So here i will be uploading turorials,tips,replays,vods helping starters,less starters,it will be great if more high lvl players will also help me so we can expand this to every section 2v2 included(lately im doing myself some serious learning)
Do u want to play like Jaedong bisu Stork Flash ? + Show Spoiler +
before you ask,im not from isis organization or from turkey.i born in Cuba,my ancesters are from Canary Island Tenerife, and im belgian,so im a belgian guy cuban origin with spanish ancesters that born on july 4.
Great initiative eon, I think we all owe it to brood war to try our very best to support the scene.
I also checked your APM video, saw you assign ~7-0 with the left control key? I like to use the right one, my hands are large enough to do the stretch, but I don't like it very much. Using my thumb on the right control key and using the pinky on 7-0 feels very comfortable and easy. Might be a bit slower though, don't know!
You mention that you hope other players will contribute, if my tutorials are high level enough, you can add them here. I'm planning on picking up again where I left off real soon. Probably going to do the 12 pool versus 12 pool and 12 hatch one at the same time, also thinking about adding the ZvZ hydralisk one as a bonus video :D
Eon, If you are serious about coaching, you need a test subject first to show how he can improve. A way of showing that the coaching works. I am interested. let me know if you want me too. (CatsPaw)
No seriously, I wanted to write something about organization + Show Spoiler +
If you make such a video, sit down before you record, make a list with points that you want to adress, write down notes for each point... so that you have a coherent, easy-to-follow flow of information...
and you should add a summary, like:
1. Topic: Chose a race (from "timeA" to "timeB" in the video) 2. Topic: Hotkeys (...)
but you are such a simpatico person that I don't want you to change what you do, maybe...
If you three guys merged, we'd have the perfect (Zerg) Tutorial/Coaching video-material:
On February 14 2017 03:56 iloveav wrote: Eon, If you are serious about coaching, you need a test subject first to show how he can improve. A way of showing that the coaching works. I am interested. let me know if you want me too. (CatsPaw)
well that was just an intro and talking about some tips,u are in already,same with crispy drone,specially since he is working in the zvz hydra style that in my opinion will help alot low lvl players instead of the classic muta ling,and it will be more fun the process. i have to clarify that this thread is in construction,but i just wanted to start it cuz i had this in my mind for more than a year and i was just tired of waiting.and as i see this without the help of the community we arent going anywhere,if you have ideas etc just tell me,(specially with organization,im terrible at this im sorry)
also i wont be coaching anyone personally,the reason is something that sas.draw mentioned some years ago,if you dont play more than 40 games x week and be really commited to train this will be really hard,We are starting giving the information /tools/ and Q.A ,if we find something that really want to step further we can do it,but yeah this is something else.
I'm also working on improving the liquipedia articles (Starting with ZvZ). I'm currently doing the 12 pool one but I do not feel knowledgeable enough to talk about the situation of 12 pool vs Overgas and 9/10 hatch.
If anyone also has some vods or replays, feel free to add them.
small thing. Seems a bit zerg heavy in your pvz guide (uinderstandable since zerg won and you are zerg) But would be good if you can cover a bit more about bisu's build as well!
On February 15 2017 04:33 HaFnium wrote: Thanks for this.
small thing. Seems a bit zerg heavy in your pvz guide (uinderstandable since zerg won and you are zerg) But would be good if you can cover a bit more about bisu's build as well!
well the problem is that it was an exact example of how to deal with 2 stargates,i was pretty much focused on the zerg perspective.but dont worry i will try to cover every race,i just didnt want to pass tis opportunity wiht this game cuz was a great example really for zerg players.
On February 16 2017 03:00 Ty2 wrote: I'm interested in contributing some content too. Is there some process of approval or organization in place?
This to help people from the very begining so i dont think it will be a problem for B- a- users to contribute,the purpose of this thread is that,everyone contributing and help new players,i think it will be cool for example top players shared their way to the top insome kind of bio intro
What is your opinion on making a full wall vs ling all-ins compared to just blocking with 1 zealot in top right/ bottom left spawns? Do good players ever do this?
minus)eagle used to do double forge blocks a lot back when he streamed/played and would spawn at top right or bott left to hold off random allins (like drone rushes) when he 11nex'd or to get free wins vs 5pool.
+1 for harem,but ideally u dont want the forge to finish just prevent some all in,im always for make the oponent overextend and leaving thinking for (i can do damage) but in reality he cant,this 1 unit wall is very strong,if u smell all in just make 2 canons,atleast vs lings will be hard to die.
On February 15 2017 00:56 B-royal wrote: I'm also working on improving the liquipedia articles (Starting with ZvZ). I'm currently doing the 12 pool one but I do not feel knowledgeable enough to talk about the situation of 12 pool vs Overgas and 9/10 hatch.
If anyone also has some vods or replays, feel free to add them.
My changes still need to be approved, so you won't see them at the moment.
