Simple Questions, Simple Answers - Page 324
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kogeT
Poland2000 Posts
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Alpha-NP-
United States1242 Posts
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LRM)TechnicS
Bulgaria1565 Posts
edit: I think there was also a thread about it, if someone can link to it would be great. | ||
Harem
United States11390 Posts
On June 26 2017 23:11 Bakuryu wrote: it most likely the same thing, just that on iccup it is forbidden but it was allowed in kespa It's like how obs over turret is banned on iccup but you saw people like Stork do it all the time in pro games since it is really easy to deal with. | ||
Starecat
932 Posts
Anyone has info on when is the next BW premier tournament? | ||
Jealous
9974 Posts
On June 27 2017 11:01 Starecat wrote: Don't want to create a thread for this. Anyone has info on when is the next BW premier tournament? ASL Teamleague is starting up soonish. They are probably waiting for SC:R to be out. ASL 4 comes after that. | ||
RealZork
31 Posts
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Jealous
9974 Posts
On June 27 2017 11:31 RealZork wrote: How do pros use irradiate on different lurkers / units so quick when they have a group of science vessels selected? Also when mutas are stacked and one is irradiated how do they split them so quickly? "Cloning," which is just rapidly shift-deselecting the icons on the bottom and re-issuing the command after you split off each Vessel. For Mutalisks, sometimes Zerg legitimately hotkey their Mutalisks 1-9 or something like that (1 has 11, 2 has 10, 3 has 9, etc.) and just do # right click on the minimap when they are running from Corsair. Sometimes they just try to manually split them by selecting, spreading, and seeing which Mutalisk's health is falling fastest I think. Other times they use cloning as mentioned above. | ||
Highgamer
1346 Posts
On June 27 2017 02:08 Alpha-NP- wrote: How did flash micro his Vessels against Scourges against Shine? Fo you make a Z to confuse them or something until Marines kill them? edit: even if you fare well in many situations with what I wrote, check out Atom[Bomb]'s post below for detailed explanation It's not really a trick behind it, it's just moving the vessel precisely, changing direction right before the scourge would hit. Scourges I think you can practice this by yourself if you open up a game with all 3 races, you Protoss, and mind-control a worker of Z and T and recreate the situation manually. Or use a unit-test-map if that exists for BW. | ||
XenOsky
Chile2142 Posts
HAALP? EDIT: eonzerg alredy told me what the problem was, in case u have the same problem, you just have to download the ladder map pack for fish server. | ||
Scepty
22 Posts
We all know that for Terran 1 rax FE is the best build for learning. I wanted to ask what is the exact build order, since there seem to be 2 variations...? One that seems kinda safer and is less likely to die to early zealot pressure for example. Its @9 depot @11 rax @ 14 depot (constantly pump both scvs and marines) and @18 CC .. afterwards rafinery and stuff. The second goes @9 depot @11 rax (which doesnt produce any marines till u finish 2nd supply) @14 CC @16 depot (constant production of scvs but not a single marine untill ~18 supply). | ||
Jealous
9974 Posts
In TvZ at least, the variant you opt for is dependent on what you scout/when you scout. | ||
ortseam
996 Posts
On June 27 2017 11:31 RealZork wrote: How do pros use irradiate on different lurkers / units so quick when they have a group of science vessels selected? Other than cloning fast, it's important to use scans (usually at the zerg natural/3rd), so you can see any scourge and start cloning before you go in, so you have more time to get it right | ||
Atom[Bomb]
Sweden108 Posts
On June 27 2017 16:12 Highgamer wrote: It's not really a trick behind it, it's just moving the vessel precisely, changing direction right before the scourge would hit. Scourges have a bit of a delay on their turn if they're chasing something without being microed individually, so if you change direction with e.g. the chased vessel or drosphip when the scourges are really close, the scourges will travel on for 0.5/1 sec or so, giving your vessel the chance to make (a little) distance in another direction. Oftentimes this is enough for marines to shoot the scourges. I think you can practice this by yourself if you open up a game with all 3 races, you Protoss, and mind-control a worker of Z and T and recreate the situation manually. Or use a unit-test-map if that exists for BW. Close but not fully correct. The scourge reacquires their target and interception vector once per second. If you turn your unit JUST before the scourge calculates the new interception vector, it WILL continue along that patch for 1 second. If you look closely, you can easily see when and at what frequency a scourge is reacquiring it's target/interception vector. Just keep a mental timer (1.. 2.. 3.. Turn! 1... 2... 3... Turn! 1... 2... 3... Turn!). Here is a bad quality video displaying this technique: | ||
Highgamer
1346 Posts
On June 27 2017 22:45 Atom[Bomb] wrote: Close but not fully correct. The scourge reacquires their target and interception vector once per second. If you turn your unit JUST before the scourge calculates the new interception vector, it WILL continue along that patch for 1 second. If you look closely, you can easily see when and at what frequency a scourge is reacquiring it's target/interception vector. Just keep a mental timer (1.. 2.. 3.. Turn! 1... 2... 3... Turn! 1... 2... 3... Turn!). Here is a bad quality video displaying this technique: https://www.youtube.com/watch?v=0pM7qzdiN7U Thanks for the insight. I corrected my post (not without giving you credit). But don't you mean "JUST after"? - because I'd doubt it takes the second to acquire (calculate) the new target, this happens in an instant every second (no?)... | ||
TheGreatOne
United States534 Posts
On June 27 2017 17:43 XenOsky- wrote: When i try to play ladder games on Fish, theres this red message in korean and i get dced from the server, how can i fix this? T_T i used to play just fine on 1.16... HAALP? EDIT: eonzerg alredy told me what the problem was, in case u have the same problem, you just have to download the ladder map pack for fish server. Hey XenOsky- could you please possibly tell me how to download the fish ladder map pack for the fish server? I know the website I just don't know how to find the fish ladder map pack. Never mind I figured out how to download the fish ladder map packs it's under Clan/League then League Official Map. Then click the Title links to download each map individually. | ||
JWD[9]
364 Posts
Any hints, other than to man up? ;> | ||
ProMeTheus112
France2027 Posts
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Atom[Bomb]
Sweden108 Posts
On June 28 2017 06:03 Highgamer wrote: Thanks for the insight. I corrected my post (not without giving you credit). But don't you mean "JUST after"? - because I'd doubt it takes the second to acquire (calculate) the new target, this happens in an instant every second (no?)... Typically one would turn twice in rapid succession. First turn is to fool the scourge interception vector(just before the calculation). The second turn is to fly away and maximize distance from the scourge(just after the calculation). Just to clarify, the calculation is instant, it happens once per second and the scourge will follow it's calculated vector until next time it calculates(which is about for 1 second). Thanks for creds! I think I might publish a detailed guide on scourge ai on liquipedia for future reference. | ||
Caligo
South Africa15 Posts
1) Is ICCup still more active and more competive than its bnet counterparts? 2) Is it objectively better for a new player to start out on ICCup or is it an either/or situation? 3) Does anyone know how the 1.18 anti-hack/anti-cheat system compares to those incorporated in the mca launcher and the standard iccup launcher? | ||
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