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Scout vs. Observer; Battle of the Protoss Scouters Qexen's Report on the Best Scouting Protoss Unit
So this question has been asked by many people in the StarCraft community since the early years. Which protoss unit is best for scouting the map? Observers or Scouts ? Today I bring you Qexen's indepth analysis: Scout vs. Observer, A Scouter's Best Choice.
In this report I will be running a series of tests and analysing a large amount of data, I know some of you might say, "Well Qexen, we know you are supposed to use the scout to scout the map, look at the name you dumb shit ass fuck." Well lately many people have been saying that observers are infact better to scout the map with. After reading Qexen's indepth analysis we will know for sure. So without any further ado
Test 1 - Speed A test was run to compare the speed of the 2 units, the scout came out on top. Here's the data:
LOWER SCORE IS FASTER
Observer No Upgrade - 39.2 seconds Upgrade - 26.8 seconds
Scout No Upgrade - 26.9 seconds Upgrade - 17.0 seconds
Conclusion: The observer is extremely slow, and would not be able to scout parts of the map that need to be scouted urgently. When upgraded it finally is able to keep up with the slowest of scouts. With a blazing 17.0 score the scout is probably as fast as a lion or another fast land mammal, but what's important is that it beats the observer by a landslide.
Scout 1-0 Observer
Test 2 - Vision I then ran a comprehensive test to see which unit could see further. Very interesting results:
Observer No Upgrade - 6 5/8 Inch
IMG 1.0
Upgrade - 7 1/2 Inch
Scout No Upgrade - 6 1/8 Inch
IMG 1.1
Upgrade - 7 1/4 Inch
Conclusion: The observer is able to see quite a bit further before the upgrade(See IMG 1.0, 1.1), after the upgrade they are very close, but the observer edges out the victory.
Joke Time: The observer must be eating his carrots!! LOLOL rofl
Scout 1-1 Observer
Test 3 - Cost Unit cost is one of the most important things the best StarCraft players think about when determining what units to get. There is a reason you don't see progamers get uselessly expensive units like Carriers and stuff!
Results:
Observer Robo: 200minerals 200gas (OUCH!) Observatory: 50minerals 100gas Observer: 25minerals 75gas
TOTAL: 275 minerals 375gas
Scout Stargate: 150minerals 150gas Scout: 275minerals 125gas
TOTAL: 425minerals 275gas
Conclusion: While the observer is 50 overall resources cheaper, the scout is weighted on minerals, which every good StarCraft player knows are EASY to come by!! The scout takes this round!
Scout 2-1 Observer
Test 4 - Looks With looks being so important in todays society, nobody wants to get ugly units like Lurkers or SCVs. In this test I used my own opinion of which unit looks cooler and gave them a score out of 200, just like the max amount of food that u can have in a StarCraft game.
IMG 2.0
Observer On Map - 150 Profile Picture - 20
Scout On Map - 140 Profile Picture - 180
Conclusion: The observer barely wins on the map, because its kinda see through, and I like that. But what's with the Observer profile picture ?? it's just an Observer, it doesn't even show who is flying it, so dumb. The scout looks stylish on the map earning 140 points, and the guy flying it looks like a badass!!!!! +1 Scout.
Scout 3-1 Observer
Test 5 - Other Pro's and Con's There are a few other factors that players want in a scouting unit so I'm going to do a rapid fire round with 5 things people want in a scouting unit, each round worth 1 point!!
Can this unit destroy nexus'?? Observer - 0 (0) Scout - 1 (1)
Can this unit see cloaked ghosts nuking ur city?? Observer - 1 (1) Scout - 0 (1)
Can this unit shoot down queens trying to spawn broodlings on ur reavers?? Observers - 0 (1) Scout - 1 (2)
Can this unit be seen by tanks?? Observer - 1 (2) Scout - 0 (2)
Can this unit fly by a turret without dying?? Observer - 0 (2) Scout - 1 (3)
Conclusion: Scout wins rapidfire round 3-2, it's pretty clear that a scout has more of what progamers need in a scouting unit.
Scout 4-1 Observer =====
So after all my testing and stuff, it's pretty clear that the Scout is without a doubt the best protoss unit to scout the map with, there is no question about it. Anyone who thinks differently just needs to read Qexen's indepth analysis of Scouts vs. Observers; The Best Scouting Protoss Unit, and they will be shown how idiot they are.
