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A friend of mine asked for some ling-proof walls for the main base on Fighting Spirit. I've provided some pictures for you good folks to view and consider:
Position: Top - Right
It requires a CC, but this wall is ling-proof.
Position: Bottom - Right
Position: Bottom - Left
Position: Top - Left
This is a weird wall but it works. Putting a factory on top of the first two depots doesn't seem to work
Position: Top - Left
Vulture pops out on the left side.
Position: Bottom - Left
A lot of people already know about this wall-off, but it is ling-tight and doesn't require a factory to complete.
Position: Bottom - Right
I put the barracks there so the vulture will pop out on the right side of the wall.
If you know of a better wall for the top right position, post a picture of it. I tried a bunch of stuff, but nothing really seemed to work out. The CC wall might be good for a Terran trying to expo against speedlings. The others are good for factory openings where there will be a shortage of early-game infantry.
guten tag
Überarbeitung:
I finally found a wall for the top-right natural. The bad news is that the units will pop out on the bottom side, but it is ling-tight.
Here is another CC wall for the top-right:
Top right:
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sehr nett very nice
I hate walls
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On February 20 2015 14:27 JieXian wrote: sehr nett very nice
I hate walls
Hate is not the way. Let love guide you.
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Wow wtf, that wall with the CC is really ling proof? That is crazy.
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Wtf is this imba shit, hahaha
amazing
Good for 1 fact exp maybe
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On February 20 2015 08:35 ninazerg wrote: A friend of mine[...]
guten tag
Guten Tag!
Oh nina, I love you, too
Thank you for those pics. As I do play 2on2 and mech is quite common in this play-mode, this will certainly help me. Really appreciated ;D
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cc walls are hax somehow that gap is ling tight =_= ! top right spawn imba
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Update:
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CC is like the most tightest building.
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For those who don't know, you can wall in all four locations on Fighting Spirit with 1 Barracks, 2 Supply Depots and 1 Command Center.
Here is an example for the top left (found by my wall-in algorithm):
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GRAND OLD AMERICA16375 Posts
ship these over to mind asap. we must help him win tomorrow
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Generally, Factory, Accademy and CC wall tight on all four sides. Armories aren't bad either, but you probably would appreciate their continued survival too much to want to use them in a wall...
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in the top right position on the ramp there is also the Cryoc Wall Off, where instead of CC you just put 2nd Depot.
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On March 06 2015 12:03 art_of_turtle wrote: in the top right position on the ramp there is also the Cryoc Wall Off, where instead of CC you just put 2nd Depot. Not ling-tight, though. All four positions are only zeal-tight wallable with rax, 2 depots
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Sorry i thought posted picture, ill post it when I get home tonight.
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On March 06 2015 09:28 Freakling wrote:Show nested quote +On February 20 2015 08:35 ninazerg wrote:I finally found a wall for the top-right natural. The bad news is that the units will pop out on the bottom side, but it is ling-tight. Any reason not to just stick to a standard wall?: + Show Spoiler +
I added that type of wall to the OP, thanks for pointing this out!
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Should I edit the wiki page to include some of these? or just add a link to this topic?
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On March 06 2015 19:22 Freakling wrote:Show nested quote +On March 06 2015 12:03 art_of_turtle wrote: in the top right position on the ramp there is also the Cryoc Wall Off, where instead of CC you just put 2nd Depot. Not ling-tight, though. All four positions are only zeal-tight wallable with rax, 2 depots your right this is only zealot tight. well here is the image. where the Marine is standing is the only entrance for lings, but SCVS and zealots can't get in. https://dl.dropboxusercontent.com/u/67688134/New folder/SCScrnShot_030715_141125.pcx
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On March 08 2015 05:15 Freakling wrote: Should I edit the wiki page to include some of these? or just add a link to this topic?
I dunno, I'm not about that life no more.
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Bisutopia19035 Posts
I saw the thread title and knew this was a nina thread. You're the best sistah!
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On March 08 2015 11:25 BisuDagger wrote: I saw the thread title and knew this was a nina thread. You're the best sistah! Props to nina indeed, useful thread.
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United Kingdom12010 Posts
When I get to playing again I'm going to use those fact wall ins at the nat. >:D
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It's probably a little too situational if it takes more than 2 supply depots to wall in against lings. And if you're going to wall in vs Zerg, it's definitely preferable to do so at the natural, and kind of important that marines pop out on the inside.
Natural wall in without fac is nice because you make it hard for the Zerg to guess what you're doing. If the overlord is not nearby, they can't tell if you took your expo, you're building marines, or you're teching. Building the fac there lets you expo pretty quick which I guess is nice, but you have to be careful about a Zerg who likes speedlings and make sure you scout well. Supply depots can go down pretty quick if you've only built one marine.
One of the things people don't always consider about walls is repair and attack space. There are some minor changes you could make to some of your walls to allow more scvs to repair at the same time and less lings to attack. A good zerg will sometimes exploit a wall that has not considered this properly.
Command center walls are probably acceptable but not that useful. I think they are more important when you have a wide choke you can't properly defend. When you can just put marines on your ramp, it's nice to be able to hide your intentions. You need marines either way, since you can't repair a command center that's building, and it has a large surface area to attack.
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A friend of mine wanted the walls for 2v2 purposes. It makes more sense in that regard because of the possibility of being backstabbed by zerglings.
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I can visualize a map where the natural expansion CC's optimal collection spot is just barely conducive to such self-walls. Barely because enough SCVs and it would probably bug out
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Gotta love BW spacing. How the heck is this ling tight?
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On March 22 2015 10:11 slytown wrote:Gotta love BW spacing. How the heck is this ling tight? + Show Spoiler +
The matrices just happen to be close enough together. The double depot + barracks wall is better in my opinion for the top right.
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Top spawns suck for T. Marines pop on the wrong side. Easy to exploit.
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On March 22 2015 10:11 slytown wrote:Gotta love BW spacing. How the heck is this ling tight? + Show Spoiler + As you can see, the depot is just there to plug that little gap between rax and cliff that's just barely ling-permeable.
On March 22 2015 15:12 Trozz wrote: Top spawns suck for T. Marines pop on the wrong side. Easy to exploit. Unfortunately true for any map with "top choke"... Arguably, the best positinal balance on four player maps can be achieved by not allowing complete wallins for any nat or using Circuit-Breakers-type axial symmetry...
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