First ever win, what can I do better
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Leon1das1
United States71 Posts
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ninazerg
United States7290 Posts
So, please enjoy my silent VOD: http://www.twitch.tv/ninazerg/c/5692319 Edit: for clarification, there was no copyrighted audio used in the making of this video. | ||
[PAPPA]
Netherlands6 Posts
GG and congrat on yur 1st win. I play z and am not really an expert on tvp (more ubernoob) so i can't comment on bo. But at 1 point yur floating 10k min and 7k gas. Why not build more factories, u had 3 at that moment. Make it 6 or 8. Nice APM btw. If u want to practice vs z u can message me on iccup. Nick: [026]. | ||
c3rberUs
Japan11285 Posts
First, the build-order was nice but you must do it as fast as possible. You were floating too much resources which means you're not building at the right time. With more practice, this will take care of itself. Second, when a reaver drops at your mineral line, grab as many workers as possible and direct them to another mineral line. Don't let your workers die like they did in the game. Also, you must defend with more than 2 marines. Third, you must scout if the protoss took a third base. You were at 2 factories while your opponent was at 2 base the whole game. Had the protoss decided to attack instead of expand (the toss did neither anyway), you would've been dead there. edit - forgot to congratulate you | ||
fishmicon
4 Posts
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Leon1das1
United States71 Posts
On December 16 2014 14:50 ninazerg wrote: I was going to make a VOD for you, but twitch.tv decided to bone me over: So, please enjoy my silent VOD: http://www.twitch.tv/ninazerg/c/5692319 Edit: for clarification, there was no copyrighted audio used in the making of this video. Thanks! I'll take a look when I get home. | ||
Leon1das1
United States71 Posts
On December 16 2014 20:18 [PAPPA] wrote: Hi leon1das, GG and congrat on yur 1st win. I play z and am not really an expert on tvp (more ubernoob) so i can't comment on bo. But at 1 point yur floating 10k min and 7k gas. Why not build more factories, u had 3 at that moment. Make it 6 or 8. Nice APM btw. If u want to practice vs z u can message me on iccup. Nick: [026]. Ya I'll msg you later. Thanks for the advice | ||
Leon1das1
United States71 Posts
On December 16 2014 20:44 c3rberUs wrote: I'm not a terran player but I can point out some stuff you "did horribly wrong". (aside from microing better and continuous production from factories). First, the build-order was nice but you must do it as fast as possible. You were floating too much resources which means you're not building at the right time. With more practice, this will take care of itself. Second, when a reaver drops at your mineral line, grab as many workers as possible and direct them to another mineral line. Don't let your workers die like they did in the game. Also, you must defend with more than 2 marines. Third, you must scout if the protoss took a third base. You were at 2 factories while your opponent was at 2 base the whole game. Had the protoss decided to attack instead of expand (the toss did neither anyway), you would've been dead there. edit - forgot to congratulate you Alright. Ya that sounds like some good ideas (lol). Thanks | ||
Falling
Canada10898 Posts
On December 16 2014 14:50 ninazerg wrote: I was going to make a VOD for you, but twitch.tv decided to bone me over: So, please enjoy my silent VOD: http://www.twitch.tv/ninazerg/c/5692319 Edit: for clarification, there was no copyrighted audio used in the making of this video. Clearly your voice is too melodic. All musical voices are copyright! (Although you would think, all of L_master's streams should be silenced due to his continual singing...) | ||
Sero
United States687 Posts
Siege expand is good, but make at least 4 factories before your third command center, because you'll die to any midgame attack from toss with only 2. Also, there's no point in trying to rush a third base when you're already floating a ton of money. Focus on spending all your money on factories and units. Even after you were on 4+ bases you had less production than is possible from 2 base. | ||
BisuDagger
Bisutopia18980 Posts
On December 16 2014 14:50 ninazerg wrote: I was going to make a VOD for you, but twitch.tv decided to bone me over: So, please enjoy my silent VOD: http://www.twitch.tv/ninazerg/c/5692319 Edit: for clarification, there was no copyrighted audio used in the making of this video. That's some b.s. Nina. Expect me on to return to Skype in 2015. Miss u <3 | ||
Leon1das1
United States71 Posts
On December 17 2014 12:38 BisuDagger wrote: That's some b.s. Nina. Expect me on to return to Skype in 2015. Miss u <3 PDA! Kappa Thanks for all your help guys and Nina, your mouse movements actually kinda helped, not a wasted video User was warned for this post | ||
Leon1das1
United States71 Posts
On December 17 2014 13:12 Leon1das1 wrote: PDA! Kappa Thanks for all your help guys and Nina, your mouse movements actually kinda helped, not a wasted video User was warned for this post Didn't know that no twitch memes was a rule, sorry | ||
ninazerg
United States7290 Posts