Okay, if ur still not convinced I have quotes from some top foreigners to show that scouts are the best scouting unit, and its really dumb to get obs to scout the map.
AriG[autO] (USWest top Australian player): Scouts are the best to scout with
VsT_Dark (AriG[autO]'s other acct): Scouts rock
okay, thanks for your time. I hope you enjoyed my report on Scouts vs. Observers. See you all later.
FEEL FREE TO LINK THIS THREAD ON ANY STRATEGY SECTION U WANT.
-Qexen
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konadora
Singapore66060 Posts
Fascinating.. but scouts are so damn expensive
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You should forward this to Rock immediately. He doesn't need to waste 200/200 on a robo and 50/100 on an observatory to scout when he's going 2 base carriers anyway. Mines don't hurt carriers so he doesn't need detection.
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Solid and in depth analysis. Will revolutionize the way we think about Protoss build orders. 1gate robo pvt, move over, 1 gate stargate will b mainstream by 09
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On July 10 2009 14:15 Qexen wrote:
Can this unit shoot down queens trying to spawn broodlings on ur reavers?? Observers - 0 (1) Scout - 1 (2)
Queens cant spawn broodlings on mecahnical targets...
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On July 10 2009 14:25 MaiBoA38 wrote:Show nested quote +On July 10 2009 14:15 Qexen wrote:
Can this unit shoot down queens trying to spawn broodlings on ur reavers?? Observers - 0 (1) Scout - 1 (2)
Queens cant spawn broodlings on mecahnical targets... Pretty sure that only ground targets.
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Pretty sure broodlings can spawn on mechanical targets.
what about corsair? how's the speed on them?
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I actually found this hilarious : D
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Looks are all that matter. Scout 1-0
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this is a joke right?
edit: lol for some reason i read Romania on the country not canada. forgive me
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Can this unit destroy nexus'?? Observer - 0 (0) Scout - 1 (1)
Can this unit see cloaked ghosts nuking ur city?? Observer - 1 (1) Scout - 0 (1)
Can this unit shoot down queens trying to spawn broodlings on ur reavers?? Observers - 0 (1) Scout - 1 (2)
Can this unit be seen by tanks?? Observer - 1 (2) Scout - 0 (2)
Can this unit fly by a turret without dying?? Observer - 0 (2) Scout - 1 (3)
Conclusion: Scout wins rapidfire round 3-2, it's pretty clear that a scout has more of what progamers need in a scouting unit.
I think most of these questions are not important in real game and pretty useless. Why would a scout gain an advantage because it can take down a nexus? Would a person seriously use a scout or even a group of scouts to take down a nexus? No because it would take forever. The only useful question here asked is 'Can this unit fly by a turret without dying??'
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While your analysis is interesting, I will still take the observer over any day since it can cloak and detect hidden units.
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On July 10 2009 14:31 Etherone wrote: this is a joke right?
Shh. =)
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Okay, but what about vs Corsairs? They're a much better choice in PvZ, aren't they? I don't know about vision, but they're faster off the start and cost less.
And in PvT, you need to be able to see and shoot those mines, so you have to get observers.
Good analysis though, scouts are neat-o, I love them, wish we saw them more often. ):~
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i think its true that they cant broodling reavers. But they have no problem turning a tank into 2 bugs. What gives?
and jesus.... am i being trolled by a collective effort to not get a joke?
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On July 10 2009 14:24 Ftrunkz wrote: Solid and in depth analysis. Yep. This is the most fair and balanced analysis ever done, anyone who disagrees needs only read the name of the two units involved!
On July 10 2009 14:31 Etherone wrote: this is a joke right?
Hint: Look at the OP's total number of posts.
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United States1865 Posts
this is very funny well written thread
i know it was a joke, but I was actually starting to think about it by the end --- hey this could really be not half bad, I wonder why -- OH RIGHT MINES
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On July 10 2009 14:31 AzureEye wrote: I think most of these questions are not important in real game and pretty useless. Why would a scout gain an advantage because it can take down a nexus? Would a person seriously use a scout or even a group of scouts to take down a nexus? No because it would take forever. The only useful question here asked is 'Can this unit fly by a turret without dying??'
