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On May 29 2011 16:10 lyAsakura wrote:Show nested quote +On May 29 2011 15:15 j2choe wrote: Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?
I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.
Thanks again for helping everybody out. Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning.
Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap??
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On May 29 2011 22:59 ZeKk wrote:Show nested quote +On May 29 2011 16:10 lyAsakura wrote:On May 29 2011 15:15 j2choe wrote: Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?
I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.
Thanks again for helping everybody out. Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning. Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap??
no because if you do it on the main screen they will fly away and stop 2 seconds later, you want your mutas to escape, if you click away on the main screen they are going to get caught because of the distance (hence you use the minimap, because then you can order your mutas to fly farther away)
also, what program is it that can count your apm and timer clock and stuff?
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On May 30 2011 02:00 KTF_CloaK wrote:Show nested quote +On May 29 2011 22:59 ZeKk wrote:On May 29 2011 16:10 lyAsakura wrote:On May 29 2011 15:15 j2choe wrote: Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?
I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.
Thanks again for helping everybody out. Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning. Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap?? no because if you do it on the main screen they will fly away and stop 2 seconds later, you want your mutas to escape, if you click away on the main screen they are going to get caught because of the distance (hence you use the minimap, because then you can order your mutas to fly farther away) also, what program is it that can count your apm and timer clock and stuff?
apmlive i belive.
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On May 09 2011 12:31 Murderotica wrote:Show nested quote +On May 09 2011 11:09 Harem wrote: 3hat before pool doesn't put you ahead of double CC. It only negates some of the advantage. What would you say is a build that would put Z at par or ahead of that build then? 9-pool :p
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Ah so there's no "trick" to splitting mutas at all. The "manual" way I mentioned was the "cloning" method mentioned before. Of course I know what cloning is!
Oddly, when microing my mutas in the past, I have caused them to split perfectly and simultaneously while they were stacked. This usually happens when I cause them to change direction abruptly, but while I've done this several times, I've never been able to replicate it. That's why I thought there was some micro shortcut to doing this, especially since progamers seem to split them simultaneously. Guess they're just ridiculously fast clickers.
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On May 30 2011 02:44 NeVeR wrote:Show nested quote +On May 09 2011 12:31 Murderotica wrote:On May 09 2011 11:09 Harem wrote: 3hat before pool doesn't put you ahead of double CC. It only negates some of the advantage. What would you say is a build that would put Z at par or ahead of that build then? 9-pool :p
On some maps you can hold off 9 pools with 14cc sadly.
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On May 30 2011 02:27 guMmiwormz wrote:Show nested quote +On May 30 2011 02:00 KTF_CloaK wrote:On May 29 2011 22:59 ZeKk wrote:On May 29 2011 16:10 lyAsakura wrote:On May 29 2011 15:15 j2choe wrote: Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?
I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.
Thanks again for helping everybody out. Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning. Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap?? no because if you do it on the main screen they will fly away and stop 2 seconds later, you want your mutas to escape, if you click away on the main screen they are going to get caught because of the distance (hence you use the minimap, because then you can order your mutas to fly farther away) also, what program is it that can count your apm and timer clock and stuff? apmlive i belive. Or ChaosLauncher.
Question: Why do protoss players often put their Corsairs over their nexus?
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When is a good time to get science vessels in TvZ?
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On May 30 2011 14:13 gn0m wrote:Show nested quote +On May 30 2011 02:27 guMmiwormz wrote:On May 30 2011 02:00 KTF_CloaK wrote:On May 29 2011 22:59 ZeKk wrote:On May 29 2011 16:10 lyAsakura wrote:On May 29 2011 15:15 j2choe wrote: Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?
I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.
