What do you think about this "starcraft mobile"?
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heluq
Spain113 Posts
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onlystar
United States971 Posts
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jimminy_kriket
Canada5466 Posts
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zerglingling
131 Posts
Tech looks like BW but there's some zerg building I didn't recognize, or the icon it was researching. Evo making range +1? 100 supply limit will make static defenses much more important. Not sure if I like the macro panel and the button layout, with better planning you could make the controls a lot snappier, and make the 100/100 limit unnecessary. Classic maps also don't feel like they're a good fit to the new limit, even if you mined out bases faster. And how is Protoss supposed to have a decent army, with less than 70 supply left after probes? They'll be putting all their minerals into cannons I guess. The sloppy mapping, SC2 buildings and BW tech also seem like trouble. If the ramps can't be walled by two zealots and you can't make a FE wall like in BW, that's bad. Zerg will dominate this game, and it being mobile, nobody will give enough hecks to patch these things, or even provide a map editor. | ||
Golgotha
Korea (South)8418 Posts
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