I noticed that in games of Jaedong his larvas seems to be very often in very good positions in the beginning of his games. Sometimes you can see that his larvas makes very unusually movements directly to the minerels. You can see this for example in his game on blue storm against luxury from today.
(Z)Jaedong < Blue Storm > (Z)Luxury
* Jaedong : violet(7) / Luxury : green(1) Part 1Part 2(from the small vod thread which is great btw)
Youtube
I experienced and found the trick of him. When you group the larvas with another unit like a drone or an overlord you can give them orders. Nothing special because they dont react on this orders but when you spam s (for stop) they make funny movements and move directly to the left side of the hatchery. It seems that you can only move the larves to this side, i could not find a way for the other directions.
Of course this is only good when the minerals are on the left side too
€: You dont need to spam, one click is enough
Edit by Chill: To summarize, if you select a Larvae with another unit (Overlord or Drone) and give them the "stop" command, the Larva will move to the left of the Hatchery.
1 second faster mining. cuz it amounts to 15123428398190248320 extra minerals being added onto your early game. cool trick to show your friends though.
in a ZvZ it can helps, every little things can help or maybe it provide a sentiment of security (like "i'm will not be behind if i make this move" like the VCS split up at the start)
On February 03 2008 07:24 trollbone wrote: in a ZvZ it can helps, every little things can help or maybe it provide a sentiment of security (like "i'm will not be behind if i make this move" like the VCS split up at the start)
What's the VCS split up? I searched TL and on google but couldn't find anything.
On February 03 2008 07:24 trollbone wrote: in a ZvZ it can helps, every little things can help or maybe it provide a sentiment of security (like "i'm will not be behind if i make this move" like the VCS split up at the start)
What's the VCS split up? I searched TL and on google but couldn't find anything.
On February 03 2008 08:38 CapO wrote: is muta stack a bug? sorta like "hold" lurkers?
I don't think either one of them are really bugs. Hold lurker there are varying ways of doing it but the act itself isn't a bug at all it's just micro.
This is a really neat trick. I guess it takes a while to get used to, with all the stop spamming but still scouting with your ovvie and keep building drones on time. Really cool to see those little buggers crawl. The game is almost 10years old and you still learn new stuff. Amazing.
edit: wow just tried it, hax :D @Chill: you don't need to spam stop, just highlight the larvae with an Overlord and press stop once and the larvae just crawls to the side :O
So THIS is the secret to Jaedong's insane timing!!! rofl jk
On February 03 2008 09:30 Chill wrote: Neat. If there was a way to do it without sacrificing scouting it would be that much better.
It's possible. You don't have to spam stop, just command the larva to do stop once and it'll walk all the way to the left on its own. Not sure why the OP says you have to spam stop.
On February 03 2008 10:05 ShaLLoW[baY] wrote: Wow, thats crazy, I wish you could get them to move up/down/right though :p
I just watched the Jaedong VOD and the larva very obviously run right towards the minerals. Siiiick.
Yeah, it really makes me wonder how people find these things out. For the larva that was turning into overlord, he didn't do the trick so it would be closer to his opponent's base. So many little details that I missed in the first minute of the game. I can only imagine what other countless things I'm missing in the rest of the game.
On February 03 2008 10:05 ShaLLoW[baY] wrote: Wow, thats crazy, I wish you could get them to move up/down/right though :p
I just watched the Jaedong VOD and the larva very obviously run right towards the minerals. Siiiick.
Yeah, it really makes me wonder how people find these things out. For the larva that was turning into overlord, he didn't do the trick so it would be closer to his opponent's base. So many little details that I missed in the first minute of the game. I can only imagine what other countless things I'm missing in the rest of the game.
I noticed that he didn't do it to the overlord larva but I just thought he forgot, I didn't even consider that he wanted it closer to Lux's base. Wow.
On February 03 2008 08:38 CapO wrote: is muta stack a bug? sorta like "hold" lurkers?
Muta stack is a part of how the game works. The same thing can be done with any units. Hold lurkers I'd consider a bug though, because the "hold" command wasn't inteded for the unit to stop attacking, just to stay still.
