BO is 11 rax 12 gas 16 fact, 17 suply and I cut one scv to make an extra marine in case of a fast nexus.
Now the problem : I see the fast nexus i wait to get 3 marines, i pull 5-6 scv's and send them with mineral clicking; vulture arrives by the time im fighting probes and the zealot and my bunker/2nd bunker is almost done. I loose 2-3 scv's ,maybe 1-2 marines but he looses bunch of probes and now I build the second bunker and start grinding the nexus .
Now if he is good at defending with those 7-8 probes and the 1-2 zealots, i continue to add vultures and delay the addon to be sure that bunker is finished and i have marines inside.Usually they are decent/good so i add max 3 vultures before addon.
By the time his nexus is dead he has at least 5 dragoons, usually 6-7. He might aswell ignore the bunker and runby to prevent me from expanding. This rarely happens and i usually research mines first as i have te 2 vultures left.
But the real problem is when he just makes those 5-6 goons and he pulls probes fast, instead of use them for defending off . Range is finished, bunker dies quickly and somehow I have no idea how, protoss seems to easely gather minerals in that interval so that when the bunkers are down, he can throw off 2 nexus right away.Meanwhile he has 2 to 4 gateways ready.
Some do make fast robotics and delay retaking the natural but the real problem is with those who just gather minerals, wait for range to finish and then throw off 2 nexus. There's no way to prevent that as i can't see what are they building and i can't risk getting raped by a shuttle haras w obs followup and 2 gate goons at my natural, I have to build at least 2 turrets. So if I scout his third nexus fast i still cannot do anything as i'm just adding/building/finishing my second factory and got 1-2-3 tanks at most. He gets a fairly good economic lead while i just lost scv's, build bunkers, destroyed his first nexus and have to stay on defense alert and for what ?
Any ideas on better follow up for the bunker rush ?
What I'm asking is wich is the best timing atack or strategy starting from succesful bunker rush against a double expansion like that ? Double xp myself is usually too risky as he has lots of goons and a timing atack with zealots in shuttle is almost impossible to avoid without wasting minerals on 3-4 turrets at the second expo and natural. Wich if he sees he just takes another 1-2 bases cuz i'm down to 2 factories and hoarding turrets all over.
A quick reply with 3-4 tanks ,couple marines and 2-3 vultures w rally factories ? By that time he has at least 7 goons and very possible a shuttle+reaver or zealots and 4 gates pumping.
A 4-5 factory timing atack ? Drop harras ?
Somehow it seems from my perspective of having played at least 20 bunker rush tvp's last months, that i always end up being behind. The best followup was to just add second factory and seal his natural with siege/ millions of turrets all over to prevent shuttle from ever leaving his base and then taking a very late CC. Usually the guy will 6-7 gate speed zealots and try to bust. If he succeeds he has 6-7 gateways , i have 2 ,just started mining my natural. He then proceeds to take natural and the closest 2nd expo then i have a short timing gate when my 5 factory is ready, to push and seal the deal. If not, i'm again behind...
Kind advices from more experience players, please
my rank is around C terran, been like that for many seasons