On August 14 2014 13:28 TerranZerg wrote: How to play late game pvz on FS?
To take bases, just lots of cannons, zealot block for ramp (just 2 on hold) with 1-2 hts for storm. For compositions, not 100% sure what is ideal, would say it depends on what the zerg is doing. I believe a goon+archon+hts is pretty good against crackling+ultra combination. Can always add reaver into that mix depending on how gas you have. Archon+reaver+hts is one crazy combo late game against cracklings+ultras. Could be wrong though so someone correct me if that's the case
On August 14 2014 13:28 TerranZerg wrote: How to play late game pvz on FS?
make more gateways. Your army is more valuable than the zergs, so think before commiting it. it has to be a good reason. If you can handle them a couple reavers in a speed shuttle are very supportive with your army. move away from that dark cloud and engage elsewhere.
- Deal with drops. you can either cannon a bit your main base, or make a bunch of corsairs, but you must keep them in order.
- Deal with ling expeditions to your 4th 5th base(s). Cannons alone will not be enough. Close the gaps, use the space to your advantage. make tight chokes and shit. reavers, high and dark templar all work well.
On August 15 2014 13:16 evilfatsh1t wrote: no such timing exists. if u have ghosts up and inside your opponents base before you opponent has a single observer he is a downie. also ghosts are just not cost effective at all. might as well buy more vultures with the money spent on tech and production of ghosts and just harrass with them
Well my question is if this ghost timing could even exist, with a standard obverser timing or would it just be too late.
On August 15 2014 13:16 evilfatsh1t wrote: no such timing exists. if u have ghosts up and inside your opponents base before you opponent has a single observer he is a downie. also ghosts are just not cost effective at all. might as well buy more vultures with the money spent on tech and production of ghosts and just harrass with them
Well my question is if this ghost timing could even exist, with a standard obverser timing or would it just be too late.
What was the game #2000 in OSL? Was it indeed the famous FBH - Jaehoon game? Notice the sign "winner 2000" here: and lack thereof here: games were played at the same day.
yes its that fbh vs jaehoon game, just watch the first 40 secs of the vod to see the "flashback" from beginning, to the 1000th game, and then to the 2000th
On August 27 2014 05:01 Sero wrote: Can anyone log on to US East? I keep getting this error http://i.imgur.com/lqu1ZGI.png, but every other server works.
On August 27 2014 05:01 Sero wrote: Can anyone log on to US East? I keep getting this error http://i.imgur.com/lqu1ZGI.png, but every other server works.
Sounds like a Sero related error. "Sero attempted to play brood war, does not compute. Please try again."
yo I saw some Tasteless clips and he casted for Gom TV providing english commentary of professional korean brood war games. Does anyone know where I can find more of those games?
On October 05 2014 05:52 juvenal wrote: What's with the geysers on Fastest Maps, can barely mine gas.
This is kind of a weird thing. You have to click the right spot to get your workers to gather from the appropriate assimilator. Clicking them slightly above the gas geyser you want usually works pretty well. The three middle geysers on each side on need two workers each, whereas the top and bottom ones still need three workers.
On October 07 2014 23:01 Mirabel_ wrote: What are the theoretical features of a relatively good map for TTvZZ or TTvZP?
Neomedusa is one of the best maps for T/T teams in 2v2 because it is a three-player map. This means that you can only have one opponent spawning, making crushing them a piece of cake. Have one of your players on your team send an SCV right away to your opponent's base. This SCV should build a barracks on the high ground above their minerals. Harass their workers with marines while your ally goes mech. You can also build a barracks outside of their base and float it into their base, because you'll automatically know where they've spawned.