Simple Questions, Simple Answers - Page 57
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Zariel
Australia1277 Posts
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CaffeineFree-_-
United States712 Posts
You can still report it and get the win. | ||
xxpack09
United States2160 Posts
On January 05 2012 14:09 CaffeineFree-_- wrote: You and your partner didn't do /ally <user> and /yes You can still report it and get the win. Or alternately, /ally <user> and /ok | ||
therockmanxx
Peru1174 Posts
I've never use it but I'm a D+ in 2v2..... | ||
Skeggaba
Korea (South)1556 Posts
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mtwow789
67 Posts
I believe any event that pings (making green box on the minimap) does it. For example, if nexus makes a probe and you press space bar, the screen centers nexus. if weapon upgrade finishes and you press space, same thing. If you are getting drones killed and can hear the under attack message, pressing space bar centers it I believe. But it gets over written by other events (such as unit creation from gateways) way too quickly so it becomes unreliable as game progresses. But if you have great attention and quick response it could be useful. More so, space bar event is the same one that appears on your unit portrait screen. So I had zealot selected so portrait window has my zealot. A probe is created and portrait windows shows some guy representing nexus. If I press space bar, my screen will center nexus. | ||
mtwow789
67 Posts
Do I have to do it? It seems that corsair spreads itself out eventually and have to be consistently right clicked to stacked again. I can stack corsairs to some extent without having probe selected. | ||
Puyi
United States175 Posts
but i dont think you have to do it. you usually just run away when you see scourges. its not as important as stacking wraiths and mutas | ||
JMave
Singapore1802 Posts
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xxpack09
United States2160 Posts
On January 06 2012 05:15 therockmanxx wrote: What /ally command does?? I've never use it but I'm a D+ in 2v2..... It allows you to always get points for your win/loss in 2v2 even if a player is eliminated. Say you die, but your ally 1v2s and wins. If you use the /ally command beforehand, you will receive the points for the win even though you were eliminated. | ||
Vuk_91
Serbia1690 Posts
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mtwow789
67 Posts
You should make at least 6 zerglings whenever, be it 9drone or later. I personally have trouble dealing with zerg who goes 9 drone or overpool and have high apm. I don't have apm enough to consistently save my probe and build key buildings in right time for timed rush. However, if zerg player only make 2 zerglings, I can save my probe easily. Having some zerglings early helps as you can cut scout probe and toss have to prepare for all the possibilities zerg can do. Even if toss user has gosu probe micro, upon seeing 6 zerglings, I don't think he will dare cannon rushing. So make that 6 zerglings and make toss user spend more effort on that probe as well as preparing for any kind of early cheese from toss. | ||
JMave
Singapore1802 Posts
On January 06 2012 22:22 Vuk_91 wrote: Quick question: Basically lately I`m having a lot of problems with my opponents cannon rushing my 2nd expo (3rd hatch) in ZvP. At the time that happens I have only 2 lings and I always fail to scout since I use them to chase a scouting probe. Any advice on how to stop it? it is not advisable to be staying on 2 lings because you create opportunities for zealot harassment. you will need at least 6 before your 5th hatch and additional ones after. chase the probe with 1 ling and use the other 5 for scouting purposes. | ||
Vuk_91
Serbia1690 Posts
On January 07 2012 08:23 JMave wrote: it is not advisable to be staying on 2 lings because you create opportunities for zealot harassment. you will need at least 6 before your 5th hatch and additional ones after. chase the probe with 1 ling and use the other 5 for scouting purposes. 5th hatch? Of course I have more lings by that time,I was talking about cannons at my second expo (at like 13 supply). | ||
ThePianoDentist
United Kingdom698 Posts
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CaffeineFree-_-
United States712 Posts
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hacklebeast
United States5090 Posts
On January 07 2012 14:42 ThePianoDentist wrote: why does nobody ever repair siege tanks, is it they repair so slowly that an scv mining to make more tanks is more economic than fixing up your nearly dead tanks? two things: First the semantics of repairing is difficult, considering how slow repair is, how clunky scvs are, how there is no auto repair, ect. And second is that in general, you don't hope that the tanks will take a bunch of damage. If your tanks are taking enough to make repair viable, it probably means that the zealots got to the tank line, and if the zealots got to the tank line, you probably lost the battle anyway, and having 60 extra health on a bunch of your tanks won't change that. In tvt if a tank is being attacked it generally dies because siege tanks and wraiths tend to not let tanks get away. | ||
tryummm
774 Posts
On January 07 2012 14:42 ThePianoDentist wrote: why does nobody ever repair siege tanks, is it they repair so slowly that an scv mining to make more tanks is more economic than fixing up your nearly dead tanks? Professional players repair there tanks all the time. The Observers just don't always show it in VODs. Watch the streams of IN_Dove, Hiya, etc...and watch some Terrans on bnet attack to see it more often. | ||
Golgotha
Korea (South)8418 Posts
What ping do you guys get? Thanks! | ||
Dead9
United States4725 Posts
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