On June 20 2014 19:39 Boonbag wrote:
whatever happened with the "girls want the kong" thread ?
whatever happened with the "girls want the kong" thread ?
yeah, it was the best thread this year
Forum Index > Brood War Strategy |
Bakuryu
Germany1065 Posts
June 25 2014 13:33 GMT
#3941
On June 20 2014 19:39 Boonbag wrote: whatever happened with the "girls want the kong" thread ? yeah, it was the best thread this year | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
June 25 2014 15:01 GMT
#3942
| ||
AhAiHi
United States31 Posts
July 10 2014 09:55 GMT
#3943
What happened to the progamer from I think the U.S. His name was "Mushroom", and everyone was going nuts about how this "Not good" player was getting become a pro. Then Artosis on his show (really miss it) talked about it, and said he it was really nothing. But also, I remember on his show, he talks about a way to select units specifically in a easier. It had something to do with the control and shift buttons, and he said it was the reason why progamers were able to hotkey groups of new units correctly so fast. Does anyone remember what he said? | ||
jello_biafra
United Kingdom6631 Posts
July 10 2014 15:08 GMT
#3944
On July 10 2014 18:55 AhAiHi wrote: Sorry I posted this in the wrong one. What happened to the progamer from I think the U.S. His name was "Mushroom", and everyone was going nuts about how this "Not good" player was getting become a pro. Then Artosis on his show (really miss it) talked about it, and said he it was really nothing. But also, I remember on his show, he talks about a way to select units specifically in a easier. It had something to do with the control and shift buttons, and he said it was the reason why progamers were able to hotkey groups of new units correctly so fast. Does anyone remember what he said? As for your second question, I don't remember the show in question but if you use shift + # you add units to the pre-existing control group #, presumably that's what he meant. | ||
AhAiHi
United States31 Posts
July 10 2014 19:58 GMT
#3945
On July 11 2014 00:08 jello_biafra wrote: Show nested quote + On July 10 2014 18:55 AhAiHi wrote: Sorry I posted this in the wrong one. What happened to the progamer from I think the U.S. His name was "Mushroom", and everyone was going nuts about how this "Not good" player was getting become a pro. Then Artosis on his show (really miss it) talked about it, and said he it was really nothing. But also, I remember on his show, he talks about a way to select units specifically in a easier. It had something to do with the control and shift buttons, and he said it was the reason why progamers were able to hotkey groups of new units correctly so fast. Does anyone remember what he said? As for your second question, I don't remember the show in question but if you use shift + # you add units to the pre-existing control group #, presumably that's what he meant. Ah I remembered something else about what he said. It has to do with the picture frames, as you can ctrl click on them or something. Now that I think about it, I think he meant on that you can ctrl click on the picture frame of let's say 5 vultures to separate them from 7 tanks, and then you can add more vultures easier without have to make a completely new control group. I THINK that was what he was talking about, but I just cannot remember without the video. But thank you though | ||
stansfield123
8 Posts
July 11 2014 11:43 GMT
#3946
| ||
Weimar
Austria7 Posts
July 11 2014 12:11 GMT
#3947
But also, I remember on his show, he talks about a way to select units specifically in a easier. It had something to do with the control and shift buttons, and he said it was the reason why progamers were able to hotkey groups of new units correctly so fast Really well explained there: http://www.teamliquid.net/forum/bw-strategy/85121-control-and-shift-usefulness | ||
Foxxan
Sweden3427 Posts
July 11 2014 16:51 GMT
#3948
Is it the arbiter meta? Anything else? | ||
stansfield123
8 Posts
July 11 2014 19:03 GMT
#3949
On July 12 2014 01:51 Foxxan wrote: What is the core reason for the defensive style of terran in tvp? Is it the arbiter meta? Anything else? Tank splash damage. Makes them more effective in large numbers. | ||
AhAiHi
United States31 Posts
July 11 2014 20:15 GMT
#3950
