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I think this thread proves that the Lurker simply is and it is not, The Lurker defies all laws of Physics and quantum superpositions, as followed
The numbers that describe the amplitudes for different possibilities define the kinematics, the space of different states. The dynamics describes how these numbers change with time. For a particle that can be in any one of infinitely many discrete positions, a particle on a lattice, the superposition principle tells you how to make a state:
For a particle described by probability theory random walking on a line, the analogous thing is the list of probabilities, which give the probability of any position. The quantities that describe how they change in time are the transition probabilities, which gives the probability that, starting at x, the particle ends up at y time t later. The total probability of ending up at y is given by the sum over all the possibilities
So that the infinite list of amplitudes
completely describes the quantum state of the particle. This list is called the state vector, and formally it is an element of a Hilbert space, an infinite-dimensional complex vector space. It is usual to represent the state so that the sum of the absolute squares of the amplitudes is one:
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On March 18 2018 20:53 toriak wrote:Show nested quote +On March 18 2018 05:13 GGzerG wrote: Simple Equation explaining Lurker burrowed depth & Range its a conditional probability ... you are simple
Could you point to the if statement pls?
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On March 19 2018 07:38 Brainojack wrote: 1 pixel deep How much in HD?
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The only one who can truly answer this is Moataz.
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On March 19 2018 08:33 Freakling wrote:How much in HD?
:p they're getting closer to the surface win better graphics
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this is a very odd thread also. do you have any real game examples to back up your scientific physics equations written
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Let this blow your mind: They dont dig at all, its just an abstract game mechanic.
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I actually spent a few minutes trying to follow the calculus in the picture before realizing it is just added there for the lulz
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Since I didn't recognise your equation after 2 seconds I was curious to find whether your equation in the OP has an original source or application outside of this context, so I did a reverse image search on it:
Apparently it is music.
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god I wanted to write a book titled 'post of a lurker' for like 10 years now, but this thread beats shit out of my concept ali style.
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On March 19 2018 11:28 Dazed. wrote: Let this blow your mind: They dont dig at all, its just an abstract game mechanic. Killjoy
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I gave up trying to figure out the logic of StarCraft, like that of Dragon Ball. I bet the developers didn't give too much thought to it.
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On March 19 2018 15:37 JieXian wrote:Since I didn't recognise your equation after 2 seconds I was curious to find whether your equation in the OP has an original source or application outside of this context, so I did a reverse image search on it: Apparently it is music. That reverse image search isn't accurate lol
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Although your equations have absolutely nothing to with the subject I'll give you 8/10 for adding them.
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What I really wanna know is how the Lurker can be targeted by psyonic storms when they are burrowed. It seems to me they arent really burrowed at all because of this, but rather laying flat on the ground.
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On March 20 2018 06:17 SJ158 wrote: What I really wanna know is how the Lurker can be targeted by psyonic storms when they are burrowed. It seems to me they arent really burrowed at all because of this, but rather laying flat on the ground.
Zerg "burrowing" is simply 3dimensional folding until a circle remains.
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On March 20 2018 06:47 Uldridge wrote:Show nested quote +On March 20 2018 06:17 SJ158 wrote: What I really wanna know is how the Lurker can be targeted by psyonic storms when they are burrowed. It seems to me they arent really burrowed at all because of this, but rather laying flat on the ground. Zerg "burrowing" is simply 3dimensional folding until a circle remains. Mind = Blown
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