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On April 07 2018 04:52 10dla wrote:Show nested quote +On April 06 2018 21:56 ProMeTheus112 wrote:On April 06 2018 16:15 Golgotha wrote: I have a suggestion that might turn brood war balance upside down: make gateways light up when producing units like the Stargate and barracks. It always bothered me that gates don't have an animation when warping in units.
Am I missing something? Why didn't the creators of bw add this? imo deliberate choice by the original devs, you cannot tell whether P is making something out of a gate, just like for some other buildings. So, you can hide whether you are producing or not. If a T is sieging into your base and you are making DTs, there is no tell. If at the start of a game you have gates but skip some cycle to make something else, there is no tell. A balance/design choice. If a Z is making stuff out of larvas, it won't tell you what it is, all eggs are the same. Etc. It matters, you can use it. So seeing that Zerg and Terran are producing is OK. Seeing that Protoss is producing is not OK. Makes perfect sense you can see that P upgrades but you can't see that Z upgrades, its different things like that, you must have noticed the game is assymetrical design^^ for example interestingly, it costs more resources for Z to upgrade ground units
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On April 07 2018 05:29 ProMeTheus112 wrote:Show nested quote +On April 07 2018 04:52 10dla wrote:On April 06 2018 21:56 ProMeTheus112 wrote:On April 06 2018 16:15 Golgotha wrote: I have a suggestion that might turn brood war balance upside down: make gateways light up when producing units like the Stargate and barracks. It always bothered me that gates don't have an animation when warping in units.
Am I missing something? Why didn't the creators of bw add this? imo deliberate choice by the original devs, you cannot tell whether P is making something out of a gate, just like for some other buildings. So, you can hide whether you are producing or not. If a T is sieging into your base and you are making DTs, there is no tell. If at the start of a game you have gates but skip some cycle to make something else, there is no tell. A balance/design choice. If a Z is making stuff out of larvas, it won't tell you what it is, all eggs are the same. Etc. It matters, you can use it. So seeing that Zerg and Terran are producing is OK. Seeing that Protoss is producing is not OK. Makes perfect sense you can see that P upgrades but you can't see that Z upgrades, its different things like that, you must have noticed the game is assymetrical design^^ for example interestingly, it costs more resources for Z to upgrade ground units So you simply compare things that are not visible with things that are visible^^while ignoring that Terran upgrades are visible ;D and calling it assymetrical design XD. Life is so easy that way
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On April 07 2018 06:15 10dla wrote:Show nested quote +On April 07 2018 05:29 ProMeTheus112 wrote:On April 07 2018 04:52 10dla wrote:On April 06 2018 21:56 ProMeTheus112 wrote:On April 06 2018 16:15 Golgotha wrote: I have a suggestion that might turn brood war balance upside down: make gateways light up when producing units like the Stargate and barracks. It always bothered me that gates don't have an animation when warping in units.
Am I missing something? Why didn't the creators of bw add this? imo deliberate choice by the original devs, you cannot tell whether P is making something out of a gate, just like for some other buildings. So, you can hide whether you are producing or not. If a T is sieging into your base and you are making DTs, there is no tell. If at the start of a game you have gates but skip some cycle to make something else, there is no tell. A balance/design choice. If a Z is making stuff out of larvas, it won't tell you what it is, all eggs are the same. Etc. It matters, you can use it. So seeing that Zerg and Terran are producing is OK. Seeing that Protoss is producing is not OK. Makes perfect sense you can see that P upgrades but you can't see that Z upgrades, its different things like that, you must have noticed the game is assymetrical design^^ for example interestingly, it costs more resources for Z to upgrade ground units So you simply compare things that are not visible with things that are visible^^while ignoring that Terran upgrades are visible ;D and calling it assymetrical design XD. Life is so easy that way trying to annoy? whatever dude^^
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Mr. kogeT please add -dx9 command-line option to force the game to run in DirectX9 in the wishlist. Literally every other game out there that has both an OpenGL and Direct3D renderer lets you manually choose between them, either in game options or as command-line launch option (or both), for compatibility and performance reasons.
