On April 27 2018 13:26 BLinD-RawR wrote:
I think tanks should be able to hit air units, that is all.
I think tanks should be able to hit air units, that is all.
This is not the game you are looking for .
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DSK
England1106 Posts
On April 27 2018 13:26 BLinD-RawR wrote: I think tanks should be able to hit air units, that is all. This is not the game you are looking for . | ||
Qikz
United Kingdom12010 Posts
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Chosi
Germany1297 Posts
-Rework medic's optic flare (blind) to give units a miss chance (like low vs high ground advantage) but therefore temporary instead of permanent and make the research requirement so that is available not before mid-game -Give Valkyries a high-damage single target suicide attack (like scourge) -Make Ghost's lockdown work on all types of targets (not only mechanical) -Rework nukes to require less time to actually fire and but therefore do far less damage to buildings (and probably rework the tech path to them and their supply costs) to make them more of a combat tool -Give the Scout a high-damage air-only aoe suicide attack (to be used against mutas, corsairs or maybe even interceptors) | ||
RowdierBob
Australia12660 Posts
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iwanabana
26 Posts
Archons with a 100/100 research could self sacrifice for a Kamehameha blast, a Protoss version of either a Yamato gun or a small nuke. Spell casting needs at least 10 seconds charging time (with obvious animation). If it dies before firing, a small area explosion damages only friendly units. I really like the rolling Reaver concept mentioned above! Queen Parasites slows down energy regen of infected unit(!) Perhaps OP against Protoss. | ||
Moonsalt
264 Posts
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jimminy_kriket
Canada5466 Posts
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Gh0st1
2 Posts
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prosatan
Romania7062 Posts
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Mun_Su
France2063 Posts
On April 27 2018 04:16 DSK wrote: Mechanised units that can be self-destructed, and have some splash/AOE damage as a result (friendly fire too). + Show Spoiler + Those TA memories *_* | ||
Cele
Germany4012 Posts
On April 28 2018 16:31 prosatan wrote: I very much like the idea with DWeb on Core , instead on fleet bacon ! protoss can fight against hydras and lurkers with web also, plus storm I also support the idea of protoss getting free supply (bacon) when building a fleet beacon! I think 8 bacon per beacon should be fine! | ||
Mirabel_
United States1768 Posts
The only unit I'd give anything else is the Protoss Scout - it'd get a stealth detection range tied to its vision range like that of the Observer and Overlord (and thus affected by its currently-worthless sight range upgrade). You would still never see more than one on the field at a time, but I can see valid new niches for it and its upgrades in all 3 matchups despite the existence of the cheaper sair and observer | ||
funnybananaman
United States830 Posts
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rackdude
United States882 Posts
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