i dont think his post could have been any more saturated in sarcasm
SC Remastered Hotkeys. - Page 2
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mOnion
United States5651 Posts
i dont think his post could have been any more saturated in sarcasm | ||
Heyjoray
240 Posts
On May 20 2017 05:23 mOnion wrote: i dont think his post could have been any more saturated in sarcasm Not at all, the elitists here couldnt be more serious about this kind of shit | ||
Piste
6137 Posts
To preserve competitive balance, F keys and Control Groups will still not be remappable It is pretty obvious that the writer has never tried how the original hotkeys work for different races. They might as well add multiple building selection and unlimited hotkey groups now. | ||
TibbersCute
19 Posts
On May 20 2017 05:35 Piste wrote: It is pretty obvious that the writer has never tried how the original hotkeys work for different races. That quote actually confused me. How does that preserve balance? Also how would a control group be "remappable"??? Anyways, why did you think it was obvious? Seemed like a weird statement (the quote, not u) to me | ||
chocorush
694 Posts
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blade55555
United States17423 Posts
On May 20 2017 05:35 Piste wrote: It is pretty obvious that the writer has never tried how the original hotkeys work for different races. They might as well add multiple building selection and unlimited hotkey groups now. wait what? You truly believe that instead of clicking M for muta or whatever unit you can think of is going to break balance? Let's pretend it effects it (it won't) you truly believe it'll be as bad as multiple building selection or unlimited hotkey groups? The elitism is so strong. | ||
TibbersCute
19 Posts
On May 20 2017 05:42 blade55555 wrote: wait what? You truly believe that instead of clicking M for muta or whatever unit you can think of is going to break balance? Let's pretend it effects it (it won't) you truly believe it'll be as bad as multiple building selection or unlimited hotkey groups? The elitism is so strong. seems the bigger problem is they sound fairly ignorant. Like saying changing fkey remap would affect balance. Really? All races have identical fkey location on keyboard... Changing actual unit hotkeys is actually different between races. Therefor has some effect on balance, albeit probably minuscule effect. So now there is a slippery slope set up, and changes seem to a bit ignorant... How far will they go? It's a valid concern, even if people around here are also elitist | ||
Excalibur_Z
United States12175 Posts
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NerO
United States2071 Posts
On May 20 2017 05:47 Excalibur_Z wrote: I always had serious problems with mech and missing the "i" and "o" keys (for Spider Mines and Siege Mode, respectively). And Patrol-moving was always a pain. This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case. | ||
BigFan
TLADT24917 Posts
On May 20 2017 05:53 NerO wrote: This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case. So, should I expect the next great foreigner to be NerO assuming you play terran? On a more serious note, these hotkey changes won't cause much skill level changes and are needed if blizzard wants to market the hand as remastered to the newer gamer generation imo. | ||
chocorush
694 Posts
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playa
United States1284 Posts
On May 20 2017 05:17 mOnion wrote: it explicitly says in the post that they're not touching F or number keys My bad. Knew I was missing something with his message. I just looked at the pictures, which were self-explanatory and didn't even see that "hidden text." Competitive balance? Talk about splitting hairs. It's all good, though. I like the idea of BW players maintaining some kind of advantage. Then again, might be biased On May 20 2017 05:53 NerO wrote: This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case. I can't say I've ever had an issue with mines or siege mode. Didn't even plan on changing either of those. But, I could definitely see vulture micro becoming a lot easier for those who change patrol. | ||
d(O.o)a
Canada5066 Posts
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Hot_Bid
Braavos36362 Posts
On May 20 2017 05:35 Piste wrote: It is pretty obvious that the writer has never tried how the original hotkeys work for different races. They might as well add multiple building selection and unlimited hotkey groups now. i hope you're being sarcastic sometimes i cant tell | ||
Urth
United States1244 Posts
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NerO
United States2071 Posts
On May 20 2017 05:59 BigFan wrote: So, should I expect the next great foreigner to be NerO assuming you play terran? Never... but don't rule out me swinging the protoss hammer on the next great foreign terran. ^^ ~for aiur | ||
AmstAff
Germany949 Posts
I dont see any reason at all to not implement it, people who would want to change the hotkeys would be able to do it even without ingame options. This way everyone has the possibility to do it without spending 1 day messing around with editors gamefiles and google. Finally. if really enough people think that custom hotkeys will enable people to jump from D to B or C to A they might create tournaments where they jsut forbid custom hotkeys (maybe with face and keyboard cam, maybe a keylogger software which scans input while starcraft is opened or whatever solutions). Everything that will encourage people to play SC/BW without messing with ingame balance (like MBS or unlimited selction) is a good change. | ||
FiWiFaKi
Canada9858 Posts
On May 20 2017 04:09 Lazare1969 wrote: When you join a game they need to add an togglable option so people can see who is using custom hotkeys or not in the game lobby. I think this is a great option. This way everyone is happy, the people who don't like remapping can check that they are on a level playing field if they want to... And nothing is stopping people from remapping. | ||
FiWiFaKi
Canada9858 Posts
On May 20 2017 05:47 TibbersCute wrote: seems the bigger problem is they sound fairly ignorant. Like saying changing fkey remap would affect balance. Really? All races have identical fkey location on keyboard... Changing actual unit hotkeys is actually different between races. Therefor has some effect on balance, albeit probably minuscule effect. So now there is a slippery slope set up, and changes seem to a bit ignorant... How far will they go? It's a valid concern, even if people around here are also elitist I don't have a particularly strong opinion either way, but different hotkeys and location hotkeys definitely would affect balance, because they are used differently by different races. Some use them more for whole army movement, some use them mainly for production, etc. | ||
JungleTerrain
Chile799 Posts
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