Concerning 40 minerals before 5th prob, this is just a kind of amusement for me while the game begins. And, btw, to-day I was watching a WhiteRa's FPVOD, and u know what? He had gathered 40 minerals before 5th probe arrived. That's it! So, I've got a few more questions. First of all I'd like to know whether scouts are used anywhere else but in The Stove srategy? Also, if u know any game where scouts were used for anything but humiliation or becuz of abundance of money, please, share the video with me. As for me, they seem to be nice in hunting vessels. The same question about dark archons. I know that their maesltorm is pretty good vs zerg units. But what about feedback? Looks like it would be very effective in sniping ht or vessels or defilers? And the last thing I'd like to know, is why terrans seldom or never go bc in tvp? Excuse me for my english
I don't think scouts are cost-effective enough to justify using them solely as vessel hunters due to the goliaths and turrets. I can't really give any "scout games" that are not in Liquipedia. As for your BC question, scouts are really cost-effective counters and have 28 atk damage vs 25 for BCs.
As for DAs:
I remember this map had a lot of PvPs with HT and DA sniping by feedback. I can't remember specific games so just check them out at TLPD.
Only legitimate scout game I know is Arena MSL Kal vs Forgg on Colosseum. Battlecruisers are not used in TvP because dragoons are a staple in the matchup and destroy BC very cost effectively.
Is there a possibility to ban a player on iCCup so that he will never pm me? I know about /ignore, but occasionally I found out that this ban is not permanent.
On December 20 2014 16:29 AncientElm wrote: Is there a possibility to ban a player on iCCup so that he will never pm me? I know about /ignore, but occasionally I found out that this ban is not permanent.
Not as far as I know...think you just need to /squelch them every time you join the server.
Kau, I think it's more that BCs are hardcountered by storm and stasis, both of which are standard in PvT. BCs can be cost-effectively employed against Dragoons given the right terrain and ground support.
On December 21 2014 05:45 Mirabel_ wrote: Kau, I think it's more that BCs are hardcountered by storm and stasis, both of which are standard in PvT. BCs can be cost-effectively employed against Dragoons given the right terrain and ground support.
Ah ya that's true. Basically everything kills bcs haha.
On December 21 2014 07:38 [[Starlight]] wrote: I forget... can range-goons outrange range-upgraded marines in a bunker if they attack the bunker from certain angles?
As in, is there any angle where they can hit the bunker without getting hit back?
(You'd think they couldn't, since technically both should be range 6. But the bunker is a 3x2-sized building, so can any wackiness ensue?)
I imagine that its not really explored since no sane terran will went for range upgrade unless they are doing deep six or its variants, and by that time there are siege tanks to worry about
On December 21 2014 20:52 puppykiller wrote: For a while terrans were doing this 1 rax fe with fast u238 shells upgrade but I stopped seeing it after stork whooped flash in this game:
Yeah there's no point to getting range for just the 4 rines u build for the bunker, range is 150 gas which basically delays your factory, tank and so on. Repair cost of bunker may be similar but it is spread over an interval and does not completely delay your factory and tank count buildup
On December 21 2014 20:52 puppykiller wrote: For a while terrans were doing this 1 rax fe with fast u238 shells upgrade but I stopped seeing it after stork whooped flash in this game:
Yeah there's no point to getting range for just the 4 rines u build for the bunker, range is 150 gas which basically delays your factory, tank and so on.
Repair cost of bunker may be similar but it is spread over an interval and does not completely delay your factory and tank count buildup
True true... but switching to TvZ, there's also lurkers to consider. They're range 6, just like range goons.
I guess the question speaks to a broader issue of exactly how range is calculated.
Is it from the center of a unit's 'box' to the center of another unit or building's 'box', or is it from the center of a unit's box to the nearest edge of another unit or building's box? Could it even be from the nearest box edge of the firing unit to the nearest box edge of what's being fired at? Urk.
If it's the first of these three, then everything's golden. If it's the second, weirdness may be possible with non-square buildings like the bunker(??). If it's the third, then I guess it's golden there too?