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Sweden33719 Posts
On August 24 2005 14:38 BCloud wrote: You can just keep clicking on the mineral patch, the probe will reset its mining Edit: and i really dont find that annoying, more annoying is having the probe across the mineral lines in such a way it can attack the drones. Both are good but mining will most likely have a bigger impact (unlikely that a drone will come to the same place twice, even more unlikely that you'll be able to kill it).
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i think its much much wiser to hit and run harass the whole time with your probe pvz, even vs top amateur zergs you will see gosu p users able to kill a drone sometimes (not often but sometimes) and either way they lose = or more mining time having to take a drone off several times.
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Sweden33719 Posts
Well, I try to kill drones etc more often than I try the mineral thing BUT I think if you have the speed to keep it up and build a good base at the same time, it will have more of an effect ;o
Reach does it a lot IIRC (though not sure if he does it more vs p or t hm yeah, just seen him do it a few times I think).
Or told by someone he does it alot, either way, it's not bad ;D
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On August 24 2005 14:05 BCloud wrote: If you research burrow, you can use a drone to make an extractor and before it starts building it order it to burrow, the opponent cant build a gas there before he gets detection.
Burrowing in the geyser? I didn't know that was possible, and am surprised I haven't seen that; it would add a whole new sting to the old burrowling rush. If Protoss could not get their gas until they make a cannon, it could be devastating.
FrozenArbiter, thanks for the replay.
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i doubt blizzard would even have thought of basic things as a wall-in for terran to totally block off your ramp, although first season players probably quickly established that. It's a pity i haven't any sc beta experience, would be interesting to know what stupid things were used as standard. also, patrolling workers i didn't see? (thats nearly the same as holding lurkers tho).
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the wall in wasnt used by anyone when the game first came out (SC that is) I remember that a 35 minute ultra rush was considered a "good strategy" right when the game came out. I got to 1500 ladder using one strat one season, ah those were the good ole days
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Hello ? Wall-in and focus fire were already there since warcraft 2. Come on war2 players. And u need extra apm to macro in war2 cuz of the control T__T.
I want to see how boxer micro in war2 and nada macro in war2 T__T like bloodlust 9 orges in 2 seconds, place mines and lure ? 12 barracks macroing is insane too (no queueing back then)
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war2 was fun ^_^
im glad to see people respond to my views on offensive gassing. always nice to see how better players think
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On August 23 2005 19:46 tKd_ wrote:Show nested quote +On August 23 2005 18:25 DooMeR wrote:On August 23 2005 14:06 nortorius wrote:I believe if allied mines is considered an exploit, than hold lurkers should be too. Just my opinion though nope cuz holdlurker is done selecting an OL with the lurkers and allied mines is done by allieing ur opponent. Think about it ;P u can't do it in One on One mode so its obvious it isn't ment to be used offensively. And im not sure but i think they made it "illegal" to do it at WCG. Like i said im not sure do u play zerg? the best way to hold lurker is by having them burrow and pressing A+fog of war terran building. pressing hold position while burrowing is ineffective, as they attack sometimes, and the overlord is tedious in many situations when they are slow.
I found it funny hahaha
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On August 24 2005 19:26 ShadowMaster wrote:Show nested quote +On August 24 2005 14:05 BCloud wrote: If you research burrow, you can use a drone to make an extractor and before it starts building it order it to burrow, the opponent cant build a gas there before he gets detection. Burrowing in the geyser? I didn't know that was possible, and am surprised I haven't seen that; it would add a whole new sting to the old burrowling rush. If Protoss could not get their gas until they make a cannon, it could be devastating. FrozenArbiter, thanks for the replay.
You can build an extractor even with the drone burrowed there.
Tested.
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Don't think this has been mentioned, but if their ramp is blocked and you have no sight of their base's minerals, shift-click a geyser several times, then click in their base to get your worker into stack mode, so that they can move up the blocked ramp.
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is it right shift click or left? or it doesnt matter? was trying it on some games but failed..
