opener ever unlike Mutas in all 3 matchups and Wraiths in 2. Clearly this is the most important and only metric that matters.