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On September 27 2015 02:45 JieXian wrote:I read it a few times before realising that it wasn't a tip about controlling mutas :D
but now u know where marines are weak ^^
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On September 11 2015 13:01 [[Starlight]] wrote:Show nested quote +On September 11 2015 06:34 Cryoc wrote: Thanks for the knowledge, however the tidbit about the siege tank is not correct as you stated it.
Siege tanks have the same attack range in every direction, but their sight range is a little bit bigger to the right and bottom than to the top and left. Geez, that's strange... I wonder why that is?
If I was to guess, it would be because the tank has a subunit with an offset and the subunit may have a sight radius. I don't have datedit on hand to confirm, though. Similarly, if this is why, goliaths and missile turrets may also have slightly odd (and less consequential) sight radii.
Siege Tanks have a tremendous amount of hardcoded stuff related to them and their transform sigorders that may also be partially responsible.
Also the few tidbits I've read from Korean commentators really amazes me on the details they seem casually aware of. I didn't even know that and I had modded the game for over a decade.
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Wow, this really reminds me of a quote that is used often in Chess. Every Russian schoolboy knows (enter advanced Chess topic) meaning what seemed like an advanced idea for Western players were common knowledge to even young Russian Chess pupils.
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Too bad there's only 1 Russian now, in the top 10 rated players (Vladimir Kramnik - 9th).
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I love how we are still learning new stuff on one of the most well known games in the world thats already over a decade old
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Two really cool insights I didn't know :D Awesome
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haha the NaDa one seems so obvious, yet I never realized!
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Mind blown. I mean... are you for real? Bah, im going back to toddlers puzzle.
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On September 11 2015 05:12 GeLaar wrote: The commentator notes that Last has a positional advantage, because a Siege Tank's range of sight (edited for correctness) is greater to its right than its left, and greater towards bottom than towards top. In other words, tanks attacking from 11 o'clock in the 5 o'clock direction will have an advantage over tanks attacking the other way around.
I hope this is interesting to some people. It sure was new to me.
This is true of marines in a bunker as well (at least in regards to shooting up vs down).
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Japan11285 Posts
On October 07 2015 12:24 Dromar wrote:Show nested quote +On September 11 2015 05:12 GeLaar wrote: The commentator notes that Last has a positional advantage, because a Siege Tank's range of sight (edited for correctness) is greater to its right than its left, and greater towards bottom than towards top. In other words, tanks attacking from 11 o'clock in the 5 o'clock direction will have an advantage over tanks attacking the other way around.
I hope this is interesting to some people. It sure was new to me. This is true of marines in a bunker as well (at least in regards to shooting up vs down). The shooting range of up and down is the consequence of the 'view' (isometric I think?) used by StarCraft and some other rts titles.
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"isometric" is just the type of projection used to give a 3d impression on a 2d map. BroodWar is of course a purely 2d game. The effects discussed in this thread are not about any apparent differences due to the projection tricking your eyes, but about actual, measurable differences in absolute ranges.
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Japan11285 Posts
I know what you mean, I'm not dumb. To clarify, I thought Blizzard reduced the range a bit on the 'up' shooting range to reinforce the isometric feel. After some testing, it seems it was kind of an illusion because the range is the same.
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Bisutopia19028 Posts
What I'm seeing here is the reason I'm not a great commentator is because I can't speak korean. The language holds all the knowledge!
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koreans are just way too good, its amazing and mind blowing, if only there more subbed casts, i remember watching a subbed vod where the commentators mentioned that when u scout a new expansion u can click on the mineral parchs to see long its been there for but these tips are even more high level, thanks so much
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Wow! Never think that before, awesome!
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I'm isometric.
Nice tips though.
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United States1430 Posts
i think the siege tank thing was too insignificant, kind of like the larva trick. Nice to know though. I also have something else to share. A siege tank's splash damage will do more damage to a unit on top of the targeted unit than a unit on the bottom of the targeted unit.
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This is disgusting and amazing at the same time thinking about the amount of knowledge this game has to offer and how much you need to play it accurately. Soon they will offer MBA for starcraft studies. And on the other hand its so unfair koreans have access to multiple cast and amazing information shared accross the comunity. Everytime im watching korean cast with english subtitles i feel like im learning more then actually playing the game/studying it on my own, that is faster progress. Fortunetely this disadvantage is only getting smaller in recent year due to more koreans sharing knowledge for foregigners like scan does. Playing this game for 20 years and still getting to know new things that are just basics for normal korean feels akward. One more of this tricks that comes to my mind is where lurker with deal double damage of its spines just at the moment of death. I dont have a source right now , but remeber reading it old time ago and it actually works like that , when lurker die and is able to throw the spikes at the last moment of its death it will deal like double damage. Was reccently watching a pro video and it happened the guy was curious why all the marines died in 1 shot like a pack of them with 1 spke. Think even someone as experience can sometimes be buffled by the game engine.
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