Man this trick is so cool haha got try it when I play zerg for fun.
Aside from the very slightly faster mining, this would actually be applicable on Vampire to move the larvae in anticipation of egg blocking the choke/hatch (Yellow pimpest plays 2006). I guess it'd be useful if you're getting sunken rushed from the right too.
Omg and they stay there too haha I just tried it and it's awesome. It's not hard at all to do it and let your ovie continue scouting. Just use hotkeys and the minimap to keep the ovie moving while you watch your larva.
Things like that could happen more often if you could control your larvas.
Also, whenever I'm making drones, I'm always wishing I could control them so they spawn closer to the minerals, and away from the hatchery, because sometimes the drones get buggy and dance around the hatchery for a few seconds before going to work.
Nice find. I don't think many people noticed the special Larvae behavior. ^^
€dit: Omg, the next thing I did after posting was to watch the gorush bnet attack and he's doing it too! You can see him selecting the larvae together with an overlord. Why did nobody notice this earlier? They must have been doing it all the time. :D
Also in some zvz's, one player won because offensive sunkens killed enough larvas/eggs before they became mutas. If you got your minerals to the left of hatcheries, this would totally have negated that.
works really well, hydras and lings goes through when egg is not blocking. Also, no larvae goes up there unless you force it there. So no unintentional blocks.
On February 03 2008 02:38 Asta wrote: Nice find. I don't think many people noticed the special Larvae behavior. ^^
€dit: Omg, the next thing I did after posting was to watch the gorush bnet attack and he's doing it too! You can see him selecting the larvae together with an overlord. Why did nobody notice this earlier? They must have been doing it all the time. :D
Hahaha he did! The best part was it seemed like he hesitated before doing it, and right after the larva started moving he quickly changed screens in order to hide his secret :p
Who the fck programmed this sht? was this intentional? Who would have thought to put something like this in SC! Maybe its just when larva come out they are initiallized to move left, so telling them to "stop" with the overlord is like setting them to their initial state, if that makes any sense
On February 07 2008 13:15 Steelflight-Rx wrote: Who the fck programmed this sht? was this intentional? Who would have thought to put something like this in SC! Maybe its just when larva come out they are initiallized to move left, so telling them to "stop" with the overlord is like setting them to their initial state, if that makes any sense
Maybe the STOP command somehow messed up the randomization in larva movement, so it can only move in its initial (left-upward) direction. Since neutral units have the same random moving pattern like larva, my wild guess is if we do the same thing to a neutral unit (that has been mind controled), the same thing could happen.
Does anyone else find this trick hard to believe that after almost ten years that no one has discovered it yet? A patch just recently comes out and now its discovered? Conspiracy.
On February 12 2008 17:30 CharlieMurphy wrote: Does anyone else find this trick hard to believe that after almost ten years that no one has discovered it yet? A patch just recently comes out and now its discovered? Conspiracy.
tried it on the 1.09 executable, it works
and man it feels so weird not being able to rally with rightclick
On February 12 2008 17:30 CharlieMurphy wrote: Does anyone else find this trick hard to believe that after almost ten years that no one has discovered it yet? A patch just recently comes out and now its discovered? Conspiracy.
tried it on the 1.09 executable, it works
and man it feels so weird not being able to rally with rightclick
Lol yeah I installed BW on a diff computer and didnt update and I was like, wtf I cant right click rally.
On February 03 2008 08:38 CapO wrote: is muta stack a bug? sorta like "hold" lurkers?
Muta stack is a part of how the game works. The same thing can be done with any units.
A part of how the game works... which you have to do in an awkward way... which is clearly against the way the programmers intended it to work, judging by what happens when you control the units in a natural way...
In other words, a bug exploit, just like about 90% of Starcraft micro.
Starcraft is more bug than game. Kind of like Metroid for the NES.
That's why we love it. Men didn't make this game. Men couldn't make this game. The impartial hand of fate conjured it up from the realms of raw chance. Men only supplied superficial polish and some basic amenities.
And Boxer looked upon it, and saw that it was good.
Anyway: 1) build hatcheries to right of opponent 2) LARVA INVASION! 3) certain victory