Progamer Habits (Micro/Macro/etc) - Page 2
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ii.blitzkrieg
Canada1122 Posts
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Twinkle Toes
United States3605 Posts
Yes! Look at this beauty: Meanwhile, Bisu. He cant even be bothered to build the beacon, forge, and observatory around the pylon properly. And look at those marco stargates! | ||
Twinkle Toes
United States3605 Posts
On September 20 2017 10:39 ii.blitzkrieg wrote: Pretty sure he places them carefully in the first few minutes but when the action picks up he just starts throwing them down as quickly as possible, to get back to the important stuff ASAP. That's why they start to get into a somewhat random formation, as long as it's in the general area he wants it in, it's good enough. Even in early games before actual supermicro map jumping occurs, terrans just normally put down their depots loosely close to each other without any attempt to be snug and aligned. This has to be intentional. | ||
ii.blitzkrieg
Canada1122 Posts
On September 20 2017 10:43 Twinkle Toes wrote: Even in early games before actual supermicro map jumping occurs, terrans just normally put down their depots loosely close to each other without any attempt to be snug and aligned. This has to be intentional. What do you mean by snug and aligned, also what time period are we talking about in a game? If it's done intentionally it might depend on position/match up, you don't want to have a bunch of depots stacked on top of each other restricting unit movement to deal with muta harass or drops for example. Do you have any examples of what you're talking about, because that's not my experience, or maybe it's just semantics. | ||
THE Sliggy
Australia65 Posts
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onlystar
United States971 Posts
On September 20 2017 10:38 Twinkle Toes wrote: I think this is the reason. I mean of all the buildings in bw, depots are the easiest to neatly align, yet terrans almost never do it. no speed is what matters for him he will throw them down even in the middle of a push | ||
Ilikestarcraft
Korea (South)17709 Posts
On September 20 2017 10:43 Twinkle Toes wrote: Even in early games before actual supermicro map jumping occurs, terrans just normally put down their depots loosely close to each other without any attempt to be snug and aligned. This has to be intentional. I remember terrans used to do that vs protoss because of reavers. | ||
TT1
Canada9926 Posts
On September 20 2017 10:40 Twinkle Toes wrote: Yes! Look at this beauty: Meanwhile, Bisu. He cant even be bothered to build the beacon, forge, and observatory around the pylon properly. And look at those marco stargates! well horang2 can't make goons from 1 of his gates due to his simcity | ||
riotjune
United States3357 Posts
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onlystar
United States971 Posts
On September 20 2017 15:32 TT1 wrote: well horang2 can't make goons from 1 of his gates due to his simcity Exactly why is not a good setup bisu never makes a setup like this he will make 5gate setup so that the inner gateway exit is not blocked .. | ||
Twinkle Toes
United States3605 Posts
On September 20 2017 17:36 onlystar wrote: Exactly why is not a good setup bisu never makes a setup like this he will make 5gate setup so that the inner gateway exit is not blocked .. Testament to his ocd planning. He plans full ahead which gates will not summon dragoons lol | ||
onlystar
United States971 Posts
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Twinkle Toes
United States3605 Posts
On September 20 2017 18:30 onlystar wrote: Can't tell if you're joking, You don't always have that flexability sometimes you only need to produce dragoons not zealots I'm serious. Anyone who has played BGHXXXXX 999999 as toss knows this is a bad layout even with unlimited money and units, although it's cute looking. All Im saying is, Horang2, ocd and all, must have planned this ahead that 1/6 of hist gates will not produce dragoons. In the name of looking pretty, damn effectiveness. | ||
onlystar
United States971 Posts
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Twinkle Toes
United States3605 Posts
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onlystar
United States971 Posts
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Twinkle Toes
United States3605 Posts
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onlystar
United States971 Posts
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TT1
Canada9926 Posts
when i get a corner base (2nd main base expo) i just spam gates close to each other (many of which have blocked exits for goons) and only make zeals and hts from those gates, my goal is just to have a ton of gates on 1 screen so i can spam units asap. | ||
Twinkle Toes
United States3605 Posts
@tt1, yes. any zerg player here? do zergs have a standard of optimal building layout? | ||
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