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Forum Index > Brood War Strategy |
zenner
Costa Rica1 Post
pos 1 + Show Spoiler + pos 4 + Show Spoiler + pos 7 + Show Spoiler + pos 10 + Show Spoiler + | ||
epicdoom
United States489 Posts
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geegee1
United States618 Posts
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blabber
United States4448 Posts
On July 05 2009 15:35 geegee1 wrote: lol combat-ex always do it the pro way, No space for zealots OR any units he destorys the building AND he makes it so that zerglings can run through easily! | ||
Probe.
United States877 Posts
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Hyde
Australia14568 Posts
On July 05 2009 16:49 Probe. wrote: Someone do Medusa and Colosseum please You'll find them on page 9 | ||
Deleted User 37864
780 Posts
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Revabug
United Kingdom147 Posts
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GreEny K
Germany7312 Posts
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StorrZerg
United States13906 Posts
On July 21 2009 17:06 scyper wrote: I think someone needs to edit the first page.. this would be very helpful | ||
Nytefish
United Kingdom4282 Posts
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Muirhead
United States556 Posts
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RoieTRS
United States2569 Posts
On July 22 2009 03:20 Muirhead wrote: Yeah it would be REALLY useful if liquipedia included a complete list of walls on all maps somewhere, instead of just a few examples. Maybe on the pages for the maps themselves or something? I thought each map article would have "how to do forge fe for protoss" images for each position. I'm probably mistaken. | ||
Flow.of.soul
United States210 Posts
On July 22 2009 03:20 Muirhead wrote: Yeah it would be REALLY useful if liquipedia included a complete list of walls on all maps somewhere, instead of just a few examples. Maybe on the pages for the maps themselves or something? Just search for a map on Liquipedia and on that page you should find the wall-in. Most if not all of the current maps have the fast expand layouts added to their respective pages. | ||
LuDwig-
Italy1143 Posts
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Ftrunkz
Australia2474 Posts
Red lines are where zerglings can pass, everywhere else is impassable. I like the walls at 9 and 6 a lot better than the other two, with 9 being an actual decent wall-in. All buildings are covered by the 2 cannons also, (this includes the corners of the nexus, despite what it might look like. (obviously the mineral line is much more vulnerable). If you were to play FE at 3 or 12, blocking the gap and your ramp, is an absolute necessity. PS: the weird line going on at 6, is because the lings can get past the gateway gap, but surprisingly not past the forge ;o. Comments/criticism welcome =] | ||
Clasic
Bosnia-Herzegovina1437 Posts
3 6 8 11 please excuse the scscrnshot thing im pretty baked. these might not be the best but they work good! | ||
o3.power91
Bahrain5288 Posts
Carthage: + Show Spoiler + I'm not too fond of either of these walls but they were the best I came up with. If anyone has any better wall ins please share | ||
windragon
United States4 Posts
the only maps i would create cannons separately are on strange maps with large front door openings such as vampire or a map where ling cheese is very common like destination. | ||
Tuke
Finland1666 Posts
On August 12 2009 05:25 windragon wrote: the problem with many of the optimized cannon positioning for zergling rush is that its usually not good against front door hydras. the cannons are separate so picking off cannons with micro is that much easier. it forces one to make more cannons than necessary. i find its better to create cannons so that they are in a position to fend off hydras together. zergling rushes are usually blockable by proper micro as long as the cannons are in decent position blocking the entranceway to the main, and in range of gas or nexus harassment. the only maps i would create cannons separately are on strange maps with large front door openings such as vampire or a map where ling cheese is very common like destination. Shush, or even hydra breaks will be harder, don't let them know. | ||
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