How to react to a worker blocking hatchery - Page 2
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Yanokabo
268 Posts
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Dead9
United States4725 Posts
On October 20 2018 12:23 iopq wrote: yeah, but Destination is a total mech map, you don't mind going hydra on it and getting late mutas I don't even know what you'd do on Match Point since that's a total two hatch muta map u can do the exact same thing and go 2.5h or 3h muta ebay block on 12h is incredibly expensive for terran, it delays everything what does hydras have to do with anything | ||
Yanokabo
268 Posts
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iopq
United States731 Posts
On October 20 2018 12:39 Yanokabo wrote: In that scenario that u mentioned the Terran has saved up 675 minerals to do his build order and that’s just talking buildings, so z by then should be able to make hatch + pool , = 500 minerals, and then have some time to sneak in 3rd hatchery. But you can always pull 2 drones kill the scv making the eBay, and the kill off 100 hp of a unfinished eBay to destroy it in just under 30 seconds or so if you watch the VOD, the ebay is at like 500 hp by the time the drones get to it and the scv stops making it and runs off | ||
Yanokabo
268 Posts
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DJONES
United States218 Posts
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iopq
United States731 Posts
On October 21 2018 06:55 Yanokabo wrote: Yeah. Effort chooses to 12 p in that vid, but I’d like to 12 hatch just in the left offset to retain tempo. Especially against flash. you're going to have to kill the ebay with pure drones then, I'm not sure what's better just put an engineering bay in your natural in the map editor and do both builds, see which one is better | ||
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