On March 24 2014 02:18 Ty2 wrote: You know when a Terran hovers their barracks over 2 SCV's on their ramp on FS so melee units can't kill them with only 1 rine defending. How would you kill off the scvs with melee units?
You can't, that's the whole point. You can do it with an overlord over drones too, it's just much harder.
On March 26 2014 19:07 ninazerg wrote: HOW DO I BEAT PROTSS?
By killing all their buildings while you have at least one building left
But what if we both kill each other's last building at the exact same time?
Universe implodes
Remember that one pro game on I think Python or LT, where they were base racing and the guy killed the other persons building by such a small margin of time that his last building was destroyed milliseconds after so that there was the in game notification for both players being eliminated :o
Was just replaying the SC1 and BW campaigns. Is there any sensible reason why using your last drone to build a building should result in a loss? Is that a bug or is it designed? If it is intentional, why? Has it ever mattered in a pro-game?
On March 29 2014 09:34 YumYumGranola wrote: Was just replaying the SC1 and BW campaigns. Is there any sensible reason why using your last drone to build a building should result in a loss? Is that a bug or is it designed? If it is intentional, why? Has it ever mattered in a pro-game?
Uhh, gonna need some clarification. Did it specifically give you a loss during an actual melee/FFA game via multiplayer or did this happen during the campaign? Just because one doesn't have anymore drones shouldn't bring up a Defeat screen. If you lose your last building, then yes, a defeat screen will pop up. Other than that, unless there's a specific trigger in a certain map or part of the campaign, you shouldn't be losing a game just because you use your last drone.
This is all said assuming that you know the concept of making a sufficient amount of drones per mineral line, and that the only reason you'd have ever one drone left is due to a very damaged economy.
Edit: There's a pic of me playing a Single Player melee game against the AI, and I used all of my drones and no larva anywhere else. So either it's an awkward bug in the campaign, or the campaign purposely makes you have at least one drone alive the entire time so you can always be mining. And no, there has not been a single pro game where a player lost because the game showed them a defeat screen for losing their last drone.
On March 29 2014 09:34 YumYumGranola wrote: Was just replaying the SC1 and BW campaigns. Is there any sensible reason why using your last drone to build a building should result in a loss? Is that a bug or is it designed? If it is intentional, why? Has it ever mattered in a pro-game?
its only in that zerg mission where u start with 2 drones and that psi eruptor to take over stray zerg units. just keep 1 of the drones alive in that mission.
On March 29 2014 09:34 YumYumGranola wrote: Was just replaying the SC1 and BW campaigns. Is there any sensible reason why using your last drone to build a building should result in a loss? Is that a bug or is it designed? If it is intentional, why? Has it ever mattered in a pro-game?
Uhh, gonna need some clarification. Did it specifically give you a loss during an actual melee/FFA game via multiplayer or did this happen during the campaign? Just because one doesn't have anymore drones shouldn't bring up a Defeat screen. If you lose your last building, then yes, a defeat screen will pop up. Other than that, unless there's a specific trigger in a certain map or part of the campaign, you shouldn't be losing a game just because you use your last drone.
This is all said assuming that you know the concept of making a sufficient amount of drones per mineral line, and that the only reason you'd have ever one drone left is due to a very damaged economy.
Edit: There's a pic of me playing a Single Player melee game against the AI, and I used all of my drones and no larva anywhere else. So either it's an awkward bug in the campaign, or the campaign purposely makes you have at least one drone alive the entire time so you can always be mining. And no, there has not been a single pro game where a player lost because the game showed them a defeat screen for losing their last drone.
This was specifically from the campaign, and Bakuryu was correct that the Psi Emitter mission was the one that got me . But at the beginning of the SC1 campaign the Overmind warns you against using your last drone to make a building. Since you've apparently demonstrated that it doesn't matter in custom games it must be purely a trigger in the campaign. I was just wondering why Blizzard would incorporate that into the campaign, the only reason I could think of was that there may be some exploitable bug associated with using your last drone to make a building. What that bug might be I have no idea, but there certainly aren't rules about having enough SCVs or Probes.
In that mission you need a drone to carry that thingy so it makes sense losing drones would be a loss. And he warns you not to make a building with a last drone cause you have nothing left to mind, which would make you really sad. But I started playing BW in 2010 and then later in 2013 so I don't really know about other win triggers than to destroy the buildings.
Oh, the one where you can attract hero Zerg units with the Psi Emitter on the Ice terrain? Yeah, I actually remember having to go through annoying cutscene in the beginning twice because I used all of my Drones to make two Hatcheries. But have you tried using all of your drones in the first SC1 campaign, like the Overmind said? That's interesting if a non-patched version of StarCraft is like that...
Let's say there is a guardian on a high ground terrain tile and a marine on a low terrain tile. The guardian is moving, so it doesn't shoot the marine, but it is in range of the marine, however, the marine cannot see the guardian because he has no vision of the high ground. Once the guardian is ordered to attack the marine, the first volley hits the marine and he can see the unit briefly, giving him an opportunity to fire back. However, something I noticed (and I could just be imagining this) is that after a certain number of shots, the units on the high ground stop revealing themselves when they fire. Are there certain parameters for when there is a reveal and when there isn't one?
Also, is there is a miss chance for units on the low ground firing at flying units on the high ground? Do flying units possess any miss chance variable at all?
On March 31 2014 07:51 ninazerg wrote: Also, is there is a miss chance for units on the low ground firing at flying units on the high ground?
was wondering too, along with ground detectors providing detection of the previously unseen high ground (within their range) when it's scouted by another unit.
On March 31 2014 07:51 ninazerg wrote: Also, is there is a miss chance for units on the low ground firing at flying units on the high ground?
was wondering too, along with ground detectors providing detection of the previously unseen high ground (within their range) when it's scouted by another unit.
I remember seeing a youtube FPVOD like five years ago where the player talked very fast and played very slow. It was only like a minute long, and I think it was a guy playing Terran on Blue Storm. I don't remember it being that funny but I'd like to see it again. Does anyone who remembers this have a link to it? =D
I think you're referring to petzergling asking a player "from?" right before he was going to attack so that his opponent wouldn't respond and not be able to micro...
On April 02 2014 04:38 Capricis wrote: I remember seeing a youtube FPVOD like five years ago where the player talked very fast and played very slow. It was only like a minute long, and I think it was a guy playing Terran on Blue Storm. I don't remember it being that funny but I'd like to see it again. Does anyone who remembers this have a link to it? =D
its freakin hilarious "he 9pooled so he's a faggot" "NEVER RE you always have to gay ppl on blue storm" LOL