Thanks again for helping everybody out. Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning. Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap?? no because if you do it on the main screen they will fly away and stop 2 seconds later, you want your mutas to escape, if you click away on the main screen they are going to get caught because of the distance (hence you use the minimap, because then you can order your mutas to fly farther away) also, what program is it that can count your apm and timer clock and stuff? apmlive i belive. Or ChaosLauncher. Question: Why do protoss players often put their Corsairs over their nexus? Because they have cannons near their nexus, and they probably double pressed the hotkey for their nexus so it's in the center of the screen.
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On May 30 2011 14:33 Magus wrote:Show nested quote +On May 30 2011 14:13 gn0m wrote:On May 30 2011 02:27 guMmiwormz wrote:On May 30 2011 02:00 KTF_CloaK wrote:On May 29 2011 22:59 ZeKk wrote:On May 29 2011 16:10 lyAsakura wrote:On May 29 2011 15:15 j2choe wrote: Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?
I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.
Thanks again for helping everybody out. Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning. Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap?? no because if you do it on the main screen they will fly away and stop 2 seconds later, you want your mutas to escape, if you click away on the main screen they are going to get caught because of the distance (hence you use the minimap, because then you can order your mutas to fly farther away) also, what program is it that can count your apm and timer clock and stuff? apmlive i belive. Or ChaosLauncher. Question: Why do protoss players often put their Corsairs over their nexus? Because they have cannons near their nexus, and they probably double pressed the hotkey for their nexus so it's in the center of the screen. Yeah I was thinking that it would be easy to quickly locate them by using the F-keys. But then again, the corsairs are hotkeyed anyway and the Starport is also covered by canon(s) so it seems unnecessary to rally them to the nexus. Its just that it shouldn’t really matter where you put them as long as they are covered by cannons and yet progamers almost always put them over the nexus which led me to believe that there is something beneficial about it.
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On May 30 2011 14:57 gn0m wrote:Show nested quote +On May 30 2011 14:33 Magus wrote:On May 30 2011 14:13 gn0m wrote:On May 30 2011 02:27 guMmiwormz wrote:On May 30 2011 02:00 KTF_CloaK wrote:On May 29 2011 22:59 ZeKk wrote:On May 29 2011 16:10 lyAsakura wrote:On May 29 2011 15:15 j2choe wrote: Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?
I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.
Thanks again for helping everybody out. Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning. Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap?? no because if you do it on the main screen they will fly away and stop 2 seconds later, you want your mutas to escape, if you click away on the main screen they are going to get caught because of the distance (hence you use the minimap, because then you can order your mutas to fly farther away) also, what program is it that can count your apm and timer clock and stuff? apmlive i belive. Or ChaosLauncher. Question: Why do protoss players often put their Corsairs over their nexus? Because they have cannons near their nexus, and they probably double pressed the hotkey for their nexus so it's in the center of the screen. Yeah I was thinking that it would be easy to quickly locate them by using the F-keys. But then again, the corsairs are hotkeyed anyway and the Starport is also covered by canon(s) so it seems unnecessary to rally them to the nexus. Its just that it shouldn’t really matter where you put them as long as they are covered by cannons and yet progamers almost always put them over the nexus which led me to believe that there is something beneficial about it. It's because they will have cannons there and it's the best place to sit to try and stop the mutas picking off your probes.
On May 30 2011 14:24 tainted muffin wrote: When is a good time to get science vessels in TvZ? Depends completely upon your and your opponent's builds, for a good general guide for getting them quickly check this out http://www.teamliquid.net/forum/viewmessage.php?topic_id=223313
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I have a question:
In 2v2, can my ally Terran's medics heal my unit's health? Even if I am Protoss or Zerg? It does not seem to work with an AI Terran as my ally.
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On May 31 2011 05:44 J.Dong wrote: I have a question:
In 2v2, can my ally Terran's medics heal my unit's health? Even if I am Protoss or Zerg? It does not seem to work with an AI Terran as my ally. Medics can heal any biological unit, so yes they can heal all Zerg ground units and Protoss Zealots, DTs and HTs.
