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Hey guys, I am thinking about how this game have same mechanics and meta for all races like taking 3 bases and saturate it, attacking to deny enemy´s third, drop or use mutalisks to force opponent move his army etc.
Can you guys help me with this? All tips are welcome.
I will start with this: 1) Never be suply blocked;
This one is obvious but pretty important. Be suply blocked slow your game and bring you to death, couse "the biggest army almost ever wins".
2) Don´t stop training peons;
The economy is the most important factor in game like Starcraft. Create peons all the time provides you a strong economy, then you can train a big army.
3) Expand in time;
If you expand in time you always will have minerals to support you army production. You can be beated with a strong micro if your enemy can recreate his army and you not.
4) Know what to scout and how to counter;
Know the match and what oponent can do. If you could foresee what your oponent will do, so you can counter it properly.
5) Know the timings that allow you to attack.
Try to attack when you are sure of it. A bad and no planned attack will bring you to defeat.
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I don't really agree with the don't stop training workers advice. At least as zerg, you need those larvae for army stuff and generally gas is more limiting than minerals, so unless you recently expanded, it can be wasteful to keep building workers.
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On August 02 2015 08:04 nbaker wrote: I don't really agree with the don't stop training workers advice. At least as zerg, you need those larvae for army stuff and generally gas is more limiting than minerals, so unless you recently expanded, it can be wasteful to keep building workers.
This.
If you're Protoss or Terran, it sort of applies. You want to oversaturate your mineral field so that when you hit your timing, you'll be able to maynard the workers to the new base and saturate it instantly. Additionally, people who are new to the game have difficultly properly saturating their mineral fields because they aren't used to the game and stop training workers once they start doing other things, which is why they need to drill themselves to get into a habit of training workers. You can, however, make too many workers. Your max population size limits how many workers you make because if you over-build workers, it will cut into the supply needed for your army.
For Zerg, worker production differs because army units and worker units come from the same production facilities. In the beginning of the game, Zerg generally will build as many drones as possible while building the minimal amount of necessary defense. Then, once the Zerg player has reached the number of drones that they want (either because it fits a particular timing, particular build order, or just personal preference) they cut drone production and start making only army units.
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United States1428 Posts
Three basics, spend your money, don't get supply blocked, constantly train workers.
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I think what color your units are makes a huge difference. Also, it you play while hungry or not. You need carbs. And beer.
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On August 02 2015 21:35 [[Starlight]] wrote: I think what color your units are makes a huge difference. Also, it you play while hungry or not. You need carbs. And beer.
Why would you troll the strategy section? I mean, who does that?
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On August 03 2015 03:37 ninazerg wrote:Show nested quote +On August 02 2015 21:35 [[Starlight]] wrote: I think what color your units are makes a huge difference. Also, it you play while hungry or not. You need carbs. And beer.
Why would you troll the strategy section? I mean, who does that?
Well... you do:
ninazerg wrote: I tend to have a difficult time against Protosses who mind control one of my drones and then start building their own Zerg race because then they have a supply cap of 400, and I only have a supply cap of 200, and so their army is always twice the size of mine. Additionally, once they make lurkers, the game is over. They can just defend and make nine hundred hydralisks - true oldschool Sauron style. http://www.teamliquid.net/forum/bw-strategy/491397-strategies-you-find-hardest-to-deal-with
So... it's okay for you to joke, but not others? Hmm. Ok, whatev.
fwiw, I think this topic is actually very worthy and I hope many ppl contribute to it. What I don't get is why you're upset at someone else acting the same way you do.
Point made, I trust, and props to the OP.
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Build orders are #1 IMO. Learn the basic builds of each race and them develop your other mechanics from there.
If your build orders are rubbish you're giving away a significant advantage in the first minute of a game that will be very hard to overcome.
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Japan11285 Posts
I'm just wondering, when do you guys think a player should start focusing on micromanagement? Would it be different for say someone who's a complete novice to RTS, someone with an RTS background and someone who's played casually for some time?
Sorry if it's offtopic.
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Copy the pros from replays. Strategy is not required.
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If your not moving, your losing. ;D
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I you want to learn a buildorder. Learn why it is constructed the way it is.
Why not get gas on 12 instead of 15? Why not get gas on 17 instead of 15? Why do I need to build marines this early? What happens if I do not build marines this early? Why do I place 3rd hatchery in the main and not in another natural? Why do I .........?
