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On October 07 2017 03:33 sM.Zik wrote:Show nested quote +On October 07 2017 02:53 Heyjoray wrote:On October 07 2017 02:35 EleanorRIgby wrote: well tons of people are still complaining about the lag in 1v1 ladder, they prob wanna get that sorted before moving on to teamplay. What are tons of people? Is that your statistic of the minority of people complaining? I watched a good amount of streams over the days and i fail to find any delay or lag. Every box > command happens instant. How many people post that they dont have problems? There are incredible lag problems and we have to stop acting like they aren't real because it needs to be fixed asap. Lots of people are reporting it. Lots of people? Show me the Report list
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I don't have time to do this nor do I care if you believe me or not. It's real, it's a problem, it has to be fixed. Stay in your delusion if you think because you dont experience any lag issue, nobody is.
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On October 07 2017 05:38 sM.Zik wrote: I don't have time to do this nor do I care if you believe me or not. It's real, it's a problem, it has to be fixed. Stay in your delusion if you think because you dont experience any lag issue, nobody is. How is it possible that they play a live match with people from America, Europe and Asia in Clash for Chat? Shouldnt it be absolutely unplayable?
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On October 07 2017 06:36 Heyjoray wrote:Show nested quote +On October 07 2017 05:38 sM.Zik wrote: I don't have time to do this nor do I care if you believe me or not. It's real, it's a problem, it has to be fixed. Stay in your delusion if you think because you dont experience any lag issue, nobody is. How is it possible that they play a live match with people from America, Europe and Asia in Clash for Chat? Shouldnt it be absolutely unplayable? because clash of clans is in a persistent world that's hosted with dedicated servers like world of warcraft and you can more easily get away with a high ping like 250ms in those games
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On October 07 2017 02:35 EleanorRIgby wrote: well tons of people are still complaining about the lag in 1v1 ladder, they prob wanna get that sorted before moving on to teamplay. A lot of those people don't have port 6112 forwarded on UDP/TCP so they go through a proxy in order to play. When you go through a proxy you will lag more.
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On October 06 2017 15:14 chuDr3t4 wrote:Show nested quote +On October 06 2017 15:00 Rainling wrote: How does matchmaking work in remastered? Is it p2p, or are there dedicated servers? If I have latency, does that make the opponent lag as well? From what he was saying it seemed like a p2p system.
Sorry if this is a stupid question. Yes, SC:R and SC:BW are P2P. Thanks for the answer and port forwarding tips. And thanks Excalibur_Z for the additional info.
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Wish they'd address profiles.. Still just a black screen for me. Where is this?
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I've had a few friends complain about the lack of lighting with their 2GB cards, although I don't expect the TL crowd to care as much.
I definitely think they need to get the multiplayer/UMS situation sorted, that's where you get a consistent player base from and a place to retreat to when not laddering. I just want to see more people online, I guess.
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On October 08 2017 01:02 zyce wrote: I've had a few friends complain about the lack of lighting with their 2GB cards, although I don't expect the TL crowd to care as much.
I definitely think they need to get the multiplayer/UMS situation sorted, that's where you get a consistent player base from and a place to retreat to when not laddering. I just want to see more people online, I guess. There really is no excuse not to support still-powerful 2GB cards like the GTX 680, GTX 770, GTX 960, and R9 380 just because they're too stingy with paying their development team to compress textures into 2GB of VRAM. Not to mention the "recommended" specs for Starcraft Remastered is still advertised at 512MB of VRAM.
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On October 07 2017 21:48 Wolf wrote:Wish they'd address profiles.. Still just a black screen for me. Where is this?
This picture sums up lot about remastered. A lot promised, but only the basics have been delievered.
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United Kingdom12010 Posts
On October 07 2017 10:15 Lazare1969 wrote:Show nested quote +On October 07 2017 06:36 Heyjoray wrote:On October 07 2017 05:38 sM.Zik wrote: I don't have time to do this nor do I care if you believe me or not. It's real, it's a problem, it has to be fixed. Stay in your delusion if you think because you dont experience any lag issue, nobody is. How is it possible that they play a live match with people from America, Europe and Asia in Clash for Chat? Shouldnt it be absolutely unplayable? because clash of clans is in a persistent world that's hosted with dedicated servers like world of warcraft and you can more easily get away with a high ping like 250ms in those games
I think he's talking about my tournament that happened 2 days ago http://www.teamliquid.net/forum/bw-tournaments/527301-clash-for-char-6-oct-6th-1800utc
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Speaking of profiles, summaries etc., it would have been so nice to have some valuable statistics rather than "how much gas did I mine in my last 100 games" - wtf.
Statistics like:
- win ratio per map - win ratio per match up - avg. mmr of my opponents - most common BO in 1st 5 min per match up (my and mine opponent) - my current win/lose/mmr trend (like 50 last games) - best win / worst lose (per mmr)
etc.
So many interesting things but we get how many scves I made and how many units I killed in whole my games, lol.
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On October 08 2017 22:07 kogeT wrote: Speaking of profiles, summaries etc., it would have been so nice to have some valuable statistics rather than "how much gas did I mine in my last 100 games" - wtf.
Statistics like:
- win ratio per map - win ratio per match up - avg. mmr of my opponents - most common BO in 1st 5 min per match up (my and mine opponent) - my current win/lose/mmr trend (like 50 last games) - best win / worst lose (per mmr)
etc.
So many interesting things but we get how many scves I made and how many units I killed in whole my games, lol.
Ya who the hell uses those in-game scores... I'm sure whoever designed the profiles have never played the game lol
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On October 07 2017 05:38 sM.Zik wrote: I don't have time to do this nor do I care if you believe me or not. It's real, it's a problem, it has to be fixed.
Take it easy Trump.
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On October 09 2017 01:44 Rea-Rea wrote:Show nested quote +On October 07 2017 05:38 sM.Zik wrote: I don't have time to do this nor do I care if you believe me or not. It's real, it's a problem, it has to be fixed. Take it easy Trump.
You'll get a warning for that. I agree, lag is a huge issue atm, atleast for me in sweden up against koreans.
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What about the damn chat bug?
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Hello everyone, i'm experiencing a very slow game: mouse control and every movement are sloppy with the HD graphic, but with the BW old graphic it's all good... i had this problem since the release of remasterd, it's not lag because it happen also in custom games...i have very good graphic card , i don't have problems with games such SC2,lol and overwatch... my friend have a MCbook portable and Remastered goes well in his PC... i run windows 10... do u feel the same problem? any solution? is that normal now? i saw lots of lamentations, but for the most these are for the lag...
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chat improvement urgent, gotta explain how you are going to fix the ambiguity between blizzard acc names and SCR account names (this cant really be hard? it is IMPORTANT. and how was this not anticipated from the very conception of SCR? impossible) and fix the chat commands asap, cant talk to friends social feature of game is seriously dampened this is a very true blow to the server
and asap MMR&stats bug fix needed
expect clean and efficient from starcraft yo
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