I just want to highlight this post. Liquipedia Strategy wasn't updated for Zerg very much, mostly due to me not finding much Zerg players to read over articles. If you want to share, Liquipedia is a great place to start. You can easily add your clips there as well, if you need help with the code, bump me. It won't take longer than a few seconds for just linking your YouTube clips there.
Same goes for builds, if you have some, just paste them and we can add those.
On February 20 2017 00:32 outscar wrote: Hell, it's about damn freaking time sir! Not wanna become Jaedong but at least aiming for C+ so then I can brag in my town and become bad guy. Subbed.
About Isis: These simple minded guys should give commandment to BoxeR and Isis will be nuked to dust in less than 12 hours. GG nigga!
"Hey ty2 some thoughts during the video. Nice of you to make the video in the first place. It's a pretty long video for the amount of information it contains. I realize it is due to filming it "on the go". But maybe the players that will benefit the most from this information won't dedicate 43 minutes to watching a video about it. Also, I think it's important to not assign too much value to the possible implications of the timing of probe scouts For example: - What about the situation when protoss scouts with a 2nd probe when he doesn't find you on first try? I think that's pretty common (I see now that you very briefly mention it near the end). - What about scouting after forge instead of after the first pylon? - How far into the main does the protoss scout? Seems like your friend is going quite deep into the main, which is not necessary for the 1 o'clock and 7 o'clock positions. As soon as you are at the top of the ramp you will be able to tell if there's creep or not."
I disagree with there being no benefit between scouting the two adjacent bases for Protoss. If you check for the scouting overlord at the 2nd natural of the counter-clockwise base (i.e. 3,6,9, or 12) you can save the 2nd probe scout. If you're zerg and you see a probe at your natural third, you know their spawning position (there might be some slight difference in timing for this scouting pattern with 1 gate FE vs FFE vs 2 gate as well). Edit- Great video btw.
"Hey ty2 some thoughts during the video. Nice of you to make the video in the first place. It's a pretty long video for the amount of information it contains. I realize it is due to filming it "on the go". But maybe the players that will benefit the most from this information won't dedicate 43 minutes to watching a video about it. Also, I think it's important to not assign too much value to the possible implications of the timing of probe scouts For example: - What about the situation when protoss scouts with a 2nd probe when he doesn't find you on first try? I think that's pretty common (I see now that you very briefly mention it near the end). - What about scouting after forge instead of after the first pylon? - How far into the main does the protoss scout? Seems like your friend is going quite deep into the main, which is not necessary for the 1 o'clock and 7 o'clock positions. As soon as you are at the top of the ramp you will be able to tell if there's creep or not."
Hi, thanks for your input. I think I'm going to make a shortened video w/ and make it perhaps 15-20 minutes long only.
If protoss double scouts, and if the secondary scout scouts you first over the primary scout, then the probe coming at an unusual timing will indicate protoss is at an adjacent position. The overlord or drone scout will find that promptly. Otherwise, if the primary scout scouts you on the 2nd try in the case you're cross positions, then it'll align with the normal scout timings.
Concerning your questions, If the protoss scouts after forge instead of pylon, while somewhat unusual, the timing I imagine would mirror a 1 Gate FE. Zerg as a safety I think should always scout naturals only first. Some timings are very indistinguishable from others and mesh together easily, (1 gate FE 2nd try and 1 gate in main 2nd try) so in that case zerg should scout naturals only. However, other more distinguishable scout patterns like 1 base pylon 1st try, FFE 3rd try, 1 Gate FE timings should be more clear. I think only in the case of cross positions would the scout after forge timing be slightly puzzling, but would still not make the zerg to scout the mains as it comes earlier than the 3rd try of the FFE.
As for the protoss scout, I think my opponent did a decent job and really any inefficiency would only account for 150 milliseconds lost or something like that.
I really appreciate the comment and will start improvements right away!
Edit: I was thinking more of your comment on how the 1 o'clock and 7 o'clock bases are more easily scoutable. I think that is at best a .5 second delay, but I was thinking again how it causes more variability in the scouting path in terms of efficiency. I tentatively say that it doesn't cause a significant enough difference I think, and I think as I kind of mentioned, but did not articulate that well was how there's a small amount of variability introduced on 2nd and especially 3rd try scouts (bad scouting by player, slightly inefficient pathing, slightly longer or shorter travel distances, etc.), but I don't think it's significant as I was able to differentiate between all of the scouting patterns pretty well I think. In a real game the results might be different, but that's what I'm going to put to the test in the next video.
Edit: Here's a refined video that is down to 24 minutes: www.youtube.com
On February 23 2017 04:02 MuNi wrote: Eonzerg, is it cool for people to just post more coaching tips in this thread for any race? I would like to contribute as well.
bro this is about the BW world,not just the zerg,so im even looking for 2v2 guides and tutorials.
Alright everyone, here is my first video and I hope it helps someone out there or that people find it interesting. Sorry in advance for the audio but my headset broke so I had to rig my earbuds into a microphone. If people find it interesting and they learn something then I will certainly post some more stuff! Thanks EonZerg for starting this thread.