Keep asking these questions an uncover the real reasons why the buildorder works. You will also understand how you can possibly tweak the buildorder to your advantage in certain situations.
TLDR; Question everything and find the reasons.
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On August 03 2015 05:44 [[Starlight]] wrote:Show nested quote +On August 03 2015 03:37 ninazerg wrote:On August 02 2015 21:35 [[Starlight]] wrote: I think what color your units are makes a huge difference. Also, it you play while hungry or not. You need carbs. And beer.
Why would you troll the strategy section? I mean, who does that? Well... you do: Show nested quote +ninazerg wrote: I tend to have a difficult time against Protosses who mind control one of my drones and then start building their own Zerg race because then they have a supply cap of 400, and I only have a supply cap of 200, and so their army is always twice the size of mine. Additionally, once they make lurkers, the game is over. They can just defend and make nine hundred hydralisks - true oldschool Sauron style. http://www.teamliquid.net/forum/bw-strategy/491397-strategies-you-find-hardest-to-deal-withSo... it's okay for you to joke, but not others? Hmm. Ok, whatev. fwiw, I think this topic is actually very worthy and I hope many ppl contribute to it. What I don't get is why you're upset at someone else acting the same way you do. Point made, I trust, and props to the OP.
It's different. This is a serious question from someone who is learning the game. The other one is just random chatting.
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i like the peon reference
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One thing that works for me is to start practicing the BO against CPU on normal speed, then when you memorize it and can do it every single time start to turn up the speed gradually until you can do the BO good on fastest speed.
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On August 11 2015 11:54 nicoc77 wrote: One thing that works for me is to start practicing the BO against CPU on normal speed, then when you memorize it and can do it every single time start to turn up the speed gradually until you can do the BO good on fastest speed.
I don't think that's such a good idea.. Your brain and fingers need to get used to fastest, there's no point in playing on normal speed imo.
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On August 08 2015 05:22 JieXian wrote:Show nested quote +On August 03 2015 05:44 [[Starlight]] wrote:On August 03 2015 03:37 ninazerg wrote:On August 02 2015 21:35 [[Starlight]] wrote: I think what color your units are makes a huge difference. Also, it you play while hungry or not. You need carbs. And beer.
Why would you troll the strategy section? I mean, who does that? Well... you do: ninazerg wrote: I tend to have a difficult time against Protosses who mind control one of my drones and then start building their own Zerg race because then they have a supply cap of 400, and I only have a supply cap of 200, and so their army is always twice the size of mine. Additionally, once they make lurkers, the game is over. They can just defend and make nine hundred hydralisks - true oldschool Sauron style. http://www.teamliquid.net/forum/bw-strategy/491397-strategies-you-find-hardest-to-deal-withSo... it's okay for you to joke, but not others? Hmm. Ok, whatev. fwiw, I think this topic is actually very worthy and I hope many ppl contribute to it. What I don't get is why you're upset at someone else acting the same way you do. Point made, I trust, and props to the OP. It's different. This is a serious question from someone who is learning the game. The other one is just random chatting. That is only your personal opinion. Newer players might get something out of this thread, others might get something from the other.
One person's 'chatting' is another person's interesting thread, one person's 'serious' thread might be a bore/useless to others. So you try not to play favorites, unless a topic really is pretty far out there.
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On August 02 2015 06:30 Damien wrote: 2) Don´t stop training peons;
The economy is the most important factor in game like Starcraft. Create peons all the time provides you a strong economy, then you can train a big army. Great advice, but of course BW is a sophisticated/deep game, and it's never quite that simple.
Under normal circumstances 'always be training workers' is great, but there are times when you want to cut workers in order to do a timing attack and/or to get tech in time.
Maybe it's more like 'always be making workers, unless there's a very clear reason/benefit to not doing so."
3) Expand in time;
If you expand in time you always will have minerals to support you army production. You can be beated with a strong micro if your enemy can recreate his army and you not. Again, great, but what's the flip side? Vulnerability to attack during that time window where you've spent resources on the expansion and its defenses, but before the increased money yield kicks in.
4) Know what to scout and how to counter;
Know the match and what opponent can do. If you could foresee what your opponent will do, so you can counter it properly. Yup. Maybe think about scout timing and procedures too, such as "don't overlord scout to cross positions, it takes too long", or "pylon scout if you want to harass the fast expansion and/or see a 5-pool coming."
Stuff like that.
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