Like both use a strategy togethere rather that simply join their armies and hope for the best xD
XXvPZ: toss goes for early forge and protect Z so he goes for mass mutas, things like that
Thanks
Forum Index > Brood War Strategy |
therockmanxx
Peru1174 Posts
Like both use a strategy togethere rather that simply join their armies and hope for the best xD XXvPZ: toss goes for early forge and protect Z so he goes for mass mutas, things like that Thanks | ||
Black[CAT]
Malaysia2589 Posts
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blubbdavid
Switzerland2412 Posts
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TI09
3 Posts
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Biff The Understudy
France7653 Posts
On October 28 2011 21:28 blubbdavid wrote: How can I train muta micro under the same environment like ICCup? Because of the latency on ICCup, my muta micro is not as optimal as it is when I am practicing on singleplayer muta micro maps. Just play your muta micro map on iCCup. Afaik you'll have a standard latency that you don't have if you play offline. | ||
TI34
3 Posts
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Termit
Sweden3466 Posts
On October 26 2011 15:31 Azerbaijan wrote: Has anyone figured out a fix for BW crashing in windows 7? not the color issue; i fixed that but I can't play BW because it always freezes ~5 minutes into a game. Every time. Is this thru iCCup launcher? I had the same issue but I just reinstalled the launcher and it worked like a sharm, | ||
CaffeineFree-_-
United States712 Posts
On October 27 2011 03:33 therockmanxx wrote: Are there 2v2 build order ? Like both use a strategy togethere rather that simply join their armies and hope for the best xD XXvPZ: toss goes for early forge and protect Z so he goes for mass mutas, things like that Thanks PZvTZ P goes 1g forge, cannon ramp and z ally. Start tech to dts. Z fast muta. DTs will stall mnm all while teching to storm. vs mech z can snipe enemy ovie at t base and toss can harass/contain t | ||
blueblimp
Canada297 Posts
On October 28 2011 21:28 blubbdavid wrote: How can I train muta micro under the same environment like ICCup? Because of the latency on ICCup, my muta micro is not as optimal as it is when I am practicing on singleplayer muta micro maps. If you play it in LAN, the latency will be the same (edit: as iCCup). | ||
koreasilver
9109 Posts
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blueblimp
Canada297 Posts
On October 31 2011 07:14 koreasilver wrote: No, the single player is a bit faster than on LAN latency. The latency that does matter is the LAN latency anyway, and if you are playing iCCup with the LAN latency then it shouldn't be a problem. I meant that playing it in LAN is the same latency as iCCup, sorry. I'll edit my post. | ||
fencer
122 Posts
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CaffeineFree-_-
United States712 Posts
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fencer
122 Posts
edit: nvm, found the answer | ||
NationInArms
United States1553 Posts
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CaffeineFree-_-
United States712 Posts
7:45 10:02 Basically you can just look at TvZ vods on FS. I only watched 3 vods and midas kinda had bad placement in one so I didn't post it. | ||
don_kyuhote
3004 Posts
If you put it between mineral and cliff, it'll get picked off without doing significant damage to mutas due to lack of vision, unless you have floating buildings to give vision which you shouldn't at the time mutas come. There was a thread about turret placement on FS with pictures, but I can't find it atm... | ||
Torenhire
United States11681 Posts
On November 03 2011 11:41 don_kyuhote wrote: yes, put turrets between CC and mineral lines, not between mineral and cliff. If you put it between mineral and cliff, it'll get picked off without doing significant damage to mutas due to lack of vision, unless you have floating buildings to give vision which you shouldn't at the time mutas come. There was a thread about turret placement on FS with pictures, but I can't find it atm... I remember that thread, but here's a pic I found in the process of searching.. Flash vs Kwanro | ||
hydrogg
United States377 Posts
Lurkers get scanned right away, Multitasks get killed by the marines, and Zerglings get killed by the tanks. Are queens the only option? | ||
NationInArms
United States1553 Posts
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