You're taking things way too seriously!
Great read! haha!
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On July 10 2009 14:25 MaiBoA38 wrote:Show nested quote +On July 10 2009 14:15 Qexen wrote:
Can this unit shoot down queens trying to spawn broodlings on ur reavers?? Observers - 0 (1) Scout - 1 (2)
Queens cant spawn broodlings on mecahnical targets...
sorry, "non-robotic ground units"...
but on topic... you forgot to mention that scouts have bad-ass voice acting
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one very obvious point that you forgot is that the scout's name is scout, which should give it at least one extra point, as blizzard obviously intended it that way. just read their strategy guide online and youll see.
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Braavos36362 Posts
do u kno what this tells me
speed upgraded obs and slow scout move at roughly same speed, so the best unit is a scout and obs right on top of each other
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yeah it gives the best of both worlds!
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On July 10 2009 14:37 LuckyFool wrote:Show nested quote +On July 10 2009 14:31 AzureEye wrote: I think most of these questions are not important in real game and pretty useless. Why would a scout gain an advantage because it can take down a nexus? Would a person seriously use a scout or even a group of scouts to take down a nexus? No because it would take forever. The only useful question here asked is 'Can this unit fly by a turret without dying??'
You're taking things way too seriously! Great read! haha!
I don't think anyone would put this much amount of time into measuring and calculating (those info pics up there) just for troll purposes....well at least I wouldn't expect people to
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On July 10 2009 14:40 Hot_Bid wrote: do u kno what this tells me
speed upgraded obs and slow scout move at roughly same speed, so the best unit is a scout and obs right on top of each other
but what if they unstack
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Observers can be seen by tanks and tanks can't see scouts?
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l10f
United States3241 Posts
On July 10 2009 14:46 FragKrag wrote:Show nested quote +On July 10 2009 14:40 Hot_Bid wrote: do u kno what this tells me
speed upgraded obs and slow scout move at roughly same speed, so the best unit is a scout and obs right on top of each other but what if they unstack
Group them with a stuck dragoon you get every game due to your fail pylon/gate placements. Then they won't unstack.
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CA10824 Posts
On July 10 2009 14:49 l10f wrote:Show nested quote +On July 10 2009 14:46 FragKrag wrote:On July 10 2009 14:40 Hot_Bid wrote: do u kno what this tells me
speed upgraded obs and slow scout move at roughly same speed, so the best unit is a scout and obs right on top of each other but what if they unstack Group them with a stuck dragoon you get every game due to your fail pylon/gate placements. Then they won't unstack. or if you're combat-ex your stuck archon
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you should ask if they can stop a turret from shooting them:
observer 1 scout 0
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On July 10 2009 14:50 LosingID8 wrote:Show nested quote +On July 10 2009 14:49 l10f wrote:On July 10 2009 14:46 FragKrag wrote:On July 10 2009 14:40 Hot_Bid wrote: do u kno what this tells me
speed upgraded obs and slow scout move at roughly same speed, so the best unit is a scout and obs right on top of each other but what if they unstack Group them with a stuck dragoon you get every game due to your fail pylon/gate placements. Then they won't unstack. or if you're combat-ex your stuck archon
ownt
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I'm not quite sure how to take this... Seems strangely irrelevant to gameplay. EDIT: And lurkers look bad-ass thank-you-very-much.
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Can form victory fleets:
Scout 1 Observer 0
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On July 10 2009 14:40 Hot_Bid wrote: speed upgraded obs and slow scout move at roughly same speed, so the best unit is a scout and obs right on top of each other Genius! With the observer's detection and the scout's powerful ground attack, you'll be able to take out groups of burrowed hydras you encounter while scouting.
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On July 10 2009 14:50 LosingID8 wrote:Show nested quote +On July 10 2009 14:49 l10f wrote:On July 10 2009 14:46 FragKrag wrote:On July 10 2009 14:40 Hot_Bid wrote: do u kno what this tells me
speed upgraded obs and slow scout move at roughly same speed, so the best unit is a scout and obs right on top of each other but what if they unstack Group them with a stuck dragoon you get every game due to your fail pylon/gate placements. Then they won't unstack. or if you're combat-ex your stuck archon
dun dun dun
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This should improve my PvT immensely! Thanks so much for your research!
