While I was practicing muta micro I noticed that sometimes I could get the muta to split randomly so I was wondering if I could replicate this maneuver in hopes that it could be useful as a quick method to split.
It seems that if you click the opposite direction a stack of muta is flying and then immediately press stop or hold, the muta tend to split from this right click+stop/hold input. The location you have to click is fairly precise but I believe it might be able to be mastered. I have no idea why they even split, but perhaps somehow with more knowledge of the mechanics might be able to provide some insight.
I begin by demonstrating a few times against irradiate. I then show the maneuver several times without irradiate to better show where I am clicking. Towards the end of the video I do mess up, and that could be a potential danger since if you mess up the click location then ur mutas will remain stacked. There is also the rare case where they do split, but only 1 muta splits off and of course that is very bad. The majority of the time they do seem to split well enough to clearly de-select the infected muta. I also apologize if this is already known and if it is, if people could tell me what's going on and how I can better utilize this.
Yeah this is actually why you want to be making "cyclic" movements with mutas, because turning 180 degrees around un-stacks the muta flock. No idea why it happens though
really interesting... obviously, most of us have seen how the kors take care of that with the fanned out hotkeys etc... that always seemed like too much work for me o_O... maybe this will solve some problems
On April 23 2017 00:54 Th1rdEye wrote: really interesting... obviously, most of us have seen how the kors take care of that with the fanned out hotkeys etc... that always seemed like too much work for me o_O... maybe this will solve some problems
what fan out hotkeys, are you talking about the scourge techique where u have all on a hotkey then minus 2 on another then minus another 2 on another and so on, so u can target mutas effectively?
I dont think ive seen that before vs a sci vessel seems like way too many hotkeys to setup, at least in zvz you dont have a billion hatchs or more control groups than u can handle, so u can afford like 3 controls groups set on splitting the scourge. But imo doing that in zvt is just an inefficient use of controls groups and micro. I some what remember some zerg player being able to box select small groups of the muta really fast and spread them out that way, thus only using apm opposed to preassigned hotkeys which have to always present until u encounter the situation
This trick is caused by mutas having slow turn speeds and deceleration speeds, so when you tell them to go anywhere and then give a stop command, they will drift in the middle of the turning animation. When you have a stack and tell them to go in the opposite direction, some mutas turn to one side, some turn to the other, so when you press stop they drift in opposite directions.
You can observe that if you don't have a perfect stack they split in more than 2 directions. This trick can be done with any unit that flies or floats (workers for example), although it's more effective with units that have slow turn and deceleration speeds. You can also control the direction they go by how fast you press S. Pressing too fast they split forward, too slow they split backwards
On April 23 2017 01:42 Shock710 wrote: I dont think ive seen that before vs a sci vessel seems like way too many hotkeys to setup, at least in zvz you dont have a billion hatchs or more control groups than u can handle, so u can afford like 3 controls groups set on splitting the scourge. But imo doing that in zvt is just an inefficient use of controls groups and micro. I some what remember some zerg player being able to box select small groups of the muta really fast and spread them out that way, thus only using apm opposed to preassigned hotkeys which have to always present until u encounter the situation
The "fan out" techique is perfectly fine for pro zergs, since they reassign control groups constantly anyways. And it actually lets them ran away and split at the same time, which is what is important, If you do this thread's technique in a real game, you are actually immoblizing your mutas for a short time, enough for nearby bio to destroy them.
On April 23 2017 05:25 ortseam wrote: If you do this thread's technique in a real game, you are actually immoblizing your mutas for a short time, enough for nearby bio to destroy them.
if you're harassing over a cliff or water you would be safe
On April 23 2017 05:25 ortseam wrote: If you do this thread's technique in a real game, you are actually immoblizing your mutas for a short time, enough for nearby bio to destroy them.
true. perhaps a better idea would be to immediately click away once they split so they aren't in danger.
I didn't know that lol. I mean, how long should I play and follow the game on the highest level to even think "I know it all" lol? Is this a 1.18 thing?