Simple Questions, Simple Answers - Page 33
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kamikami
France1057 Posts
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ThePianoDentist
United Kingdom698 Posts
On August 31 2011 18:18 Hershey wrote: I never followed the Brood War scene, but played a lot. Was / is the Dark Archon's ability mind control used very often in Professional Starcraft? If so why/why not. used occasionally, but not often as others have said very expensive. If you want to see a pro game with a ridiculous amount of mind-control. we're talking mind controlling the neutral critters running round the map for a laugh then watch this: | ||
krndandaman
Mozambique16569 Posts
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Pulzlulz
Germany412 Posts
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MaRiNe23
United States747 Posts
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Release
United States4397 Posts
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blubbdavid
Switzerland2412 Posts
During a broadcast game on September 16, 2009, OGN commentator Um Jae Kyung (엄재경) briefly discussed the difference between a bunker rush and a "cheese" rush. According to his explanation, the term "cheese" originated from the word "cheater's" (words in Korean are sometimes shortened by the middle syllables, so 치터즈 [chi tuh zu] would become 치즈 [chi zu]). The strategy is characterized by, as opposed to a simple bunker rush, a practically unbeatable combination of most of the Terran's SCVs and a very quickly assembled group of marines. Because both Protoss and Zerg basic units are unranged, SCVs can effectively prevent the ranged marines from being destroyed by obstructing the path between the units, giving the marines a tremendous (and thus unfair) edge. The usage of the term "cheese" has expanded to include most "all-in" strategies which involve a great sacrifice of economy, though some StarCraft communities use the term even more loosely to include mid-game strategies. | ||
dementrio
678 Posts
If I see that and expand myself, am I giving up an advantage? If I see that and decide to go for a 2 base timing, can't my opponent always stall enough for his 3rd to kick in? every time I try this they always find a way to go around my army, even if a complete roundabout of the map is necessary, and force me to turn back or lose. | ||
Magus
Canada450 Posts
Cheese was also a term used in chess and a few other games if I'm remembering correctly from the last time a discussion on the origin of cheese popped up in the forums. | ||
CaffeineFree-_-
United States712 Posts
On September 04 2011 10:42 dementrio wrote: In tvp, my opponent does some aggressive opening that fails miserably (e.g. loses shuttle and reaver doing no damage) and then decides to take his 3rd. If I see that and expand myself, am I giving up an advantage? If I see that and decide to go for a 2 base timing, can't my opponent always stall enough for his 3rd to kick in? every time I try this they always find a way to go around my army, even if a complete roundabout of the map is necessary, and force me to turn back or lose. If you hit the timing right that shouldn't even be an option for him. You should be able to kill his army head on ezpz. http://repdepot.net/replay.php?id=43464 He had no chance at all, your games should go like this. Also matching expo timing seems fine to me, you lose your chance to instantly end the game, and if he takes a fast 4th you can just push out and kill him even if you started 3rd cc. | ||
Release
United States4397 Posts
I've seen baby beat jaedong (triathlon), flash beat jaedong(most notably katrina), and light beat jaedong(in the batoo osl). Also, does dematrix take reduced damage from attack types (explosive on small, concussive on large,etc)? For instance, does a dmatrixed marine take 40 shield or 20 shield damage from a sunken? | ||
Bwenjarin Raffrack
United States322 Posts
On September 04 2011 17:03 Release wrote: Has Jaedong ever beaten straight up mech (other than the one where fantasy proxied a base and skipped turrets)? I've seen baby beat jaedong (triathlon), flash beat jaedong(most notably katrina), and light beat jaedong(in the batoo osl). Also, does dematrix take reduced damage from attack types (explosive on small, concussive on large,etc)? For instance, does a dmatrixed marine take 40 shield or 20 shield damage from a sunken? Of course, many times. It wasn't hard to find examples just glancing through his vT game history. And no, defensive matrix ignores unit size and armor. Each attack is absorbed by the matrix for its full damage, and the matrixed unit takes 0.5 damage for each attack it receives as long as the matrix lasts. | ||
therockmanxx
Peru1174 Posts
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kamikami
France1057 Posts
a) Build tons of gates and try to make a big army from 2 base and try to break the sim-city before hive tech ? (too much all-in ?) b) When Zerg takes 4th, toss takes 3th right away to catch up economically ? (but at that time Toss still lacks map control since he has only Zealots while zerg can build a ton of hydras + muta) c) ??? Thanks | ||
ThePianoDentist
United Kingdom698 Posts
edit to guy below me: then fml because its literally been 90% of PvZ's I've played new season are all-ins. at least im getting enough practice to now start spotting and holding them off. | ||
krndandaman
Mozambique16569 Posts
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deafhobbit
United States828 Posts
On September 03 2011 02:45 ThePianoDentist wrote: used occasionally, but not often as others have said very expensive. If you want to see a pro game with a ridiculous amount of mind-control. we're talking mind controlling the neutral critters running round the map for a laugh then watch this: http://www.youtube.com/watch?v=WjMaaXB9xgU&feature=player_embedded How can you mention mind control without talking about the greatest PvZ ever played. | ||
Release
United States4397 Posts
Also, how many cracklings can effectively deal with 4 cannons and 12 probes (say at a recently taken 3rd)? Has there ever been a game where a zerg player upgraded zergling speed and adrenal glands at the same time (you know, from two spawning pools)? | ||
xxpack09
United States2160 Posts
On September 07 2011 15:33 Release wrote: In ZvP ultra builds, is the +2 carapace or the movespeed upgraded first? Also, how many cracklings can effectively deal with 4 cannons and 12 probes (say at a recently taken 3rd)? Has there ever been a game where a zerg player upgraded zergling speed and adrenal glands at the same time (you know, from two spawning pools)? I'm pretty sure +2 carapace is upgraded first, just like in ZvT. Although, many ultra builds don't build a single ultralisk until both ultra upgrades are finished, in order to maximize the efficiency of the zerg's gas usage. I doubt double spawning pool has ever been used, but I could be wrong. The question on cracklings... what are you trying to do here? If you've already taken down the 3rd, the cracklings have served their purpose and it doesn't matter too much if they fight and die. Of course though, the more probe kills you can get, the better! | ||
JMave
Singapore1802 Posts
On September 07 2011 15:33 Release wrote: In ZvP ultra builds, is the +2 carapace or the movespeed upgraded first? Also, how many cracklings can effectively deal with 4 cannons and 12 probes (say at a recently taken 3rd)? Has there ever been a game where a zerg player upgraded zergling speed and adrenal glands at the same time (you know, from two spawning pools)? +2 is carapace is usually researched first. but you usually don't attack until your speed is done unless it is an urgent situation and you need them, that's when getting cara first really shines. If you are talking about an undefended third, usually it would be safe to send 2 groups or so. I doubt. Usually, ling speed is obtained well before hive tech in any match up. | ||
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