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I'm coming back to BW after being away for several years. Just curious as to the 'state of the game' in 2013 (almost 2014).
For myself, IIRC, the units I never seemed to find myself making were:
1. Queens 2. Dark Archons 3. Infested Terrans 4. Valks 5. Ghosts (don't know why, they can be pretty good) 6. Arbiters (okay yes, I should start using these more) 7. Scouts (do make these occasionally, just not often/not in big numbers)
Have things changed much since then, and some of these units are actually very popular now? If so, how are they usually employed?
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On korean proffesional levels: arbiters are essential on competetive levels, valks and queens found some use on pro level to conter specific tactics, DA's are usefull but rarely seen, ghosts are unnecessary and scouts are as useless as ever.
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yeah i would freak out if I saw a ghost. no pun intended
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Arbiters are pretty essential on D ranks too....
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Arbiters are essential in mid/late game as supporting unit if you are trying to go for ground vs ground. statis is useful before battle/buying time/cutting off ramps etc recalls are also useful esp. in base trading situation (protoss generally has more bases)
DA can be used to feedback defielrs (u dont need any research for that so quite handy in pvz) Maelstorm also quite good in late game vs zerg MC basically for stealing carriers
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Ive seen Bisu use Dark Archons a lot to feedback High Templar
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On December 28 2013 01:19 [[Starlight]] wrote: I'm coming back to BW after being away for several years. Just curious as to the 'state of the game' in 2013 (almost 2014).
For myself, IIRC, the units I never seemed to find myself making were:
1. Queens 2. Dark Archons 3. Infested Terrans 4. Valks 5. Ghosts (don't know why, they can be pretty good) 6. Arbiters 7. Scouts (do make these occasionally, just not often/not in big numbers)
Have things changed much since then, and some of these units are actually very popular now? If so, how are they usually employed?
...what?
You could just, you know, click on the tournament threads and find some VODs/replays of recent games played. Lots of people are using Queens and Valkyries, just not every game. However, you will be very hard-pressed to find a PvT with no Arbiters.
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Valkyries are fantastic in TvZ actually.
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Also you rarely see cattlebruisers
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You actually see Dark Archons and Scouts all the time in addition to Arbiters. Just gotta face the right opponents.
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On December 28 2013 03:26 traceurling wrote: Also you rarely see cattlebruisers
They're basically reserved for super lategame TvT imo, If you ever see them TvP, chances are thats the only time youre gonna see a scout either.
Dark archons are pretty good midgame to be honest, especially if zerg is being gay with mutas and hitting your high templar.
ghosts also super late game to nuke expos and such tvt(well out of siege tank range) arent awful.
Valks destroy wraiths like no other unit in the game lol
Infested Terrans are a luxury/troll thing for later and queens lategame vs mech are seen often, since they kill tanks in great numbers pretty quickly
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On December 28 2013 03:49 Jumperer wrote: Dark templars Maybe you should start building detection...might help you see DTs
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If you don't use arbiters you must be pretty bad...
Queens are pretty good in ZvT imho DA is pretty good in PvZ Ghosts are occasionally used in TvP lategame vs carriers Valks are pretty good in certain situations in TvZ and TvT And lastly the only legit use of scouts I've seen was ForGG vs Kal(?) on Colloseum where Kal went nex first into a really fast 2 base carriers vs a 3 fact (?) so he killed a couple of tqnks + forced turrets, goliaths, he ended breaking out and winning the game. In that specific game not making scouts would probably be the wrong move.
List:
1. Infested Terran 2. Scout 3. Ghost 4. Valk 5. DA 6. Queen
NOTICE: No arbiters on the list
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On December 28 2013 03:13 ninazerg wrote:Show nested quote +On December 28 2013 01:19 [[Starlight]] wrote: I'm coming back to BW after being away for several years. Just curious as to the 'state of the game' in 2013 (almost 2014).
For myself, IIRC, the units I never seemed to find myself making were:
1. Queens 2. Dark Archons 3. Infested Terrans 4. Valks 5. Ghosts (don't know why, they can be pretty good) 6. Arbiters 7. Scouts (do make these occasionally, just not often/not in big numbers)
Have things changed much since then, and some of these units are actually very popular now? If so, how are they usually employed?
...what? You could just, you know, click on the tournament threads and find some VODs/replays of recent games played. Lots of people are using Queens and Valkyries, just not every game. However, you will be very hard-pressed to find a PvT with no Arbiters. Maybe he's from like 99
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Ghosts are good for lockdowning arbiters when they come in to recall, I never actually use them though, vessels are more useful overall.
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I use Dark Archons a lot in late game PvZ, great effect vs ultras.
On December 28 2013 03:14 Stratos wrote: 1. Drones
I didn't know Kwanro was posting on TL.
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Valkyries, queens, and dark archons are all built to counter mutalisk, mildly commonly. And queens are sometimes used in ZvT to broodling tanks in late game ZvTMech.
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Curious of the use of DA nowadays can be attributed to the common use of feedback in SC2.
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