Blizzard increases turn rate to 12 - Page 3
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danbel1005
United States1319 Posts
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merz
Sweden2760 Posts
On September 16 2017 17:41 Drake wrote: i think vice verca is hte probolems, there is not a real reason for any korean then to ever check the box ^^ Yeah you're definitely right on that. Didn't quite think that one through. EDIT: How about tying the account to the server they are created on though (But make it so West/East/EU share otherwise the player base is simply too small I guess). This way you can make an Korea-account if you want to be able to play koreans and also this would favour the VPN-solution that trutactz talks about. | ||
sc-darkness
856 Posts
On September 16 2017 18:58 iopq wrote: It's called a ping and if the ping between players is poor they shouldn't even allow you to play. I think CS: GO lets you set maximum ping. Maybe BW should be the same. Of course, max has to be reasonable not too low to avoid cheats. | ||
EsportsJohn
United States4883 Posts
On September 16 2017 03:40 sc-darkness wrote: I think arguing about turn rate is the wrong approach here. To resolve lag, we need dedicated servers for hosting games. Exactly how SC2 seems to work. There's very little lag there. It will probably not be done by Blizzard. Nooooooooo, I don't want to play with the 300 people on US East for the rest of my life. | ||
raff100
498 Posts
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ProMeTheus112
France2027 Posts
On September 17 2017 00:11 raff100 wrote: I want to live in a world where I can play versus koreans under 100 ping it would be nice adaptive turn rate test ftw I say^^ but is that also not what most koreans want, maybe @_@ | ||
sas.Sziky
Hungary238 Posts
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merz
Sweden2760 Posts
Koreans on TR12 absolutely does not work for me at least. Even if setting on Extra high latency. I have to quit the games because I can't be bothered to play a slide-show game that normally would take 10-15 minutes but now takes 30-40 minutes. | ||
Liquid`Drone
Norway28256 Posts
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sc-darkness
856 Posts
On September 17 2017 01:52 Liquid`Drone wrote: couldn't they just make the high and extra high be 'more high and extra high'? So people get 12 when it works but 12 extra high would actually be like 8 rather than like 10? As I suggested previously, the real solution is if Blizzard provides servers for hosting games. That's my opinion. It seems to work well for SC2. You'll almost never have better internet than some corporation like Blizzard. However, they can afford high download/upload speeds. | ||
207aicila
1236 Posts
On September 16 2017 03:23 Dazed. wrote: - Koreans are actually not 95% of the base Proof? | ||
blade55555
United States17423 Posts
On September 17 2017 02:15 sc-darkness wrote: As I suggested previously, the real solution is if Blizzard provides servers for hosting games. That's my opinion. It seems to work well for SC2. You'll almost never have better internet than some corporation like Blizzard. However, they can afford high download/upload speeds. It's not that simple though. They would have to recode a lot of the way the networking works right now. If it were super easy to do I imagine they would do this. | ||
sc-darkness
856 Posts
On September 17 2017 02:57 blade55555 wrote: It's not that simple though. They would have to recode a lot of the way the networking works right now. If it were super easy to do I imagine they would do this. Probably, I'm not saying it's easy to do. It's just necessary. They probably won't see profit in that though. | ||
Ancestral
United States3230 Posts
On September 17 2017 03:02 sc-darkness wrote: Probably, I'm not saying it's easy to do. It's just necessary. They probably won't see profit in that though. I haven't played SC2 since 2011. Is it any better? | ||
sc-darkness
856 Posts
On September 17 2017 03:25 Ancestral wrote: I haven't played SC2 since 2011. Is it any better? In terms of lag, yeah. I don't remember having much lag in SC2. It has other problems but lag isn't one of them, but let's not discuss that here. I'm just saying Blizzard can do better if they want to. | ||
raff100
498 Posts
This afternoon I logged in to play a custom map with some friends .There were like : 500 players on US west 300 on US east 600 on EU 20k on KR 8k on Fish 5k on Asia BW is Korean property and this is not a news However can anyone tell me what's the point of global matchmaking instead of sc2 matchmaking? | ||
Lazare1969
United States318 Posts
1. test latency between the two players 2. adjust turn rate based on this latency 3. display turn rate on the match found screen | ||
raff100
498 Posts
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L_Master
United States7946 Posts
On September 17 2017 04:10 raff100 wrote: Is the game playable under 8 turn rate? For most people in most circumstances, yes. There are always exceptions though. | ||
Lazare1969
United States318 Posts
On September 17 2017 04:10 raff100 wrote: Is the game playable under 8 turn rate? i usually have to set it to turn rate 4 if i make 3v3 or 4v4 team games since no one bothers to port forward. on korean server i can do turn rate 8 for team games because they remember to port forward. | ||
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