On July 11 2014 21:11 Weimar wrote: Show nested quote + But also, I remember on his show, he talks about a way to select units specifically in a easier. It had something to do with the control and shift buttons, and he said it was the reason why progamers were able to hotkey groups of new units correctly so fast Really well explained there: http://www.teamliquid.net/forum/bw-strategy/85121-control-and-shift-usefulness Thank YOu soooooo much )) I have another question which it might be the wrong thread, but it is BW related. Whenever I play BroodWar or DoTA (original), my taskbar does this: http://i.imgur.com/fDDhgMr.png I am running Windows 7 64 bit. It is a Toshiba Satallite Laptop. The icons on the taskbar disapear. I have search for a long time on google, but I cannot find a solution I am just wondering if there is anyway to fix this problem? | ||
upro)wraith
Israel64 Posts
July 13 2014 19:11 GMT
#3951
On July 12 2014 04:03 stansfield123 wrote: Show nested quote + On July 12 2014 01:51 Foxxan wrote: What is the core reason for the defensive style of terran in tvp? Is it the arbiter meta? Anything else? Tank splash damage. Makes them more effective in large numbers. terran mech army composition is weaker in small number and can be flanked more easily. however, in large number and with the +2 upgrade that takes a while to research, the mech army really shines and almost unstopable by protoss ground units alone. in order to get that optimal army composition terran has to secure 3 bases and hit the timing around ~13-14 minutes depending on the openings. Now arbiter tech makes things more complicated because recall in the main is devastating, so the safest way is to turret up and try to split the map in half. | ||
Foxxan
Sweden3427 Posts
July 13 2014 21:42 GMT
#3952
On July 14 2014 04:11 upro)wraith wrote: Show nested quote + On July 12 2014 04:03 stansfield123 wrote: On July 12 2014 01:51 Foxxan wrote: What is the core reason for the defensive style of terran in tvp? Is it the arbiter meta? Anything else? Tank splash damage. Makes them more effective in large numbers. terran mech army composition is weaker in small number and can be flanked more easily. however, in large number and with the +2 upgrade that takes a while to research, the mech army really shines and almost unstopable by protoss ground units alone. in order to get that optimal army composition terran has to secure 3 bases and hit the timing around ~13-14 minutes depending on the openings. Now arbiter tech makes things more complicated because recall in the main is devastating, so the safest way is to turret up and try to split the map in half. I remember before the arbiter meta, terran were way more offensive. With my knowledge i take it that Terran can be offensive but if they go offensive mode, skip the tech and turret defence, now, when the arbiter comes into play it will be devastating for terran! Is this somewhat correct? | ||
dr0pship
Canada520 Posts
July 15 2014 04:37 GMT
#3953
this replay says yes http://s000.tinyupload.com/index.php?file_id=11000413671230393933 | ||
GeckoXp
Germany2013 Posts
July 15 2014 07:59 GMT
#3954
| ||
upro)wraith
Israel64 Posts
July 15 2014 08:37 GMT
#3955
On July 14 2014 06:42 Foxxan wrote: I remember before the arbiter meta, terran were way more offensive. With my knowledge i take it that Terran can be offensive but if they go offensive mode, skip the tech and turret defence, now, when the arbiter comes into play it will be devastating for terran! Is this somewhat correct? how do you define aggressive? do you mean 2 base timing attacks, 3 base timing attacks? or harass heavy? I think you can consider how Mong play aggressive, and also fantasy. Some protoss builds make it so hard to be aggressive, like 2 base arbiters. | ||
Foxxan
Sweden3427 Posts
July 15 2014 08:46 GMT
#3956
On July 15 2014 17:37 upro)wraith wrote: Show nested quote + On July 14 2014 06:42 Foxxan wrote: I remember before the arbiter meta, terran were way more offensive. With my knowledge i take it that Terran can be offensive but if they go offensive mode, skip the tech and turret defence, now, when the arbiter comes into play it will be devastating for terran! Is this somewhat correct? how do you define aggressive? do you mean 2 base timing attacks, 3 base timing attacks? or harass heavy? I think you can consider how Mong play aggressive, and also fantasy. Some protoss builds make it so hard to be aggressive, like 2 base arbiters. I meant harass heavy. I know Mong can like to play agressive, at the same time i see him go the 3base timing attack quite frequently to. Will watch him more, havent watched him that much probably. And will check out Fantasy in tvp now, havent rly watched him much actually. | ||
