! [G] Mutalisk Guide - Page 3
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SoMuchBetter
Australia10606 Posts
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w3jjjj
United States760 Posts
i like 11 mutas btw, unlike marines with no range upgrade, the turret has a really long range and everytime u engage u take about 1-2 hits from all the turrets in range, the damage add up as terran builds more turrets, so from a pure micro standpoint 2 shot kill on a turret means u take a lot less of damage on ur mutas, especially when u are engaging like 8+ turrets. but of course in a real fight if terran built that many i'll just laugh and make lurkers instead....still, just the fact that 11 mutas' splash damage can kill stimmed marines is worth the 2 extra mutas. teach those silly terrans who think a group of 12 marines with 2 medics is invunarable to mutas ^^ | ||
Radical
United States481 Posts
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Superiorwolf
United States5509 Posts
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Live2Win
United States6657 Posts
As for the Muta vs Scourge thing. arc_man, for me when I messed around with the GGnet muta vs scourge map, it worked fairly well. In fact I was able to kill all scourges w/o a single hit. Even on Bnet, I tried it and there were times I was able to get almost all the scourges (I could have actually, but I was messing around wiht the last scourge and got hit on accident) | ||
Equinox_kr
United States7395 Posts
Burrowed ling works, but I doubt you'd research Burrow JUST for the purpose of making your Mutalisk stack -_-;;; Unless you've already researched it to surprise Transports or something with Hydralisks or to do a Zergling backstab in ZvT or something. | ||
imBLIND
United States2626 Posts
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zulu_nation8
China26351 Posts
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LxRogue
United States1415 Posts
On August 31 2007 13:02 Superiorwolf wrote: Question about mutaling attack, do you send mutas first to soak up damage or lings first since there are more of them? Always, always, always mutas first. If your lings are ahead at all, they'll just die. The closer together, the better, but mutas always have to be in front. | ||
fight_or_flight
United States3988 Posts
edit: ok, this kind of answers the question, but still a little confusing: On August 31 2007 14:27 zulu_nation8 wrote: Great guide. One important thing is, if you're sniping then pulling away, you have to right click move within range of the unit or units you're targeting then attack move or right click target or else your mutas won't fire. Also, I think attack move + left click is much much better than right click. | ||
Metaspace
Austria670 Posts
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DrainX
Sweden3187 Posts
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Dromar
United States2145 Posts
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zulu_nation8
China26351 Posts
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Lord_of_Chaos
Sweden372 Posts
On August 31 2007 18:41 DrainX wrote: If you play pure muta vs pure goliaths like savior did when he lost to boxer, shouldnt attack upgrades be better then since the goliaths one-hit-damage is much higher than the mutalisks? Goliaths damage works just like zealots, it's two hits that together deal full damage. Therefor armor is twice as effective as usual. The gg.net thread also accounts for b.net latency. It is well described there how to work with it. I myself never managed to master it, so I just gave up. Spore to counter scourges ftw! Anyway, in zvz attack upgrade for muttas is to be prefered in certain situations. It can be used for increasing an advantage while you still don't want to spend lots of extra resources on a second armor or even a first one, but only if you know your opponent won't be upgrading. Also, vs a ling scourge user attack is of course the obvious choice, as well as someone sporing up like mad. Some questions I have about muttalisks upgrades, specifically about bounce damage. If I upgrade my muttalisks with +1 attack, they will in theory deal 10, 3.33, 1.11 dmg. How does this work out in practice? Everyone who recieves the first bounce gets 3 dmg the two first times and 4 the last? like invisible 0.33 that stack up until it hits a full 1 dmg? Or does it simply only 3 dmg all the time? And with armor, if I face unupgraded muttalisks and upgrade one armor on mine, they will in theory do 8, 2, 0 dmg. But will it actually deal 0 dmg on last bounce? I remember hearing somewhere that the smallest amount of damage possibly dealt is 0.5 (1dmg every second hit). So will it in practice turn out to be 8, 2, 0.5? zulu_nation, you will find the muttalisk vs scourge micro map in the gg.net thread on this: http://sc.gosugamers.net/thread/142563 | ||
vhallee
899 Posts
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w3jjjj
United States760 Posts
On August 31 2007 13:02 Superiorwolf wrote: Question about mutaling attack, do you send mutas first to soak up damage or lings first since there are more of them? both should arrive at the same time, the more units arriving at the same time the more enemy damage will be spread out, letting all of ur units to live longer. its why we flank: when u attack from multiple directions more of ur units can arrive at the same time to spread out enemy damage and maximize ur own. if a ling gets locked on first it'll die fast but it doesn't matter, as soon as the attacker locks onto a muta it'll take some time before the attack can be switched to something else (time to kill the muta), that time frame is what ppl mean by saying mutas soak up the damage while lings do damage. sending in mutas first will cost u to take unnecessary damage on the mutas cuz u have less units and thus less spread of enemy fire, the time between ur mutas get hit and ur lings arrive is a window where u are taking more damage and doing less damage back, chances are ur mutas might die too fast for ur lings to finish the job. so what if 3-4 lings died before ur mutas started to take damage, they are still the main damage soakers and the lings after the initial dead ones will do the damage. unless u have insufficient lings and u really need all of them to be alive and attacking, i wouldn't recommand sending mutas in first, but if i don't have enough lings i wouldn't attack anyway. | ||
ZerG~LegenD
Sweden1178 Posts
On August 31 2007 07:27 Live2Win wrote: The second one was the split damage. In ZvT, you will often see skilled muta users micro against marines, shoot at the marines about twice (each shot killing 1 rine) and then a 3rd shot that kills about 3~5 rines at once. There are two theories to this, one is that the marines simply accumulated bounce shots over the time and the 3rd bounce killed them... but if you watch closely, the mutalisks seem to attack at different targets. I'm guess it has to do with patrol. There's a chance the same method as explained in the GGnet thread is used again for this. I need to test this out. When you see that happend in replays it's almost always patrol. Using patrol works great over lan and is muc heasier to use than singel targeting but if you try to do it online it screws up (only happens when you're under fire) for some reason which is unknown to me. However, it is fully possible to kill rines with the bounce. | ||
ZerG~LegenD
Sweden1178 Posts
Sure mutas will attack even if you missclick, but the time it takes for them to do so is so long that half your group will be dead before you're out fo fire again. In case you missclick online you has to abort the attack, no matter what method you're using. Right clicking only requires you to use your mouse, and is theoreticaly quicker. However, in practice it all comes down to what you're used to. But if you still isn't used to any method or does't feel really (un)confortable with either it's better to learn right clicking. At least if you're an online gamer. | ||
Lord_of_Chaos
Sweden372 Posts
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