My friend once said: 'real micro happens in real games' but despite that, I hope that you can get out something out of my VODs that will prove usefull to you. Let me know if you have any questions or other requests for tutorials to be made.
Yeah that is really nice. These vids are really appreciated. Also love replay packs, so ty for uploading yours Bonyth. I already went through like 12 of your replays lol.
the only problem i see with this wall is that in a moment of multitask or pressure i have my doubt i will do the larva trick fast enough or there is the risk of no having any larva ;; ,and the line to defend your wall with fkeys and drones is also broke.
I thought that too but ive used it successfully, blocking of speedlot timing attacks. You either see the zealots coming beforehand or you block the choke with the hydras you have until you have a larva to block it with. That way you wont lose mining time if you decide to drill instead. Its just another variant i guess
But in the later stage of the game you'd basically never use it. Its only crucial for the early into mid part.
Check this thread for more sim cities on fighting spirit. Unfortunately I've come to agree with trutacz that tight walls are often more disadvantageous the longer the game goes on. You'll annoy yourself a lot if you have a tight sim city.
stylish game play are very old and not good to this time.
I think his videos are still the best resource for learning Terran. He teaches a lot of fundamentals and game mechanics which haven't changed, and his builds are good for beginners since they have safe openings and usually focus on early to mid game.
Is there anything for beating that 120 terran push. I play Sushi and unless I do a unorthodox build, he kills me with it EVERY SINGLE GAME I play straight up. It's brutal. Maybe it's user error but I know there has to be a BO that punishes that timing.
On March 27 2017 09:53 Psyonic_Reaver wrote: Is there anything for beating that 120 terran push. I play Sushi and unless I do a unorthodox build, he kills me with it EVERY SINGLE GAME I play straight up. It's brutal. Maybe it's user error but I know there has to be a BO that punishes that timing.
On March 27 2017 09:53 Psyonic_Reaver wrote: Is there anything for beating that 120 terran push. I play Sushi and unless I do a unorthodox build, he kills me with it EVERY SINGLE GAME I play straight up. It's brutal. Maybe it's user error but I know there has to be a BO that punishes that timing.
Which build are you talking about? I'm assuming it's TvP, but idk what the 120 is.
He probably means a push at 120 supply, but without a replay it is hard to say what the reasons for his losses are, probably greedy play but who knows.
On March 27 2017 09:53 Psyonic_Reaver wrote: Is there anything for beating that 120 terran push. I play Sushi and unless I do a unorthodox build, he kills me with it EVERY SINGLE GAME I play straight up. It's brutal. Maybe it's user error but I know there has to be a BO that punishes that timing.
I apologize. It is TvP - the 120 rollout/4 or 5 fact push.
I've ID'd some elements of my play like gettings obs too late to count factories or see if they are going for a 3rd CC. It's crucial otherwise I'm going into it blind. Obviously if factory count goes up, I need to increase army/gate count to reflect the first wave and then expand. If I see 3rd CC then I need to take a 3rd/4th and expect a later push and get my tech ready.
It's all about more optimal timing on getting obs - which I've looked into Liquidpedia to obtain. If I provide replays at this point, that would be the first thing you guys would point out. I'll play around with more standard obs timing and if I still keep dying to it, I'll get a replay then. Thanks for the responses.
hello guys, a new zvp tutorial,honestly with day9 back to business i dont think we re worried anymore for lessons,but from time to time will make new videos,+ if i see interest in some specific matchup or strategy i can do it
EON or any good zergie: Can you write some text about your thoughts on ZvT maybe?
You posted on ZvP... But I don't need help with protosser.
Saw you playing on youtube live, you did well into late game, I think I could rally ultra's and semi-microed defiler as you did that game, but I don't survive the marine part of the game... Should I just work and work the 3hat muta, lurker on ramp timing? I think that's my answer.
Zvp, easy, zvz, easy, but the terran...
thx for reading.
Anyone, please add help on ZvT, I like this thread a lot.
I'm kind of concerned that you made a tutorial cuz just fifty minutes ago you asked what to do with mutas after you get them. I mean, y'know? Anyway, good initiative. I haven't actually listened to the video too closely but it seems kind of long.
On November 24 2017 12:29 james1024 wrote: EON or any good zergie: Can you write some text about your thoughts on ZvT maybe?
You posted on ZvP... But I don't need help with protosser.
Saw you playing on youtube live, you did well into late game, I think I could rally ultra's and semi-microed defiler as you did that game, but I don't survive the marine part of the game... Should I just work and work the 3hat muta, lurker on ramp timing? I think that's my answer.
Zvp, easy, zvz, easy, but the terran...
thx for reading.
Anyone, please add help on ZvT, I like this thread a lot.
play 3 hatch lair lurks,make den when lair is half done: 6 lurkers 2 groups of lings,try to close him and take a third make queenest,when hive is almost done start spire to make socurges,defiler ,you are suposed to have a good drone saturation at your third so take a fourth,u can make a quick evo and upgrade +1 carapace before hive finish or you can double upgrade when hive is done.