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On May 30 2011 11:10 Crabman123 wrote:Show nested quote +On May 30 2011 02:44 NeVeR wrote:On May 09 2011 12:31 Murderotica wrote:On May 09 2011 11:09 Harem wrote: 3hat before pool doesn't put you ahead of double CC. It only negates some of the advantage. What would you say is a build that would put Z at par or ahead of that build then? 9-pool :p On some maps you can hold off 9 pools with 14cc sadly.
Oh? Which maps?
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On May 31 2011 08:33 NeVeR wrote:Show nested quote +On May 30 2011 11:10 Crabman123 wrote:On May 30 2011 02:44 NeVeR wrote:On May 09 2011 12:31 Murderotica wrote:On May 09 2011 11:09 Harem wrote: 3hat before pool doesn't put you ahead of double CC. It only negates some of the advantage. What would you say is a build that would put Z at par or ahead of that build then? 9-pool :p On some maps you can hold off 9 pools with 14cc sadly. Oh? Which maps?
9pool can be held without great difficulty on La Mancha.
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On May 30 2011 14:57 gn0m wrote:Show nested quote +On May 30 2011 14:33 Magus wrote:On May 30 2011 14:13 gn0m wrote:On May 30 2011 02:27 guMmiwormz wrote:On May 30 2011 02:00 KTF_CloaK wrote:On May 29 2011 22:59 ZeKk wrote:On May 29 2011 16:10 lyAsakura wrote:On May 29 2011 15:15 j2choe wrote: Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?
I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.
Thanks again for helping everybody out. Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning. Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap?? no because if you do it on the main screen they will fly away and stop 2 seconds later, you want your mutas to escape, if you click away on the main screen they are going to get caught because of the distance (hence you use the minimap, because then you can order your mutas to fly farther away) also, what program is it that can count your apm and timer clock and stuff? apmlive i belive. Or ChaosLauncher. Question: Why do protoss players often put their Corsairs over their nexus? Because they have cannons near their nexus, and they probably double pressed the hotkey for their nexus so it's in the center of the screen. Yeah I was thinking that it would be easy to quickly locate them by using the F-keys. But then again, the corsairs are hotkeyed anyway and the Starport is also covered by canon(s) so it seems unnecessary to rally them to the nexus. Its just that it shouldn’t really matter where you put them as long as they are covered by cannons and yet progamers almost always put them over the nexus which led me to believe that there is something beneficial about it.
It is usually rallied over to the main nexus instead of the natural. This is because your natural will already have cannon cover against muta raids. And if he kinda delayed his 4th 5th hatch and get nat gas before 4th, then his mutas will arrive probably when your cannons are warping. So you will need the corsairs to hold off the mutas until your cannons are done. And probably also to prevent scourge from sniping newly made corsairs.
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On May 30 2011 14:24 tainted muffin wrote: When is a good time to get science vessels in TvZ?
If you go mech, then it can be delayed until you get your third gas. If you go bio, then it is as soon as you can. Some variations get a very fast vessel when 3 hatch muta pops. The more standard timing will be start the tech after your second rax is done and add on 3rd and 4th rax after factory starts. So you will have a vessel just in time for you to attack and threaten him pre-defiler timing.
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Does anyone actually ever get Medic energy upgrade?
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On June 01 2011 08:17 Nazza wrote: Does anyone actually ever get Medic energy upgrade?
I always do after stim and range, but I'm not sure if it's a good idea. I'm curious if the pros do or not.
For maps where 14cc (or 13cc, as I always do) can hold off 9 pool, the bottom left base on Fighting Spirit is pretty good. You can create a ling tight wall-in at your natural. I love large maps where you can do this. For example, Odd-eye and certain positions on Eye of the Storm.
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On June 01 2011 08:17 Nazza wrote: Does anyone actually ever get Medic energy upgrade? I don't believe so, it's not worth it since you should generally be using the energy before it gathers up to 200 anyway.
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