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On July 10 2009 14:56 antzilla wrote: Can form victory fleets:
Scout 1 Observer 0
obviously you haven't seen mass observers.
the horror...
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Hey, you can totally make a victory fleet of observers. It'll just look kind of shimmery to the other player though.
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On July 10 2009 15:14 Nevuk wrote: Hey, you can totally make a victory fleet of observers. It'll just look kind of shimmery to the other player though. You can pretty much count on your opponent mistaking your observer victory fleet for mass DTs and gg out of panic immediately after, it happens to me all the time.
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But you can kill them both because they aren't under land.
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You should include build time.
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On July 10 2009 15:22 omfghi2u2 wrote: You should include build time. Everyone's nitpicking at the tiniest detail. Sure, the observer builds faster. But go back to the cost analysis: the scout's advantage may seem small, but that's only if you compare 1 scout to 1 observer; if you want more than one scouting unit, the scout's advantage multiplies.
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more ammunition for the stove
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hahaha, this post was hilarious. 5/5.
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Osaka26964 Posts
Awesome thread haha. Even better are the people taking it seriously.
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On July 10 2009 14:34 gameguard wrote: i think its true that they cant broodling reavers. But they have no problem turning a tank into 2 bugs. What gives? Tanks have a guy inside for broodlings to eat!
Hm, I knew I was doing something right in my mass-scout Bnet days.
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Conclusion: Protoss are smart enough to make em both, but arent smart enough to combine them into one unstopable scouting machine.
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Obs are needed for cloaked wraiths + mines so I'll rather go with the observer than scout even if I'm going carriers. Oh, and does anyone know what kills mass devourers faster: mass scouts or mass corsairs?
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I can't believe people are responding seriously to this thread.
Great post, Qexen. If you had made this a guide, and entered it into the guide contest a few weeks back, you would have won the beta key EZ.
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It's not called scout for nothing
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You should add:
"TELEPORT SUCCESSFUL" vs. *beep boop beep*
scout by a landslide imo
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Ok first a few unmanly giggles escaped me while reading this.
I mean it's obviously a joke by the way he said minerals are so easy to get and scout wins the cost battle.
On July 10 2009 14:31 AzureEye wrote:
I think most of these questions are not important in real game and pretty useless. Why would a scout gain an advantage because it can take down a nexus? Would a person seriously use a scout or even a group of scouts to take down a nexus? No because it would take forever. The only useful question here asked is 'Can this unit fly by a turret without dying??'
Then I read yours and had a good laugh.
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On July 10 2009 14:23 LonelyMargarita wrote:You should forward this to Rock immediately. He doesn't need to waste 200/200 on a robo and 50/100 on an observatory to scout when he's going 2 base carriers anyway. Mines don't hurt carriers so he doesn't need detection.
Cloaked wraiths do though...
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Mystlord
United States10264 Posts
Lol this was a good read. I love the replies too D:
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You forgot the quotes round. Observer can only repeat what other units/games/historical figures have already said while the scout has a badass rippling voice /and/ he speaks the native protoss language.
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On July 10 2009 17:03 SilverSkyLark wrote: Observer any day
yeah right, I look at your post, and then I look at your Icon, and I can see that it's a SCOUT!!
Woohoo! Yeah Scouts RULE!
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Scouts should have increased air to ground damage. This is one of the many changes Starcraft 1 needs. The balance is really perfect right now, but they could improve gameplay by buffing a little unused units, such as ghost, scout and devourer.
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United States12607 Posts
There is a reason you don't see progamers get uselessly expensive units like Carriers and stuff! hahahahaaa
LOL at the idiots taking this seriously...hi AzureEye
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On July 10 2009 14:15 Qexen wrote: The observer barely wins on the map, because its kinda see through, and I like that. But what's with the Observer profile picture ?? it's just an Observer, it doesn't even show who is flying it, so dumb. The scout looks stylish on the map earning 140 points, and the guy flying it looks like a badass!!!!! +1 Scout.
Just like the Reaver, and Shuttle, the observer is a robotic unit (hence it comes from the Robotics Facility) which needs no pilot.
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Not funny at all, however, you get credits for effort.
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and the guy flying it looks like a badass!!! It's an owl with a beard, how is that badass?
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Pretty funny imo.
