Blizzard increases turn rate to 12 - Page 4
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Liquid`Drone
Norway28260 Posts
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Dazed.
Canada3301 Posts
On September 17 2017 03:59 raff100 wrote: Not disputing the game is primarily comprised of koreans; disputing that its 95%, This afternoon I logged in to play a custom map with some friends .There were like : 500 players on US west 300 on US east 600 on EU 20k on KR 8k on Fish 5k on Asia BW is Korean property and this is not a news The numbers you gave, if were assuming eu/west/east are all foreigners [not a fair assumption] and all of asia server is non korean [ not a fair assumption, but it should be majority non korean] then the korean population was only 82% of what was active at the time, and that was during a period of the day where most foreigners would not be on, but a lot of koreans would be. Same metric for right now: west: 1715 east: 1000 euro: 600 kr+fish: 4207 asia: 924 This would make the east/west/euro gateways a hairsbreath under 40% of the active population right now, based on the previous assumptions. Obviously koreans are the overwhelming majority, which was not a point I was disputing, but rather I was disputing that they are virtually everyone, and there is no foreign community to which any of us foreigners should be concerned about. Like, I spent 15 dollars for match making and im being told that im selfish for being concerned with whether or not I get my product, what the fuck is that? Arrogance and condescension wrapped up in a convenient, let us say "untruth" about demographics [which, honestly, whatever the populations levels were, that wouldnt be an argument for foreigners throwing themselves on their swords for the korean community]. | ||
Ethelis
United States2394 Posts
On September 17 2017 04:49 Lazare1969 wrote: i usually have to set it to turn rate 4 if i make 3v3 or 4v4 team games since no one bothers to port forward. on korean server i can do turn rate 8 for team games because they remember to port forward. Wait if you port forward you get less lag? | ||
Lazare1969
United States318 Posts
On September 17 2017 08:54 Ethelis wrote: Wait if you port forward you get less lag? in custom games yes, provided everyone else in the game has also portforwarded. this doesn't affect matchmaking. see http://wiki.teamliquid.net/starcraft/Port_Forwarding | ||
Ancestral
United States3230 Posts
On September 17 2017 03:41 sc-darkness wrote: In terms of lag, yeah. I don't remember having much lag in SC2. It has other problems but lag isn't one of them, but let's not discuss that here. I'm just saying Blizzard can do better if they want to. Well the "could do better" part is exactly why I brought it up. I'm making no comment on either game, just for whether there's a precedent for a Blizzard game being more playable in terms of latency/lag. I really hope they do fix it up. The remaster has so much potential, and is already good, but it could be great. | ||
Ethelis
United States2394 Posts
On September 17 2017 09:08 Lazare1969 wrote: in custom games yes, provided everyone else in the game has also portforwarded. this doesn't affect matchmaking. see http://wiki.teamliquid.net/starcraft/Port_Forwarding Huh didn't know that. Thanks. | ||
sicklucker
Canada16986 Posts
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danbel1005
United States1319 Posts
On September 16 2017 18:06 wimpwimpwimp wrote: I don't get why Blizzard can't implement some kind of "lag and latency-simulation" during the search for a match. When the engine has found an appropriate opponent mmr-wise, it could run a "mini game" between the two players off screen, cycle through the turn rates and latency settings, measure lag for each, and based upon the results decide if the match should happen and what turn rate should be used. If they have a half decent understanding of what aspects of network performance affects lag, the "simulation" could probably be very minimal, and take only a very small amount of time. They are working on it dude, they are working on it. Pete Stilwell already mentioned this a month ago. Matt Sherman 2-3 days ago also talked about this, they are working on it. Read blizzard's forums, blue posts, do some research, go play some games and leave them some feedback. They are looking for qualitative community feedback Pete Stilwell on turn rate: Turn Rate Matt Sherman on data gathering of connection quality: Turn Rate 12 Matt Sherman on the same issue (hours ago): Turn Rate 10 | ||
iopq
United States738 Posts
They shouldn't ACTUALLY use the standard ping, but use the port that's open for StarCraft so that the packet doesn't get lost. But still, you can check the latency between two players before starting their game. You could pause the search and say "checking connection" and check the response times between packets. If more than one of them is outside the allowable range (>300 ms) then you find another opponent. | ||
Dante08
Singapore4101 Posts
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fazek42
Hungary438 Posts
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danbel1005
United States1319 Posts
On September 17 2017 19:00 Dante08 wrote: They fixed the lag a few days ago but since this turn rate thing has made it worse. Cmon Blizzard As I mentioned one post before you, they are working on it, whatever issue you may be facing is simply the result of the turn rate testing, things will get better eventually. Cmon Dante08. | ||
merz
Sweden2760 Posts
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RaNgeD
United States730 Posts
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207aicila
1236 Posts
On September 17 2017 08:28 Dazed. wrote: Same metric for right now: west: 1715 east: 1000 euro: 600 kr+fish: 4207 asia: 924 This would make the east/west/euro gateways a hairsbreath under 40% of the active population right now, based on the previous assumptions. Dazed when you made this post it was 8 am in Korea of course not everyone is gonna be playing BW at that time... But even when it's night or morning in Korea and prime time elsewhere, Korea still has more players than everyone else combined. | ||
Dazed.
Canada3301 Posts
On September 17 2017 21:38 207aicila wrote: Exactly my point. They clearly are the majority, but depending on what time of day you pick you can exaggerate the size of the korean population, or under exaggerate it, relative to everyone else.Dazed when you made this post it was 8 am in Korea of course not everyone is gonna be playing BW at that time... But even when it's night or morning in Korea and prime time elsewhere, Korea still has more players than everyone else combined. | ||
Ancestral
United States3230 Posts
On September 17 2017 05:08 Liquid`Drone wrote: I'm pretty certain if someone has failed to port forward in a team game, it's gonna be completely unplayable on turn rate 4 (or 2) as well. How true is this? Is it totally true, mostly true, or only passingly true? 2v2s definitely lag for me but they're not unplayable, and I always create. Sometimes they're just fine. I haven't done anything with port forwarding at all, nor do I have any idea how. I also play both at home and in my lab at the university. | ||
heyitsMiro
83 Posts
On September 18 2017 08:29 Dazed. wrote: Exactly my point. They clearly are the majority, but depending on what time of day you pick you can exaggerate the size of the korean population, or under exaggerate it, relative to everyone else. You're just looking at raw numbers though. The foreigners playing broodwar at this point are probably more regular and more committed so you have a lot of the same people playing day to day. Korea has a much larger casual population and people that just play at PC Bangs with friends. Of the 20,000 people on Korea at any time in peak hours, something like 12,000 of them are different on any given day. It's safe to say that Korea really is 95% of the BW playing population. | ||
cha0
Canada485 Posts
On September 17 2017 20:17 danbel1005 wrote: As I mentioned one post before you, they are working on it, whatever issue you may be facing is simply the result of the turn rate testing, things will get better eventually. Cmon Dante08. This 'they're working on it' excuse is bullshit. This isn't an alpha or a beta, this is a product that we paid money for. I highly doubt they were unaware of these problems before launching so it's inexcusable to go along with the launch anyway and then just say they're working on it. Further, if they really do need to mess around with settings to test solutions then they should throw up a PTR server and have us test on there the way literally every single other game of theirs does. | ||
merz
Sweden2760 Posts
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