On September 26 2011 18:57 gn0m wrote: When I click a gateway when macroing, I must release the mouse button before clicking Z/D etc. If I’m still pressing the mouse button, the other key input is neglected. Is it like this for everyone and if not, how can I fix it?
You only select the building on Mouse button release, and its like that to everyone, as long as you have Mouse1 pressed you cant make units.
Wierd you're having this issue, its the first time i've heard of such thing.
On September 21 2011 23:14 samiamquinn wrote: I'm sick of being cheesed in SC2.. Is low level broodwar really cheesy or do you get lots of macro games?
It's not as cheesy as Bronze in SC2, but 90% of zergs at D- 4pool
?
are you above that level, as recently playing at that level 4pool is not common in my experience. what is much more common is the later speedling all-in
On September 26 2011 13:31 ZeroTool wrote: Hi people. Please help me find a vod of an old match or just give some hints on players/map/tourney, I don't remember anything and so don't know what to search for.
The only things I remember: it's a TvZ match (most probably well-known), T spawns at top, Z bottom right, Z starts a spire and then easily scoutable hydra den, SCV sees a hydra den and goes home, Z cancels hydra den and rapes T with mutas. Couldn't find it myself.
I think it is Luxury vs Leta game 5 of Lost Saga MSL.
But well, i just started playing BW and was wondering, what is the best way to move units, with the 12 unit max thing? Should i be constantly dragging a new box so that all units move?
On September 29 2011 06:48 pStar wrote: Ok, i feel so embarassed asking this lol..
But well, i just started playing BW and was wondering, what is the best way to move units, with the 12 unit max thing? Should i be constantly dragging a new box so that all units move?
Or how should I do it :/
I feel dumb
You should assign your army to control groups. Have you heard the phrase "1a2a3a?"
That is code for assigning parts of your army to groups (here 1-3) and attackmoving them all at the same time quickly
On September 29 2011 06:48 pStar wrote: Ok, i feel so embarassed asking this lol..
But well, i just started playing BW and was wondering, what is the best way to move units, with the 12 unit max thing? Should i be constantly dragging a new box so that all units move?
Or how should I do it :/
I feel dumb
just another thing to add onto the post below - you're probably thinking "well then how do i macro". the answer is simple: you use shift+f2, f3, f4 to save locations, so when you press the corresponding button it takes you to that location :D
what is the fastest way to set rally points for multiple production buildings? I usually ctrl group all buildings to 1-0 and do a 1,right click, 2, right click, ... The problem with my way is that i have to re group my army every time i want to re-rally.
On September 29 2011 12:56 Release wrote: what is the fastest way to set rally points for multiple production buildings? I usually ctrl group all buildings to 1-0 and do a 1,right click, 2, right click, ... The problem with my way is that i have to re group my army every time i want to re-rally.
There's a video floating around of some korean resetting their rally points but basically you f key the screen of your production facilities and then f key the screen where you want to reset them and jump back and forth between the two clicking a production facility and then clicking the ground.
On September 29 2011 12:56 Release wrote: what is the fastest way to set rally points for multiple production buildings? I usually ctrl group all buildings to 1-0 and do a 1,right click, 2, right click, ... The problem with my way is that i have to re group my army every time i want to re-rally.
There's a video floating around of some korean resetting their rally points but basically you f key the screen of your production facilities and then f key the screen where you want to reset them and jump back and forth between the two clicking a production facility and then clicking the ground.
It was GoRush on I Love Star
it happens at about 40s but the whole (fairly short video) is pretty amusing in general :D
On October 02 2011 07:59 J.Dong wrote: Why is Python bad for 12nex PvT?
Because of distances. Correct me if I'm wrong.
I was guessing the wide choke or something actually, because isn't Desti and Python comparable in ground distances? and Desti is pretty good for 12nex right?
I haven't played BW competitively in the past 4 months so since I'm trying to get back in, what builds should I learn as a beginner Terran? In the summer I used TvP Flash Build (double armory), TvZ 3 Tank 1 Vessel and 3 Rax Fast Tech (flash's "new" build), and TvT 3(or maybe 5) Fact push.
On October 02 2011 07:59 J.Dong wrote: Why is Python bad for 12nex PvT?
Because of distances. Correct me if I'm wrong.
I was guessing the wide choke or something actually, because isn't Desti and Python comparable in ground distances? and Desti is pretty good for 12nex right?
Destination is a two player map, which means u can scout earlier and react accordingly. Python is four player so you can't react or "see" what the other person is doing if you don't scout it, or it may already be too late. So, it most likely is because of the distance.
On October 02 2011 07:59 J.Dong wrote: Why is Python bad for 12nex PvT?
Because of distances. Correct me if I'm wrong.
I was guessing the wide choke or something actually, because isn't Desti and Python comparable in ground distances? and Desti is pretty good for 12nex right?
Destination is a two player map, which means u can scout earlier and react accordingly. Python is four player so you can't react or "see" what the other person is doing if you don't scout it, or it may already be too late. So, it most likely is because of the distance.
12nex was broken on destination because even if T perfectly bunker rushed you, you could just let your expo die, come out from behind the back and win. There's a VOD of Fanta vs. Stork on destination where this exact situation happened.
Destination was a pretty weird map overall, imo, since Mech was so strong, and so were carriers. It made TvZ delightfully boring to watch as metal snailed its way across the map. It made TvTs devolve into coldwars around the bridges to the expos. And as I was saying before, it allowed TvPs to devolve into turtlefests since it was so easy for Terran to get 3 bases up and running, and early on T had no way of punishing a P mass expand, since both the natural and back expo could be covered by siege.
Interestingly enough, 1raxfe wasn't popular on Destination, though if it were dropped back into the map pool, I think we'd see a lot of 1raxfe vs. 12 nex shenanigans into split map carrier vs. mech.
Is there like a 0.1 second command/menu delay in BW?
In SC2, I press keys very very fast, like building a supply depot for example (B+S), in BW, my SCV just ends up stopping, it's as if it doesn't register me pressing B at all. I find I need to press B, then have this 0.1-0.2 second pause (pretty much wait for the menu to pop up then press S).
How do I check for Lag in batlenet ? Ppl always say "its lag, its lag, you are lag" even before the game start Usually they are wrong but I know they have a way to find it out Thanks...