On June 21 2017 01:31 Spyfire242 wrote: where to me its pretty clear they are just messing around and he also loses in the end?
That's very cute: you failed twice in a row.
On June 21 2017 01:31 Spyfire242 wrote: Also I am not necessarily saying it cannot work in incredibly niche scenarios .
On June 20 2017 13:22 Spyfire242 wrote: (Mind control is easily a top contender for the worst spell in the game, sorry to say cause its really cool but I don't see any competitive use out of this.)
But, whatever, you seem to be incredibly intelligent and well-informed person.
On June 20 2017 13:22 Spyfire242 wrote: (Mind control is easily a top contender for the worst spell in the game, sorry to say cause its really cool but I don't see any competitive use out of this.)
But, whatever, you seem to be incredibly intelligent and well-informed person.
When I say no competitive use I mean this isn't going to be a part of any players strategy, outside very niche situations like that where you can get value in a mined out map.
On June 18 2017 03:57 Liquid`Drone wrote: overlord for detection. This was during a time where zvp was basically 'zerg lurker contains protoss. either protoss breaks out and wins the game, or they don't, and lose'.
I did that to Mondragon during the TSL2 ladder stage on Destination. Opened FE +1 speedlots skipping stargate, he went muta, I grabbed a darchon, maelstrom and some archons, he had 2 lurkers at his nat by then, I added MC and allined with an overlord steal. Was the sickest moment of my bw career. Alas I don't have the replay anymore.
two of my most glorious inconsequential bw moments are related to these discussions. 1 was going queen hydra, him going guardians with a couple lurkers to defend with, and countering the lurkers through parasiting one of his overlords. The second was going carrier in pvp on gorky island, facing a fast dark archon counter, and re-countering with hallucination. That moment where I attacked with 4 real carriers and 4 hallucinated ones and saw two of the fake ones go pop from the mind control made me laugh out loud. :D
There was a korean game in which the P knew the Z was going 2 hatch muta so he made a DA and hit a Melstrom on the clumped mutas to win the game. I don't remember what game tho
On June 21 2017 04:38 ThunderJunk wrote: There was a korean game in which the P knew the Z was going 2 hatch muta so he made a DA and hit a Melstrom on the clumped mutas to win the game. I don't remember what game tho
The televised game with grrrr where he was pretty much retired, can't remember vs who, but won a drawn out pvz through fantastic use of maelstrom/psi storm combos
edit: I beleive it was vs zerglee
anyways as to the OP, I don't think it's quite that simple as "hey y weren't you guys using that unit". Good P players know about all the units, there's limited gas.(and time)
I guess technically they could be thrown in more often in very late game than they are. But I don't think it would have huge impact on winrates.
if you are in economic situation in late game where you want more cost efficiency to win in defense of the resources you have secured then investing in energy has good potential since as long as it has time to charge and recharge up, energy doesn't cost resources so over time it can be the most cost efficient and win the end game
On June 25 2017 22:54 ProMeTheus112 wrote: if you are in economic situation in late game where you want more cost efficiency to win in defense of the resources you have secured then investing in energy has good potential since as long as it has time to charge and recharge up, energy doesn't cost resources so over time it can be the most cost efficient and win the end game
Mind Control in particular is amazing too because you can target Queens with it, nullifying Zergs ability to trade energy for units, and making this stage of the game particularly difficult for Zergs.
Obviously, it's an uncommon occurrence, so not a problem usually. But as a Zerg, you definitely want to try and win before the Mind Control/mine out phase of the game. From all the high end Korean PvZ games I've watched, turtling with a sufficient amount of Dark Archons and High Templar on a mined out map is essentially a victory condition for Protoss, if employed properly.
Another thing about Mind Control is that it's mechanically easy to cast. Since you can only Mind Control a target once, you can essentially "smart cast" Mind Control with a whole group of Dark Archons selected -- there is no need to clone it like other spells. It has a pretty healthy range too.