I also hope my opponent do not mind me uploading this video. We played a re and he won vs me.
Please feel free to subscribe to my channel or let me know what you think of this video.
www.youtube.com
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Filco
France154 Posts
I also hope my opponent do not mind me uploading this video. We played a re and he won vs me. Please feel free to subscribe to my channel or let me know what you think of this video. www.youtube.com | ||
byj
491 Posts
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Highgamer
1335 Posts
1) I don't mind personally really, but you could consider getting a better microphone if you want to upload more content. I hear some people are crazy about this -.- 2) In your post here, you should go more into detail about what people are gonna see in the VoD. "Aggressive TvP tutorial" can be anything. Write down what form of 'aggressive TvP' you're gonna present. At least name your build and write it down here together with 2-3 sentences about the strategical details. 3) Your introduction in the video itself is not very good. You jump into the game right away, drop crucial information bit by bit that should be revealed first. In the first 2-3 minutes (where it counts, where people will judge whether they watch or not) you just say you're gonna cast a TvP and that it's a bit cheesy build that kills the opponent or gives you an advantage (then you go into casting mode, see point 5)). That's way too basic, uninformative. You should sit down before doing a tutorial video and analyze your build, your strategy, and boil it down to a few but very informative points to start off with. I at least would like to have all the core information in the first 2-3 sentences, preferably before you show stuff from the actual game that distracts me. + Show Spoiler + "By casting a game of mine, I will explain to you an aggressive variation of the standard FD. The goal of the strategy behind this build is to pressure Protoss heavily right from the start without going completely all-in. To achieve this, the build order cuts SCVs right after starting the factory so that I can produce marines throughout and build a super-early CC before the tank is even started. The initial push consists of 6 or more marines and 3 SCVs that you pull from the mineral line." 4) You don't explain your build order in detail. Only with a lot of re-watching and pausing will someone be able to exactly recreate what you do. And for some reason, the rough explanation that you give is at the very end of the video where many people might not even be expecting it any more. 5) Overall and most impoartantly: You're doing to much unprepared casting and not enough organized, analytical tutorial. Most of the time you just describe what happened in this particular game. ("Here I attack, here he loses a lot, here he counters but I have defenses, now I push out again and have a strong army...") The game that you show is only one scenario and only one variation of this scenario. You should have a short and pointed explanation why this game turned out as it did and what was going through your head. + Show Spoiler + "I did the expected damage, so I knew I was ahead. In this situation, I scout and scan him a lot, get turrets and lay mines in my base if I'm suspicious. I work towards a 5 fact push and push out if Protoss tries to take a 3rd too early or went for tech and failed." Why did your first push work in this game? (because your opponent went 1gate core expand; because the rush-distance is ridiculously small on this map; because he didn't know the map; because he sat with his goons in his natural...) Why did your next push work out rather well? (because he went DT drops earlier and did no damage; because he threw a lot of units away in a frontal attack earlier...) What are the weaknesses of your build? What if the opponent spawns far away? or opens 2 gate? How do you react if you can not kill his natural and are behind with relatively few SCVs? In this regard you say something like "you have to kill his base or retreat, you have to develop a feeling for what to do"... that's not really a tutorial. I feel this build is weak against any competent Protoss that opens 2gate or smells something and plays it safe. They just stop your push and are ahead in economy or can easily pin you on 2 lowly saturated bases, themselves free to take a quick 3rd. | ||
radley
Poland575 Posts
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Filco
France154 Posts
On September 16 2016 05:04 Highgamer wrote: I didn't want to write the first comment because I didn't watch the VoD at length, and generally I applaud your attempt to contribute especially to newer players, but overall I have mostly points of critique and some advice for future tutorial videos. Please don't take this the wrong way if I just speak my mind here. 1) I don't mind personally really, but you could consider getting a better microphone if you want to upload more content. I hear some people are crazy about this -.- 2) In your post here, you should go more into detail about what people are gonna see in the VoD. "Aggressive TvP tutorial" can be anything. Write down what form of 'aggressive TvP' you're gonna present. At least name your build and write it down here together with 2-3 sentences about the strategical details. 3) Your introduction in the video itself is not very good. You jump into the game right away, drop crucial information bit by bit that should be revealed first. In the first 2-3 minutes (where it counts, where people will judge whether they watch or not) you just say you're gonna cast a TvP and that it's a bit cheesy build that kills the opponent or gives you an advantage (then you go into casting mode, see point 5)). That's way too basic, uninformative. You should sit down before doing a tutorial video and analyze your build, your strategy, and boil it down to a few but very informative points to start off with. I at least would like to have all the core information in the first 2-3 sentences, preferably before you show stuff from the actual game that distracts me. + Show Spoiler + "By casting a game of mine, I will explain to you an aggressive variation of the standard FD. The goal of the strategy behind this build is to pressure Protoss heavily right from the start without going completely all-in. To achieve this, the build order cuts SCVs right after starting the factory so that I can produce marines throughout and build a super-early CC before the tank is even started. The initial push consists of 6 or more marines and 3 SCVs that you pull from the mineral line." 4) You don't explain your build order in detail. Only with a lot of re-watching and pausing will someone be able to exactly recreate what you do. And for some reason, the rough explanation that you give is at the very end of the video where many people might not even be expecting it any more. 5) Overall and most impoartantly: You're doing to much unprepared casting and not enough organized, analytical tutorial. Most of the time you just describe what happened in this particular game. ("Here I attack, here he loses a lot, here he counters but I have defenses, now I push out again and have a strong army...") The game that you show is only one scenario and only one variation of this scenario. You should have a short and pointed explanation why this game turned out as it did and what was going through your head. + Show Spoiler + "I did the expected damage, so I knew I was ahead. In this situation, I scout and scan him a lot, get turrets and lay mines in my base if I'm suspicious. I work towards a 5 fact push and push out if Protoss tries to take a 3rd too early or went for tech and failed." Why did your first push work in this game? (because your opponent went 1gate core expand; because the rush-distance is ridiculously small on this map; because he didn't know the map; because he sat with his goons in his natural...) Why did your next push work out rather well? (because he went DT drops earlier and did no damage; because he threw a lot of units away in a frontal attack earlier...) What are the weaknesses of your build? What if the opponent spawns far away? or opens 2 gate? How do you react if you can not kill his natural and are behind with relatively few SCVs? In this regard you say something like "you have to kill his base or retreat, you have to develop a feeling for what to do"... that's not really a tutorial. I feel this build is weak against any competent Protoss that opens 2gate or smells something and plays it safe. They just stop your push and are ahead in economy or can easily pin you on 2 lowly saturated bases, themselves free to take a quick 3rd. I agree with everything you said. Especialy about the mic quality, I really need to buy one. I usualy do much better, but it was 2 am right after playing this game, and I did not really sit and plan my tutorial before recording it. All your advices are taken into account for next tutorials. Thank you for watching and taking time to give positive advices. And yes, this build only works against fast expand from protoss, it does not work vs 2 gates | ||
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