Bisu agrees with you by the way.
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Joke Time: The observer must be eating his carrots!! LOLOL rofl
haha
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scouts cost a lot.
observers see invisible people.
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You should also analyse Shuttle and Corsair ! Upgraded shuttle is pretty damn fast, plus you can harass while scouting by getting stuff into it !
(epic thread xD)
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Hahahaa good one, I enjoyed it
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Clearly you forgot that the toss should just mc a kakaru or a bear and scout with that
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Score one for OP...
I can't believe the number of people who took it seriously...ahahahaha.
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lol observer is an awesome unit , he wins with scout with ez mode on . but i think its a case jus because scout is so DAMN Expensive ... ;/
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Using Scouts for scouting - priceless. also can a observer harass the enemies mineral lines?
Scout - 1 Observer - 0
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Aaaaah, finally the reason I suck with protoss is reavealed. I've been using the wrong scouting unit!
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hahaha this thing was very cutely written, but the purpose was so dumb Lovely effort though man, a good read!
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This is bullshit. scouts are useless, anti air unit that no one ever gets. their too weak, expensive.
obs are cheap, detecting fast units that can do all the jobs needed. can scouts detect? no. can obs kill nexus? thats stupid. scouts used to kill nexus? u thinking of massing 500 of em?
only useful vs carrier/devourer/ov/bc? mb imho.
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The analysis ignores the fact that you can cloak your scout fleet with an arbiter. So the scout's victory should be even more decisive.
In fact, I go scouts all the time against the computer and often win with it; more often than when I go all-in observers.
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Can this unit shoot down queens trying to spawn broodlings on ur reavers?? Observers - 0 (1) Scout - 1 (2)
LOL
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I think speed shuttle might be better than both? It has supreme speed.
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Philadelphia, PA10406 Posts
Can this unit be seen by tanks?? Observer - 1 (2) Scout - 0 (2)
This is really crucial. Any unit that can be seen by a tank is vulnerable to attack. I think this question really struck at the meat of the issue.
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AriG[autO] (USWest top Australian player): Scouts are the best to scout with
VsT_Dark (AriG[autO]'s other acct): Scouts rock
Haha this is awesome
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On July 10 2009 22:33 jello_biafra wrote: I think speed shuttle might be better than both? It has supreme speed.
It is called shuttle. It is made for moving units. Scouts are obviously ment for scouting, while Observers are built for spying on people.
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But it costs a lot less to upgrade observers than to upgrade scouts, and observers can still see invisible things. If the scout could see invisible units, it could be a lot more useful.
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Scout representing! + Show Spoiler +wow so you guys take this topic seriously, lol!
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Next time a Scout flies into my base, I'm blaming this thread.
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pretty hilarious!! hehehe really nice thread!! congrats!!!!
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lol@people taking this seriously.
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wow i am definitely goiing to scout with scouts next time
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Lol at all the undecisive people if this is a joke or not:-p Nice writeup!
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On July 10 2009 20:35 Vex wrote: This is bullshit. scouts are useless, anti air unit that no one ever gets. their too weak, expensive.
obs are cheap, detecting fast units that can do all the jobs needed. can scouts detect? no. can obs kill nexus? thats stupid. scouts used to kill nexus? u thinking of massing 500 of em?
only useful vs carrier/devourer/ov/bc? mb imho.
Dude, nuh uh. Scouts are faster. Plus, scouts are useful versus ANYTHING THAT MOVES. Oh, and...expo drone sniping anyone? You don't need to snipe the hatch if it never gets to morph!
Sheesh man.
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lol...
honestly though, if the scout has the speed upgrad rolled into them right out of stargate, scout would've been a decent investment and we would see much more interesting protoss strategies...
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Observer Robo: 200minerals 200gas (OUCH!) Observatory: 50minerals 100gas Observer: 25minerals 75gas
TOTAL: 275 minerals 375gas
Scout Stargate: 150minerals 150gas Scout: 275minerals 125gas
TOTAL: 425minerals 275gas
What about getting 5 obs and 5 scouts?
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cors 100-0 scout
can scouts detect mines? no. can you leave your scout into opponent main and cripple them everywhere on the map? no.
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Interesting thread but i think that sairs > obs and scouts because two sairs an kill a wraith with splash damage whereas two obs can't kill the wraith and two scouts can't see it.