GeckoXp
Germany2013 Posts
July 15 2014 09:02 GMT
#3957
On July 15 2014 17:46 Foxxan wrote: Show nested quote + On July 15 2014 17:37 upro)wraith wrote: On July 14 2014 06:42 Foxxan wrote: I remember before the arbiter meta, terran were way more offensive. With my knowledge i take it that Terran can be offensive but if they go offensive mode, skip the tech and turret defence, now, when the arbiter comes into play it will be devastating for terran! Is this somewhat correct? how do you define aggressive? do you mean 2 base timing attacks, 3 base timing attacks? or harass heavy? I think you can consider how Mong play aggressive, and also fantasy. Some protoss builds make it so hard to be aggressive, like 2 base arbiters. I meant harass heavy. I know Mong can like to play agressive, at the same time i see him go the 3base timing attack quite frequently to. Will watch him more, havent watched him that much probably. And will check out Fantasy in tvp now, havent rly watched him much actually. Define before Arbiter meta. Arbiter recalls and Stasis is something I remember for a long time, even though not used as early as it is now. Arbiters appear nowadays in the mid game already, back in the older days it took until the late game for them to be built. Also, maps like Lost Temple with Cliffs, or maps like Gaia, which offered multiple pathways for Vultures and more open Third expansions supported a harassment heavy play. If these maps were still somewhat popular, maybe the style would change as well. | ||
REDBLUEGREEN
Germany1903 Posts
July 16 2014 16:05 GMT
#3958
On July 15 2014 18:02 GeckoXp wrote: Show nested quote + On July 15 2014 17:46 Foxxan wrote: On July 15 2014 17:37 upro)wraith wrote: On July 14 2014 06:42 Foxxan wrote: I remember before the arbiter meta, terran were way more offensive. With my knowledge i take it that Terran can be offensive but if they go offensive mode, skip the tech and turret defence, now, when the arbiter comes into play it will be devastating for terran! Is this somewhat correct? how do you define aggressive? do you mean 2 base timing attacks, 3 base timing attacks? or harass heavy? I think you can consider how Mong play aggressive, and also fantasy. Some protoss builds make it so hard to be aggressive, like 2 base arbiters. I meant harass heavy. I know Mong can like to play agressive, at the same time i see him go the 3base timing attack quite frequently to. Will watch him more, havent watched him that much probably. And will check out Fantasy in tvp now, havent rly watched him much actually. Define before Arbiter meta. Arbiter recalls and Stasis is something I remember for a long time, even though not used as early as it is now. Arbiters appear nowadays in the mid game already, back in the older days it took until the late game for them to be built. Also, maps like Lost Temple with Cliffs, or maps like Gaia, which offered multiple pathways for Vultures and more open Third expansions supported a harassment heavy play. If these maps were still somewhat popular, maybe the style would change as well. Yeah I think maps are the biggest factor. In medium number protoss army is just stronger then terran so terran needs terrain they can use to their advantage like ridges, cliffs or chokepoints. Fighting Spirit has non of these features in offensive positions and since the vast mojority of games are on FS the majority of TvP will be defensive turtle style. | ||
Chef
10810 Posts
July 16 2014 21:25 GMT
#3959
On July 15 2014 18:02 GeckoXp wrote: Show nested quote + On July 15 2014 17:46 Foxxan wrote: On July 15 2014 17:37 upro)wraith wrote: On July 14 2014 06:42 Foxxan wrote: I remember before the arbiter meta, terran were way more offensive. With my knowledge i take it that Terran can be offensive but if they go offensive mode, skip the tech and turret defence, now, when the arbiter comes into play it will be devastating for terran! Is this somewhat correct? how do you define aggressive? do you mean 2 base timing attacks, 3 base timing attacks? or harass heavy? I think you can consider how Mong play aggressive, and also fantasy. Some protoss builds make it so hard to be aggressive, like 2 base arbiters. I meant harass heavy. I know Mong can like to play agressive, at the same time i see him go the 3base timing attack quite frequently to. Will watch him more, havent watched him that much probably. And will check out Fantasy in