I know it's really hard to defend, but it's basically a double expansion, and that's pretty depending. Maybe you could do something like the "defensive" 3 hatch hydra build that iopq mentioned above while taking it, and then use the extra resources from the center to set up a huge lurker contain and prevent them attacking you in the center. Or maybe you could just take it undefended and hope it pays off before they notice what you're doing.
Simple Questions, Simple Answers - Page 328
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Luddite
United States2315 Posts
I know it's really hard to defend, but it's basically a double expansion, and that's pretty depending. Maybe you could do something like the "defensive" 3 hatch hydra build that iopq mentioned above while taking it, and then use the extra resources from the center to set up a huge lurker contain and prevent them attacking you in the center. Or maybe you could just take it undefended and hope it pays off before they notice what you're doing. | ||
jehlakj
23 Posts
Also, what are some standard maps that I should practice on? | ||
JungleTerrain
Chile799 Posts
On July 16 2017 08:39 jehlakj wrote: Who are some of the more methodical and consistent players for each race? I'm hoping to learn the basics by watching them. Also, what are some standard maps that I should practice on? Most standard maps used currently are fighting spirit and circuit breakers. Also python is used a decent amount in ICCup server. And I suggest going over to the Translated Pro Videos Coordination thread here in TL. There are guides made by progamers. But I'm too lazy to post the link here for it. | ||
iopq
United States740 Posts
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Zealgoon
China182 Posts
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Jealous
9974 Posts
On July 16 2017 03:05 Luddite wrote: Have there been any games on Fighting Spirit where someone took the center expansion early on (ie, not in the late game where the map is mined out or they're completely dominating everywhere)? I know it's really hard to defend, but it's basically a double expansion, and that's pretty depending. Maybe you could do something like the "defensive" 3 hatch hydra build that iopq mentioned above while taking it, and then use the extra resources from the center to set up a huge lurker contain and prevent them attacking you in the center. Or maybe you could just take it undefended and hope it pays off before they notice what you're doing. I don't recall any professional or tournament matches, but I've been noticing this trend in PvZ among higher level foreigners and some amateur Korean replays. Protoss take it as their 4th base when they have map control. One of the more recent ones I saw, I think had TT1 in it? | ||
Dante08
Singapore4101 Posts
On July 16 2017 08:39 jehlakj wrote: Who are some of the more methodical and consistent players for each race? I'm hoping to learn the basics by watching them. Also, what are some standard maps that I should practice on? I would say watch Flash/Last for T and Larva/Effort for Z. JD is good as well but his style is hyper aggressive which isn't recommended for new players. Also Flash might not be the best to learn the basics from since he can be really greedy. I guess the best is to watch all of them and see who's style you like the most. | ||
Dante08
Singapore4101 Posts
On July 17 2017 21:56 Zealgoon wrote: How do I defend my 3rd from drops in 3 hatch lurker ZvT? I don't have mutas and a few pairs of scourges simply don't cut it. Leave 1-2 lurkers and make 1-2 sunkens in your mineral line which will do fine vs 2 dropships or less. | ||
Navane
Netherlands2690 Posts
On July 18 2017 19:02 Dante08 wrote: Leave 1-2 lurkers and make 1-2 sunkens in your mineral line which will do fine vs 2 dropships or less. That's what I thought too. But it seems so obvious since he's gone 3hat lurkers anyway. | ||
kogeT
Poland2000 Posts
On July 18 2017 19:02 Dante08 wrote: Leave 1-2 lurkers and make 1-2 sunkens in your mineral line which will do fine vs 2 dropships or less. 12 lings in your expo + 3 lurks on your ramp (+ scourge 2-4 scourge if possible) | ||
Zealgoon
China182 Posts
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evilfatsh1t
Australia8520 Posts
you wont defend drops with lings alone because if m&m manages to get behind mineral lines its going to be a starcraft version of 300 | ||
iopq
United States740 Posts
scourge/lings is actually a very good drop defense | ||
sCuMBaG
United Kingdom1144 Posts
On July 19 2017 17:38 iopq wrote: pure lings defends drops just fine as long as you're under the dropship and just kind of following it while scourge chase it scourge/lings is actually a very good drop defense exactly that. it's all a question of paying attention. if you don't see the drop happening you're screwed. if you catch it, you can easily defend. | ||
Dante08
Singapore4101 Posts
On July 19 2017 18:38 sCuMBaG wrote: exactly that. it's all a question of paying attention. if you don't see the drop happening you're screwed. if you catch it, you can easily defend. Yeah but I think for lower level players sunken + lurker is much better. Yes you spend more but it's much safer in case you miss the dropship. | ||
evilfatsh1t
Australia8520 Posts
dunno why you are expecting a pro's response from someone who clearly isnt anywhere near that level | ||
sCuMBaG
United Kingdom1144 Posts
On July 20 2017 16:34 evilfatsh1t wrote: yeah if hes asking the question of how to defend with units because scourge isnt enough for him, you have to make the assumption that hes not reacting fast enough or doesnt have vision secured well enough where he can defend dropships while theyre unloading. dunno why you are expecting a pro's response from someone who clearly isnt anywhere near that level Nothing to do with Pros.... That's a C- player's reaction really. If you're just slightly above average, you should have around 2-3 second multitask cycle. That should give you more than enough reaction time to catch the drop on the minimap. additionally, if the other guy unloads, stims and just a clicks, with only a hint of a split - one lurker won't be enough to defend by a long shot. D+ or lower: - have scourges patrol the edges of your base - have a lurker and sunken in your mineral line anything higher than that: - pay attention | ||
[S]ickle
20 Posts
I play on the typical fastest speed setting. Is there a difference on the replay file depending on whether it's multilayered (fastest by default) or single play (manually adjust speed after game start)? | ||
Cryoc
Germany909 Posts
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Jealous
9974 Posts
On July 22 2017 01:09 Cryoc wrote: The game time in the replay progress bar is the same as the time shown in the in-game timer when you play the game and this time is used for everything. I didn't check the in-game timer when watching a replay, but if it does show a different time compared to the replay progress bar, it is maybe a bug. Couldn't it also be Blizzart time vs. real time? I am pretty sure that at least in 1.16, the replay timer at fastest speed goes by "Blizzard time," for example. | ||
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