- Scouting. You didn't have any vision of most of the map for most of the game. What I recommended was to get an academy for scanner sweep at your comsat stations, and use spider mines to cover key areas of the map. Easier said than done, I know, but a bit of extra awareness can help you a lot once you become more intuitive about how you want to approach different scenarios that may arise. - Your base was a bit messy, but there was enough room for additional factories. Generally, you can afford 3 factories per mining base, and 1 machine shop per gas geyser. So 2 bases will allow for 6 factories with 2 machine shops. 3 bases will allow for 9 factories with 3 machine shops. You had a fairly decent economy going, but the amount of income was much greater than what you were outputting in return, leading to a massive surplus. - I would really recommend walling your ramp if possible instead of building the depot near your command center. The depot does make the SCV pop out a bit closer to the minerals, but that extra efficiency is lost if you start getting harassed in the early game by zealots. This is a very small thing, and you can choose to do this if you want to, so it's just a suggestion that might help in the future. - You gotta save your workers from the reaver shots. The first priority is to get the SCVs away from the reaver and to never use them to fight with the reaver. Send your siege tanks to force the reaver to be picked back up into the shuttle. In this game, the shuttle suicided itself, so you could just kill the reaver with your tanks. Of course, tanks alone cannot stop a reaver harass, so place one turret above your CC and one right under it. Then place a siege tank next to each turret. Stuff I liked: - You had the right idea in a lot of areas. Despite a lack of factories, your SCV production was decent, and you had good upgrades. - Those three mines that stopped the recall. - You killing his base. | ||
Leon1das1
United States71 Posts
On December 18 2014 03:05 ninazerg wrote: So, I'd like to summarize what I saw, and what I thought could be improved from your side of the coin: - Scouting. You didn't have any vision of most of the map for most of the game. What I recommended was to get an academy for scanner sweep at your comsat stations, and use spider mines to cover key areas of the map. Easier said than done, I know, but a bit of extra awareness can help you a lot once you become more intuitive about how you want to approach different scenarios that may arise. - Your base was a bit messy, but there was enough room for additional factories. Generally, you can afford 3 factories per mining base, and 1 machine shop per gas geyser. So 2 bases will allow for 6 factories with 2 machine shops. 3 bases will allow for 9 factories with 3 machine shops. You had a fairly decent economy going, but the amount of income was much greater than what you were outputting in return, leading to a massive surplus. - I would really recommend walling your ramp if possible instead of building the depot near your command center. The depot does make the SCV pop out a bit closer to the minerals, but that extra efficiency is lost if you start getting harassed in the early game by zealots. This is a very small thing, and you can choose to do this if you want to, so it's just a suggestion that might help in the future. - You gotta save your workers from the reaver shots. The first priority is to get the SCVs away from the reaver and to never use them to fight with the reaver. Send your siege tanks to force the reaver to be picked back up into the shuttle. In this game, the shuttle suicided itself, so you could just kill the reaver with your tanks. Of course, tanks alone cannot stop a reaver harass, so place one turret above your CC and one right under it. Then place a siege tank next to each turret. Stuff I liked: - You had the right idea in a lot of areas. Despite a lack of factories, your SCV production was decent, and you had good upgrades. - Those three mines that stopped the recall. - You killing his base. Ok thank you, never thought of the thing with reavers. I have tried to wall, but it never works for me, units keep getting through. If I play a good game that addresses some of the things you told me to do I will post it! | ||
ninazerg
United States7290 Posts
On December 18 2014 04:49 Leon1das1 wrote: Ok thank you, never thought of the thing with reavers. I have tried to wall, but it never works for me, units keep getting through. If I play a good game that addresses some of the things you told me to do I will post it! The wall-off is mostly for TvP, because on most maps, zerglings can slip through the walls, but since zealots are fat, they can't get through. Take a look here, and scroll down to the wall-offs for TvP: http://wiki.teamliquid.net/starcraft/Fighting_Spirit | ||
L_Master
United States7946 Posts
On December 17 2014 05:24 Falling wrote: Clearly your voice is too melodic. All musical voices are copyright! (Although you would think, all of L_master's streams should be silenced due to his continual singing...) My singing is so bad it doesn't match anything. Maybe I could break out the autotune... | ||
Leon1das1
United States71 Posts
On December 18 2014 07:55 ninazerg wrote: The wall-off is mostly for TvP, because on most maps, zerglings can slip through the walls, but since zealots are fat, they can't get through. Take a look here, and scroll down to the wall-offs for TvP: http://wiki.teamliquid.net/starcraft/Fighting_Spirit Oh, great, didn't realize that this existed | ||
JieXian
Malaysia4677 Posts
On December 18 2014 08:36 Leon1das1 wrote: Oh, great, didn't realize that this existed You can read up all kinds of stuff on liquipedia 4 On December 17 2014 05:24 Falling wrote: Clearly your voice is too melodic. All musical voices are copyright! (Although you would think, all of L_master's streams should be silenced due to his continual singing...) hahahahahahahaha | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
shudders | ||
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