tvp now, havent rly watched him much actually. Define before Arbiter meta. Arbiter recalls and Stasis is something I remember for a long time, even though not used as early as it is now. Arbiters appear nowadays in the mid game already, back in the older days it took until the late game for them to be built. Also, maps like Lost Temple with Cliffs, or maps like Gaia, which offered multiple pathways for Vultures and more open Third expansions supported a harassment heavy play. If these maps were still somewhat popular, maybe the style would change as well. There was a time when any game a player used arbiters or defilers was considered creative and interesting. Times have changed a lot lol. You can certainly find old games were arbiters and defilers get used, but it wasn't at all standard. That is in large part because lots of maps made it difficult to expand, people weren't very good at it, and on low economy such high tech units you rarely played games long enough to use would put a real dent in your main army. Protoss game plan revolved around defending whatever 2fac/3fac/turbo-nooby-drop the terran had planned, lots of shuttles or dt rushing before the terran got to that point. We are really talking about a time when almost every game was played on Lost Temple (the first 6 years of sc history ^^). Some players definitely always liked arbiters and defilers, but most players considered them difficult to use and expensive. That they are all but utterly essential now is what the meta change is. | ||
Foxxan
Sweden3427 Posts
July 16 2014 23:46 GMT
#3960
On July 15 2014 18:02 GeckoXp wrote: Show nested quote + On July 15 2014 17:46 Foxxan wrote: On July 15 2014 17:37 upro)wraith wrote: On July 14 2014 06:42 Foxxan wrote: I remember before the arbiter meta, terran were way more offensive. With my knowledge i take it that Terran can be offensive but if they go offensive mode, skip the tech and turret defence, now, when the arbiter comes into play it will be devastating for terran! Is this somewhat correct? how do you define aggressive? do you mean 2 base timing attacks, 3 base timing attacks? or harass heavy? I think you can consider how Mong play aggressive, and also fantasy. Some protoss builds make it so hard to be aggressive, like 2 base arbiters. I meant harass heavy. I know Mong can like to play agressive, at the same time i see him go the 3base timing attack quite frequently to. Will watch him more, havent watched him that much probably. And will check out Fantasy in tvp now, havent rly watched him much actually. Define before Arbiter meta. Arbiter recalls and Stasis is something I remember for a long time, even though not used as early as it is now. Arbiters appear nowadays in the mid game already, back in the older days it took until the late game for them to be built. Also, maps like Lost Temple with Cliffs, or maps like Gaia, which offered multiple pathways for Vultures and more open Third expansions supported a harassment heavy play. If these maps were still somewhat popular, maybe the style would change as well. Before 2006 i believe arbiters were never made. Scienve vessels were never made either. In protoss vs terran. No, not even in super lategame. At this time i felt the action occured earlier and more consistent. The skill level were lower ofcourse on the players so its really hard to say how much the arbiter affects the agression from terran. It was really fun playing at this time, that i do know. Maps, i dont have good view on that. | ||
| ||
Next event in 11h 42m
[ Submit Event ] |
StarCraft 2 StarCraft: Brood War Dota 2 Counter-Strike Super Smash Bros Heroes of the Storm Other Games Organizations StarCraft 2 StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 • MEDOEDLive 114 StarCraft: Brood War• RyuSc2 42 • musti20045 30 • Hupsaiya 17 • Kozan • Laughngamez YouTube • Poblha • aXEnki • Migwel • intothetv • Gussbus • IndyKCrew • LaughNgamez Trovo Dota 2 League of Legends Other Games |
ESL Pro Tour
World Team League
ESL Pro Tour
Reynor vs MaNa
GunGFuBanDa vs Spirit
Elazer vs Krystianer
SKillous vs MaxPax
Big Brain Bouts
Korean StarCraft League
Afreeca Starleague
hero vs Soulkey
AfreecaTV Pro Series
Reynor vs Cure
ESL Pro Tour
World Team League
ESL Pro Tour
[ Show More ] BSL
Zhanhun vs DragOn
Dewalt vs Sziky
CSO Cup
Replay Cast
Sparkling Tuna Cup
ESL Pro Tour
World Team League
ESL Pro Tour
BSL
Gypsy vs Bonyth
Mihu vs XiaoShuai
ESL Open Cup
ESL Open Cup
ESL Open Cup
ESL Pro Tour
ESL Pro Tour
|
|