I found that as I proofread it and changed it.
! [G] Definitions - Page 3
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Chill
Calgary25938 Posts
I found that as I proofread it and changed it. | ||
Payt
Canada582 Posts
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XaI)CyRiC
United States4471 Posts
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XaI)CyRiC
United States4471 Posts
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Chill
Calgary25938 Posts
This is supposed to help noobs who have no idea wtf is going on. So if someone says "you have terrible scourge, clone your scourge against vessels" and this kid has no idea what's going on, will he be able to understand once he reads these definitions? At least that's what I've been thinking in the back of my head while writing these. | ||
XaI)CyRiC
United States4471 Posts
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Chill
Calgary25938 Posts
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QuanticHawk
United States32008 Posts
On October 25 2007 02:39 Chill wrote: I don't want to get into how to do everything, or else we have to explain how do you stack mutas, how do you hold lurkers, how do you etc. This is supposed to help noobs who have no idea wtf is going on. So if someone says "you have terrible scourge, clone your scourge against vessels" and this kid has no idea what's going on, will he be able to understand once he reads these definitions? yeha, that's better than describing it. Im trying to learn poker now, and the defs are killing me. Something like this would help a lot there. Terminology guides are usefull | ||
XaI)CyRiC
United States4471 Posts
On October 25 2007 02:39 Chill wrote: I don't want to get into how to do everything, or else we have to explain how do you stack mutas, how do you hold lurkers, how do you etc. This is supposed to help noobs who have no idea wtf is going on. So if someone says "you have terrible scourge, clone your scourge against vessels" and this kid has no idea what's going on, will he be able to understand once he reads these definitions? At least that's what I've been thinking in the back of my head while writing these. I agree that you shouldn't go too far into the actual mechanics or processes, but when the very definition of something is based upon how it's accomplished it should be included. When you're defining a particular tactic or technique, as opposed to a theory, strategy or concept, a general description of how it's pulled off is going to be needed. As an example, for BOs, a general description of what it's tryin to accomplish and how it accomplishes it is enough. The actual specific build is unnecessary. Describing a 9hat 9pool as a hungry build that sacrifices economy for better defense against cheese or rushes while also taking an expansion is sufficient, without including the actual build itself. However, for tactics such as air unit stacking or hold lurker, these are actual "moves" (for lack of a better term) and how they are done is what defines them. If you don't say that air unit stacking is accomplished by including including a unit of a different type within a control group, then the person you're trying to explain it to doesn't really know what air unit stacking is. It could be confused with just manually pulling your air units together. If you don't say that hold lurker is accomplished by group selecting lurkers with another unit that has a hold function, then you're not really defining what hold lurker is. It could be confused with stop lurker or even allied lurker. The same could be said for allied mine being confused with blinded mines, or other similar tactics. | ||
XaI)CyRiC
United States4471 Posts
On October 25 2007 02:40 Chill wrote: But, putting tanks on your high ground at 9 on Python isn't cliffing. I don't even think lining the high ground on Hitchhiker with Tanks is cliffing. Do you? I sorta do, but I understand if you don't consider it as such. If you want to narrow it to the attacking of expansions or workers, you could modify it to "The utilization of ranged units/defensive structures to attack expansions or workers from high ground, generally in a way that makes it difficult for opposing ground units to dislodge them. This is often accomplished with sieged tanks, lurkers and cannons." My only MINOR concern is that cliffing can be done to main bases as well, although it's rare for a map to have a main that can be cliffed. I seem to remember some bases where this is possible, but they are few and far between so it doesn't seem like a real concern. | ||
XaI)CyRiC
United States4471 Posts
Suggestion: "Preventing an opponent from leaving their base or natural expansion by maintaining an army outside of their entrance. Generally this is accomplished by the utilization of a choke, superior unit count or the setting up of defensive units/buildings." In regards to cooldown, I think should change "firing" to "attacking". It's a minor change (so totally okay if you don't change it), but not all units "fire". In regards to counter, I would suggest you change "while his army is out" to "while his army is attacking another location". After all, the idea of a counter is to react to an attack with another attack. I don't believe it really fits when the guy's army just happens to be somewhere else, such as defending a new expansion. | ||
XaI)CyRiC
United States4471 Posts
Should we define expansion? Maybe "A base constructed at another resource location other than your main base." I think proxy should change from "Building a building outside your main base, generally closer to your opponent to help execute a rush quicker or to conceal a certain tactic or strategy." The definition of 2 Gate implies that it necessitates a Zealot rush, which I feel is misleading. 2 Gate is often suggested not just to rush, but also because it's "safe" and handles rushes better than 1 Gate builds. Maybe just say it's a standard PvZ build order that involves getting two Gateways before gas, and supports a Zealot rush. Or even "Two gates before gas", since you put "Two factories before expansion" for 2 Fact. | ||
XaI)CyRiC
United States4471 Posts
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Chill
Calgary25938 Posts
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fanatacist
10319 Posts
I think there was a name for lifting barracks and landing them in the opponent's base, I might be wrong though. Also for pylons blocking the ramp in PvT. | ||
mahnini
United States6862 Posts
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fanatacist
10319 Posts
On October 25 2007 06:04 mahnini wrote: The current Crackling describes a Speedling change that and add Crackling! When I think of Crackling I think of 3-3 + adrenal glands Speedling o; | ||
Equinox_kr
United States7395 Posts
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Chill
Calgary25938 Posts
Over the past couple years the definition has changed to just metabolic + adrenaline Speedlings are just Metabloic | ||
blagoonga123
United States2068 Posts
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