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This is actually hilarious. o_O
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Clearly the most versatile unit composition, even for the mission of scouting, is one involving combined arms. A scout AND an obs can fly and see and kill anything to your heart's content. The only way to boost the efficacy of this potent reconnaissance duo would be to further the unit variety. Adding a Zerg Mutalisk and a Terran Barracks to the party would boost its tanking ability, gosu micro, and political correctness. As you can see, well engineered class combinations can scout the hell out of even deadly bosses like Ultima Weapon.
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best. op. EVER!!!!!!!!!!!!
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GrandInquisitor
New York City13113 Posts
On July 10 2009 14:31 AzureEye wrote: Can this unit destroy nexus'?? Observer - 0 (0) Scout - 1 (1)
Can this unit see cloaked ghosts nuking ur city?? Observer - 1 (1) Scout - 0 (1)
Can this unit shoot down queens trying to spawn broodlings on ur reavers?? Observers - 0 (1) Scout - 1 (2)
Can this unit be seen by tanks?? Observer - 1 (2) Scout - 0 (2)
Can this unit fly by a turret without dying?? Observer - 0 (2) Scout - 1 (3)
Conclusion: Scout wins rapidfire round 3-2, it's pretty clear that a scout has more of what progamers need in a scouting unit.
I think most of these questions are not important in real game and pretty useless. Why would a scout gain an advantage because it can take down a nexus? Would a person seriously use a scout or even a group of scouts to take down a nexus? No because it would take forever. The only useful question here asked is 'Can this unit fly by a turret without dying??'
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Seriously this guy should play poker. This is such an awesome level.
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I am thoroughly impressed with those SCIENTIFIC in depth analysis. Scouts are obviously the best scouting unit of the game. Good job, sir.
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On July 11 2009 00:21 Boblion wrote: Interesting thread but i think that sairs > obs and scouts because two sairs an kill a wraith with splash damage whereas two obs can't kill the wraith and two scouts can't see it.
How does splash help when there's only one wraith? >.>
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On July 11 2009 00:55 King K. Rool wrote:Show nested quote +On July 11 2009 00:21 Boblion wrote: Interesting thread but i think that sairs > obs and scouts because two sairs an kill a wraith with splash damage whereas two obs can't kill the wraith and two scouts can't see it.
How does splash help when there's only one wraith? >.> You can hit your own sair and with splash and good micro kill the wraith. Like reaver + zealot > lurker.
That's why sairs are better. Because they can kill wraiths alone and because you won't need a dual tech ( robo + stargate )
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Belgium6733 Posts
Lol the people taking this seriously
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I love the people who take this thread seriously. It makes me LOL everytime i look at it
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It's some basic instinct all humans have to point at someone and say they're wrong. lol
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Yeah im still not using a scout
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The best fight is Scout versus an observer, because the scout Is so ANGRY he can't see it! but the observer is a puny wuss and can't even hurt the darn scout. so it tackles the scout with no success.
0-0(tie)
Scout has a heck of alot of hp though. It can last a while.
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Funny post. When vanilla SC was first released, weren't all air units able to see mines (not too sure about this one)? If that were still the case, then this would actually be valid.
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On July 10 2009 22:35 tree.hugger wrote:This is really crucial. Any unit that can be seen by a tank is vulnerable to attack. I think this question really struck at the meat of the issue.
What in the world? an Observer can be seen by a tank? wtf!?
Also, no way that a Queen can spawn broodlings in a reaver, another wtf?
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scouts can kill dropships and ovies, and hey OVIEs are detectors, so GET RID OF THEM! YEAH!
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I mean it's pretty obvious. Scouts are called scouts for a reason. Man protoss players are so dumb with their observers :O
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Yeah they only observe. This isn't observe and conquer! (O&C) Thats a TOTALLY different game!
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On July 11 2009 01:00 Boblion wrote:Show nested quote +On July 11 2009 00:55 King K. Rool wrote:On July 11 2009 00:21 Boblion wrote: Interesting thread but i think that sairs > obs and scouts because two sairs an kill a wraith with splash damage whereas two obs can't kill the wraith and two scouts can't see it.
