If not, it seems sorta odd that P gets that benefit while Z and T do not.
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[[Starlight]]
United States1578 Posts
If not, it seems sorta odd that P gets that benefit while Z and T do not. | ||
Probemicro
3708 Posts
and it would be another boring RTS if every unit and building are design-wise the same for every race with minor aesthetics/stat differences and frankly you should just invent a time machine so you can jump into blizz hq year 2000 to ask all the design questions you want and enquire on the exact philosophy behind them. and tell them never to merge with activision or the world is doomed. | ||
[[Starlight]]
United States1578 Posts
On February 12 2015 10:41 Probemicro wrote: No, and it would be another boring RTS if every unit and building are design-wise the same for every race with minor aesthetics/stat differences and frankly you should just invent a time machine so you can jump into blizz hq year 2000 to ask all the design questions you want and enquire on the exact philosophy behind them. and tell them never to merge with activision or the world is doomed. I agree with the last sentence. The rest seems snippy. No one's arguing for mirror races, if I liked that I sure wouldn't be on an SC forum. It just seems odd that P buildings keep pace with unit upgrades (at least the shields do), while Z and T buildings become ever easier to raze. You can take that observation as a complaint, or instead go, "Hmm, what's the reasoning behind that? Why did the designers do that?". But hey, eff me for trying to think it through, right? I'll just take your answer as, "I have no idea, and I'm having a bad day." | ||
Probemicro
3708 Posts
On February 12 2015 11:00 [[Starlight]] wrote: You can take that observation as a complaint, or instead go, "Hmm, what's the reasoning behind that? Why did the designers do that?". But hey, eff me for trying to think it through, right? I'll just take your answer as, "I have no idea, and I'm having a bad day." of course people have pondered about such things, but unlike hard science usually only the developers are aware of the exact reasons why they make such design decisions. it can be very subtle or simplistic which may have nothing to do with balance, making it more difficult to rationalize. of course you can carry on with the discussions, but you are not the first to think it through. I mean when I was 10 years old I also wonder why the fuck you can't land terran buildings on units to crush them. and yeah im having a bad mood, thanks for that. | ||
[[Starlight]]
United States1578 Posts
On February 12 2015 11:18 Probemicro wrote: of course people have pondered about such things, but unlike hard science usually only the developers are aware of the exact reasons why they make such design decisions. it can be very subtle or simplistic which may have nothing to do with balance, making it more difficult to rationalize. of course you can carry on with the discussions, but you are not the first to think it through. I mean when I was 10 years old I also wonder why the fuck you can't land terran buildings on units to crush them. and yeah im having a bad mood, thanks for that. Well, thanks for finally giving me permission to discuss things on a discussion forum. Whoa, wotta concept. Far as your bad mood goes, I think that's on you. If it's that easy to get you riled up, perhaps discussion forums just aren't for you... I'd stick to cute kitten vids on YouTube, nothin' to upset you there. Back on-topic, now that I think of it in a different way, it sorta makes sense... Z has an advantage in that its depots (the most common building) are actually units, which do get armor upgrades, and which are mobile (increasing survivability). T has an advantage in that its most valuable buildings can fly/are mobile too, making them more difficult to destroy (ground-only attackers are negated). So to balance it out, P buildings get the shield upgrades while no other buildings get armor ups. Add in that Z bldgs can regen all of their hp and T buildings can be fully repaired, while P bldgs can only regen shield points, and it all falls into place I think. | ||
Probemicro
3708 Posts
you the genius of the century, they should give a nobel prize for that while the rest of us should just stick to kitten vids. | ||
[[Starlight]]
United States1578 Posts
On February 13 2015 22:32 Probemicro wrote: oh wow in 15+years of BW i never ever ever thought of those, thanks for the genius insights. you the genius of the century, they should give a nobel prize for that while the rest of us should just stick to kitten vids. If you'd already thought of it, why didn't you say so in your earlier posts when you had the chance? Derp. Guess you were too busy raging to share your insights, huh? Too bad. Yeah, you, if no one else, should stick to the kitten vids. Think happy thoughts, Probe. Maybe take up meditation. Though, given your "it is unknowable by us" stance from before, my guess is you didn't have any ideas on this, and are just carping 'cuz you mad: Probemicro: of course people have pondered about such things, but unlike hard science usually only the developers are aware of the exact reasons why they make such design decisions. it can be very subtle or simplistic which may have nothing to do with balance, making it more difficult to rationalize. | ||
Probemicro
3708 Posts
On February 13 2015 22:59 [[Starlight]] wrote: If you'd already thought of it, why didn't you say so in your earlier posts when you had the chance? Derp. Guess you were too busy raging to share your insights, huh? Too bad. Yeah, you, if no one else, should stick to the kitten vids. Think happy thoughts, Probe. And good luck for the Kespa Brood War Written Examination, I heard its very competitive and if you don't cram trivia facts hard enough you are gonna fail instantly. It would be a shame to TL and your peers if you can't recall. Don't get stressed out yeah? Probes don't think happy thoughts, they just want to make cannons everywhere and poke other workers. Especially one manufactured in Peru. Edit: I said " only developers know the exact reasons" , does that equate to "its unknowable" by your fail comprehension"? I pity you then, the exam's gonna screw you then. | ||
[[Starlight]]
United States1578 Posts
On February 13 2015 23:13 Probemicro wrote: And good luck for the Kespa Brood War Written Examination. Thanks. And good luck with your blood pressure. You're gonna need it. | ||
Probemicro
3708 Posts
On February 13 2015 23:16 [[Starlight]] wrote: Thanks. And good luck with your blood pressure. You're gonna need it. Probes have blood? Wow who knew User was warned for this post | ||
[[Starlight]]
United States1578 Posts
Look at all the f**ks I give? Thanks for being such a great and helpful contributor to a BW discussion, troll boy. User was warned for this post | ||
opterown
Australia54649 Posts
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lantz
United States762 Posts
How many probes do I make in a game against T for optimal macro game? | ||
GreenWillow
50 Posts
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Jonoman92
United States9090 Posts
http://www.teamliquid.net/forum/brood-war/83287-worker-saturation Also, if you ctrl+f "SonuvBob"'s post in the thread there is a working link to something that looks interesting. | ||
[[Starlight]]
United States1578 Posts
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GreenWillow
50 Posts
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[[Starlight]]
United States1578 Posts
On February 16 2015 02:23 GreenWillow wrote: Why not? Shields are the same for all the protoss units Not entirely... inside the carrier, interceptor shields fully regenerate instantly. | ||
jello_biafra
United Kingdom6631 Posts
On February 16 2015 00:55 [[Starlight]] wrote: Do Interceptors' shields regenerate when they're NOT inside the carrier? They do indeed. | ||
[[Starlight]]
United States1578 Posts
Thanks, Jello. I think this is like the third Q of mine you've answered, you seem really on top of this stuff. | ||
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