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France1916 Posts
Not sure if it has been mentioned, but it really takes a long time to show the profiles. Pretty annoying.
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- Cannot view ladder game stats when using "View Profile" ? (it always seems to show 0-0 for other players, you can only see your own statistics) // UPDATE: /stats <nick> work better now, but doesn't display MMR.
This is fixed, only missing /stats nick to show MMR
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France1916 Posts
Every time I start the Battlenet launcher I get that little alert saying I have new messages when in fact it's just my friends messaging their friend list with the /f m command. It shouldn't work that way.
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if they do ... half of list, i am going to change sex
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France1916 Posts
To fix the color drama that happened with 1.21.5 make it so shift tab cycle through, mode 1: red vs blue mode 2: random color vs random color
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Koget, can you share the back and forth dialogue you've had so far with Blizzard?
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On April 05 2018 17:58 TT1 wrote: SCR classic graphics look diff/worse than the old BW graphics because the resolution of the game changed. Remember how we needed to screen capture BW in order to stream the game with XSplit (because classic BW was 4:3)? Now you can just stream SCR by running OBS because the game is 16: 9, i'm pretty sure the reason why the game is more pixelated is due to the res change.. i doubt there's much they can do about it.
I don't believe this can be the issue.
Why should the old way of having my 1920 * 1200 pixel monitor interpolate a 640 * 480 input to its native resolution (at least vertically) look much better than the new way of having the game do more or less the same thing?
Edit: But the new way of things really doesn't look bad at all. When you turn off the SD graphics filter.
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France1916 Posts
The brightness of a ball of corsairs with dynamic lightning is pretty ridiculous, should be toned down.
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France1916 Posts
On the colors topic, yellow vs orange PvP on Sparkle, fun times.
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On April 15 2018 04:27 ProtossGG wrote:Koget, can you share the back and forth dialogue you've had so far with Blizzard?
Hey, nothing specific. I received some general questions to elaborate on few points. But what is more important is that we have some attention.
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France1916 Posts
The screen showing the MMR changes after a game still bugs sometimes and doesn't show anything.
Blizzard asked for informations when reporting bugs so, perhocks vs HaN#2261 game ended at 8:00 AM CET tuesday april 24th
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Racepicking on ladder is a terrible idea, it would make it worse for someone who wants to play mirror matchups on ladder. The waiting time for a mirror game would increase and the total amount of mirror games would decrease in comparison to not being able to racepick.
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Norway28240 Posts
mirror matchups would only decrease significantly if a lot of people want to racepick.. to me that sounds like an argument for racepicking - a lot of people want it - not one against.
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On April 24 2018 16:30 ICanFlyLow wrote: Racepicking on ladder is a terrible idea, it would make it worse for someone who wants to play mirror matchups on ladder. The waiting time for a mirror game would increase and the total amount of mirror games would decrease in comparison to not being able to racepick.
Yeah, but who is the majority in this question? Would most users be happy about this and the ability to practice any specific matchup, or would they be sad? I presume quite the overwhelming majority of people would support racepicking. Sometimes the que gives you like 7 tvps in a row. What if I wanna play a tvz next? Or a tvt? Nothing you can do now.
also, this:
On April 24 2018 17:30 Liquid`Drone wrote: mirror matchups would only decrease significantly if a lot of people want to racepick.. to me that sounds like an argument for racepicking - a lot of people want it - not one against.
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I'd like open game lobbies to be timed out and closed after a while.
And a sound alert when a game starts and your are tabbed out - as an option.
If you could set the game to run in another resolution than your maximum screen resolution that would be useful as well.
And they should fix the second mission in the zerg campaign for brood war, the one where the mission ends if you use both your drones for hatcheries :p
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