How does splash help when there's only one wraith? >.> You can hit your own sair and with splash and good micro kill the wraith. Like reaver + zealot > lurker. That's why sairs are better. Because they can kill wraiths alone and because you won't need a dual tech ( robo + stargate ) O you meant a cloaked wraith gotcha.
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in pvt u need mins more then gas early barring a early carrier bo u can survive off 2 gas till arbs, wasting all that money on a non cloaked ob that dosen't have detection. YOU USUALLy MAKE MANY OBS, the difference in cost is much more apparent.
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Good analysis. But your "image rating" thing is busted.
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On July 11 2009 00:50 JohnBall wrote: I am thoroughly impressed with those SCIENTIFIC in depth analysis. Scouts are obviously the best scouting unit of the game. Good job, sir.
SCIENCE + ESPORTS = <3
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Man, I haven't played Starcraft in five years. I just started up again last week and constantly get my ass kicked. If more toss would just use scouts instead of observers, the world would be a better place for Terran players everywhere. I fully support this very analytical and logical deduction!
:D
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On July 11 2009 03:06 GmPMaDTS wrote: Man, I haven't played Starcraft in five years. I just started up again last week and constantly get my ass kicked. If more toss would just use scouts instead of observers, the world would be a better place for Terran players everywhere. I fully support this very analytical and logical deduction!
:D The stove, the stove ... You can't be humiliated more. ( well except with pylon hearts :p )
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On July 11 2009 00:43 EchOne wrote: Clearly the most versatile unit composition, even for the mission of scouting, is one involving combined arms. A scout AND an obs can fly and see and kill anything to your heart's content. The only way to boost the efficacy of this potent reconnaissance duo would be to further the unit variety. Adding a Zerg Mutalisk and a Terran Barracks to the party would boost its tanking ability, gosu micro, and political correctness. As you can see, well engineered class combinations can scout the hell out of even deadly bosses like Ultima Weapon.
I can't believe this hasn't gotten more attention. Hilarious.
I think when I am scouted by the obs-scout-muta-rax combo I'll just leave the game.
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should add in corsairs
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I see now why my Toss is so bad. This whole time I've been using observers instead of scouts when I offrace.
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Here I've been using Observers the entire time!
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1gate into stargate ---> expand and contain with like 3 scouts....brilliant! QQ mines
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holy this this is genius. no seriously OP, like what was your major?
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Philadelphia, PA10406 Posts
On July 11 2009 02:19 HooHa! wrote: Yeah they only observe. This isn't observe and conquer! (O&C) Thats a TOTALLY different game!
It's not Scout and Conquer either...
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Excellent satire... I hope.
Very funny!
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On July 11 2009 03:11 TheCheej wrote:Show nested quote +On July 11 2009 00:43 EchOne wrote: Clearly the most versatile unit composition, even for the mission of scouting, is one involving combined arms. A scout AND an obs can fly and see and kill anything to your heart's content. The only way to boost the efficacy of this potent reconnaissance duo would be to further the unit variety. Adding a Zerg Mutalisk and a Terran Barracks to the party would boost its tanking ability, gosu micro, and political correctness. As you can see, well engineered class combinations can scout the hell out of even deadly bosses like Ultima Weapon. I can't believe this hasn't gotten more attention. Hilarious. I think when I am scouted by the obs-scout-muta-rax combo I'll just leave the game. So true! Excellent OP as well :D
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You forgot "can this unit spit lolololololol at the opponent?"
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this is amazing
Joke Time: The observer must be eating his carrots LOL
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Can't tell if the entire thing is a joke or not but I read the whole thing and it was pretty hilarious
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FOOLS!!! I use reavers w/o shuttle to scout.
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On July 12 2009 12:46 Probe. wrote: FOOLS!!! I use reavers w/o shuttle to scout. i caught me a troll! lol but who am i to speak.. anyways, i wonder if any other strategies (besides stove) can be used with scouts..
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On July 12 2009 12:46 Probe. wrote: FOOLS!!! I use reavers w/o shuttle to scout.
I use proxy nexuses. It's obviously the most cost efficient method in the game.
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i go fast carrier scout all the time, because its got like 8 scouts INSIDE IT, meaning its worth 8 scouts.
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This would be a good read if it compared corsairs to observers, but ill settle for a good joke.
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awesome thread
i kept loling as there was more to scroll down at
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