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Sweden33719 Posts
On August 27 2005 19:13 Purind wrote: Don't think this has been mentioned, but if their ramp is blocked and you have no sight of their base's minerals, shift-click a geyser several times, then click in their base to get your worker into stack mode, so that they can move up the blocked ramp. It's banned though ;p
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I think it's funny how alot of ppl are responding to this post is blah, yet not contributing even 1 thing as if they know a gargantuan amount of tips/tricks not on here, claiming everything is just nooby. Too you all it might be, and to others it might be exactly what they are looking for, for me ya I know pretty much everything on here, I'd like to see something from "u" guys/gals that say this is old stuff cause I need some new tricks up my sleeve. Thanks :D
TvP: terran hard teching 3 rines on hold on ramp with rax over the rines > goon rush
TvZ: t hard teching 2-3 rines on ramp 2-3 scv on hold in front with rax over scv impossible for lings to get through cause they cannot select the scv and the AI wont attack scv for them
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Sweden33719 Posts
M1ke, goon rush > marines under rax :[
Seriously, the rax HELPS THE RUSH, ok? You can attack EASIER, harder to micro marines vs zealot, you can't make more marines if your ramp breaks, harder to micro them vs goons.. ETC.
It's not something I'd recommend, at least not without scv on ramp or something --;
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That woulnd't be a goon rush now would it.. it would be a zealot goon rush.. i guess i shoulda said "pure" goon rush :D
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carriers arent the only unit that can attack when retreating... tanks can also attack as they retreat, something that ive seen when a zealot chases a tank but is attacked as the tank pulls back.
can someone tell me how this is done, attack ground doesnt work because the tank just stops moving, but just right clicking and making the tank move back makes it so the tank doesnt attack, but only aims at the zealot as it retreats.
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On September 08 2005 11:22 (b.m.)tontonba wrote: carriers arent the only unit that can attack when retreating... tanks can also attack as they retreat, something that ive seen when a zealot chases a tank but is attacked as the tank pulls back.
can someone tell me how this is done, attack ground doesnt work because the tank just stops moving, but just right clicking and making the tank move back makes it so the tank doesnt attack, but only aims at the zealot as it retreats. You're mistaken, tanks do have to stop to shoot. How its done, at least to my knowledge, is through timing. When the tanks cooldown is done, hit h, and then right click on the destination again. The tank will stop for a split second, fire, and then move again.
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GrandInquisitor
New York City13113 Posts
Bumping an old thread, since I think it has a long ways to go before we list all the useful Tricks that newbies desperately need to know.
More to be included in first post:
The group overlord-with-muta thing Rax pushing mnm across mineral barriers Burrowed hydras against reav/sair Burrowed lings (or spider mines) to stop an expo Having another probe in your base click on the enemy's minerals after your first one dies so it clips through the enemies blocking the ramp. Including zealots in your reaver drop so the enemy AI will target them first instead of your reaver (especially useful vs cannons, which will stop firing at the shuttle) Picking up units and dropping them with the dropship to maximize the health of tanks (specifically, tanks have no cooldown so you shoot immediately when you drop them, but the goon animation takes a while to get to the tank, so if you pick up before the ball gets to the tank you take no damage. Same for reaver vs reaver fights, but since reavers have cooldown after being dropped, you have to drop before you plan to shoot. Also, reaver scarabs recharge while in the shuttle)
etc.
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Nothing special just something everyone should know: When microing zlot/probe vs excessive zerglings at your mienral line or w/e, you should let the probes go in the front and hide zlot abit in the back. Ling ai will target zlot and it won't get to zlot immediately. Instead the ling will get hit by probes before reaching the zlot, thus you can kill ling in 2 hits. You can kill a lurker w/ zealot standing on top and splash zlot w/ ur own archon. It is possible to kill a spidermine with an ultralisk with no health lost. It is also possible to kill a spidermine w/ a DT and an ob w/ no health lost. Stasisfield cannot be restored.
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