Simple Questions, Simple Answers - Page 225
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outscar
2788 Posts
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c3rberUs
Japan11285 Posts
On July 09 2015 16:13 outscar wrote: I don't know where to write it but, what's up with new TL logo, those rainbow colors of horse are really about LGBT or I misunderstood that? I liked old one a lot which looked conservative, cold and everyone used to. New I feel weird. http://www.teamliquid.net/forum/general/488687-teamliquid-loves-esports-equally | ||
Sero
United States687 Posts
On July 09 2015 12:15 olabaz wrote: Hey, I didn't want to make a new thread for this but: How come I can't join ladder games on Fish. I did the 30 games. Also, when is the best time to find games on iccup? You need 30 wins and 2 days online. Check time remaining with the /lc command. | ||
olabaz
United States298 Posts
On July 10 2015 04:29 Sero wrote: You need 30 wins and 2 days online. Check time remaining with the /lc command. When I type /lc I get 3 numbers 14 ?? 5 ? 42? I'm pretty sure the first one is how many more wins I need but what are the last two? | ||
Sero
United States687 Posts
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Ty2
United States1430 Posts
I was thinking that people are mad about it because the other player is good at two races while they're only good at one and they feel like the worse player. It's also the missed chance of playing better than the previous game you played against the same race. | ||
evilfatsh1t
Australia8519 Posts
a huge part of how you play is based on how well you know your opponent. it only takes 1 game against someone to know what kind of style the opponent likes to play, but when they switch races you have to start over. thats probably the only reason i can think of | ||
vOdToasT
Sweden2870 Posts
On July 17 2015 13:32 evilfatsh1t wrote: probably because you have the element of surprise on both games? a huge part of how you play is based on how well you know your opponent. it only takes 1 game against someone to know what kind of style the opponent likes to play, but when they switch races you have to start over. thats probably the only reason i can think of It should still be allowed | ||
evilfatsh1t
Australia8519 Posts
switching races only works against bad players who have particularly weak matchups. at the highest level no matter how good you are with all 3 races, you wont beat a guy whos mastered 1 race and knows how to play all 3 matchups | ||
puppykiller
United States3125 Posts
In the Julia situation it sounds more like he is just exploiting the map imbalances. | ||
Beamer
United States242 Posts
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Probemicro
3708 Posts
On July 19 2015 09:03 Beamer wrote: In TvT, why is mech so much more preferred over bio? 40 hp marines vs vultures/tanks/goliaths yeah i wonder which will win. outside of certain early game timings they are relatively useless. in sc2 marines have higher hp plus 125 hp marauders exist so bio is viable there | ||
Beamer
United States242 Posts
It's got to be more than the low marine hp. Zerg units also have low hp, and Terran doesn't usually go mech against them. | ||
[[Starlight]]
United States1578 Posts
On July 19 2015 11:12 Beamer wrote: I agree that marines have pretty low hp, but they are also cheap. Vultures have a pretty slow fire rate, and marines may be able to kill their mines before they detonate. Tanks also have a very slow fire rate, and it seems like marines could get close like zealots do to kill them. It's got to be more than the low marine hp. Zerg units also have low hp, and Terran doesn't usually go mech against them. Splash damage from massed siege tank fire = marine purée. | ||
Probemicro
3708 Posts
On July 19 2015 11:12 Beamer wrote: I agree that marines have pretty low hp, but they are also cheap. Vultures have a pretty slow fire rate, and marines may be able to kill their mines before they detonate. Tanks also have a very slow fire rate, and it seems like marines could get close like zealots do to kill them. It's got to be more than the low marine hp. Zerg units also have low hp, and Terran doesn't usually go mech against them. zerg have ultras and defilers which help to absorb damage and let cracklings do the job, not to mention lings are melee. M&M dont have the same things. (and btw terrans go for mech ALOT in lategame TvZ, M&M SK style is very difficult and mechanic intensive so few would only do that) M&M needs stim+amove while lings only need amove. so marines only have <30 hp by the time they hit the mech units also very clunky especially if your apm/mechanics isn't great. while controlling similar groups of vults/tanks is much easier | ||
evilfatsh1t
Australia8519 Posts
On July 19 2015 11:12 Beamer wrote: I agree that marines have pretty low hp, but they are also cheap. Vultures have a pretty slow fire rate, and marines may be able to kill their mines before they detonate. Tanks also have a very slow fire rate, and it seems like marines could get close like zealots do to kill them. It's got to be more than the low marine hp. Zerg units also have low hp, and Terran doesn't usually go mech against them. vultures 2 hit marines for starters. mines wreck any bio army if you dont destroy them. tanks wreck any bio army from afar the amount of units you need as a bio army to take on a mech army is astronomical. and of course since theres a 200 supply cap you cant get those numbers. | ||
jello_biafra
United Kingdom6631 Posts
On July 19 2015 13:01 evilfatsh1t wrote: vultures 2 hit marines for starters. mines wreck any bio army if you dont destroy them. tanks wreck any bio army from afar the amount of units you need as a bio army to take on a mech army is astronomical. and of course since theres a 200 supply cap you cant get those numbers. All of this + the fact that even goliaths destroy them pretty badly. | ||
olabaz
United States298 Posts
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Ty2
United States1430 Posts
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c3rberUs
Japan11285 Posts
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